**** This map designed for the TeamFortress v2.9 quakeC mod **** 8/12/97 ================================================================ Title : Oppose 2: We Need A Plumber Filename : oppose2.bsp Author : Original: Rip (jbillow@together.net) Update : S-Sniper (ss@newsninja.com) QW : -te- S-Sniper Description : TeamFortress v2.9 Quake Map TeamFortress Homepage : http://www.planetfortress.com/teamfortress http://www.teamfortress.com Additional credits : Iikka KerEen for the textures used in this level. : Rip for making oppose1, the map this level is made on. All the Beta testers that helped make this map what it is now... ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.9 QuakeC patch, which can be downloaded from http://www.planetfortress.com/teamfortress Single Player : No Cooperative : No Deathmatch (2-32) : No TeamFortress (2-32) : Yes Difficulty Settings : No New Sounds : No New Graphics : Textures from the ikbase.zip by Iikka KerEen New Music : No Demos Replaced : None * Construction * Base : New level (based upon Oppose1 layout) Editor(s) used : Worldcraft 1.6 (Registered) Known Bugs : None... (Well, maybe a couple of mis-aligned textures) Build Time : 2 Months on and off. Qbsp : 7 minutes 43 seconds Light : 14 minutes 15 seconds (Extra) RVis : 11 minutes 45 seconds (Transparent Water Vis Level 4) * Game Play * If you know Oppose1 then you know how to play this map. A couple of new things added: 1) There is a water entrance now. You need a Demoman to Detpack the rock wall and then an Engineer to open the door. NOTE: ANY Engineer can open/close the door. 2) The capture point is now in the centre of the map. Go to the rooftop of your base and step onto the upraised square to teleport to the centre. 3) Security system!!! The boards throughout the base informs you of intruders. Make it harder for Spies, but it means they have to be more clever :) 4) pakx.pak in the zip. This replaces the 2nd swamp sound with a waterfall sound. Simply put it in either quake/id or quake/fortress and rename it to the next pak file required (ie. If you have pak0.pak and pak1.pak, rename pakx.pak to pak2.pak) * Q&A * 1. Why Oppose? I've always liked the layout of Oppose. Sure it has it's bugs (Armour and getting stuck being the main ones), but I feel it still is a good map and decided to 'rework' it in an attempt to fix those problems. I feel I've done the job quite well :) 2. Why the name 'We Need A Plumber'? Mainly due to all the waterfalls in the bases. There has to be a leak in the plumbing somewhere right!?! Or, if you prefer the totally made up lie, it's dedicated to all those map builders making a map that's leaky as my kitchen sink and are attempting to remove them as you read this file. 3. Who made what? Rip made Oppose1 and since Oppose2 is very close to the original, the credit still goes to Rip. The credit that I'll be borrowing (stealing? ;) is for reworking the style of the map and the parts that I added (primarily the water entrance). So look at it that way, I have the credit for the redo and water entrance, the rest belongs to Rip :) * Version Info * Beta 1 ====== Initial Release Beta 2 ====== * Fixed doors sliding into other areas. (Front doors and lower respawn door) * Fixed red capture point so it works. * Fixed messages so that it says 'flag' instead of 'sword'. * Made it so it teleports you rather than kills you near the flag capture point. * Minor texture problems fixed. Release 1 ========= * Added drop point from upper balcony. * Minor texture problems fixed. * Removed problem brushes. * Entity Update. * Final Words * I took my time making the damn thing, with moving, visiting inter-state and general life interupting me. I'm glad I've finished it and I quite like how it turned out and I hope you do too. Please Email me with any suggestions, Bugs etc , Thanks. -te- S-Sniper * Copyright / Permissions * Even though these requests won't likely be followed, I better state them just to be on the safe side. This BSP may be distributed freely over the Internet and/or BBS systems as long as this text file (oppose2.txt) is included. This BSP file in NO way may be distributed for any kind of charge. It belongs to to Quake/TF/Rip/Me :) You can use this map as a general guide to making your own map (like I did), but using actually segment of the bsp is a NO NO! ------