**** This map designed for the TeamFortress v2.5 quakeC mod **** 20/4/97 ================================================================ Title : The River Filename : River.bsp Author : Jim Riley Email Address : briley@eznet.net QW : Cremator Description : TeamFortress v2.8 Quake Map TeamFortress Homepage : http://www.planetquake.com/teamfortress : http://www.teamfortress.com ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.14 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : not really, if you want Cooperative : NO Deathmatch (2-32) : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Models : yes, thanks to the author of 2tech4. put dtree.mdl in fortress/progs/ directory New Music : No Demos Replaced : None * Construction * Base : New level, scratch Editor(s) used : Quark(best editor ever), EntEd, Compilers : QBSP_AR.exe VIS.exe LIGHT.exe Known Bugs : None Build Time : first version got a floating point error(?) this version took 10 days Light : 300 seconds Vis : overnight, only 40 megs of ram.(only?) * Other Info * Please Email me with any sugestions, bugs, compliments. Thanks. This is a two team capture-the-flag map. Each team has their own base, at opposite ends of the map. The objective is to infiltrate the enemy base, and capture the enemy key which is in their basement located in the basement. Get 10 frags for yourself and 5 points for the team for a capture The Flag is returned after sitting for 60 seconds hope ya like it. Cremy