**** This map designed for the TeamFortress v2.8 quakeC mod **** 20/4/97 ================================================================ Title : The River v.3 Filename : River3.bsp Author : Jim Riley Email Address : briley@eznet.net QW : Cremator Description : TeamFortress v2.8 Quake Map TeamFortress Homepage : http://www.planetquake.com/teamfortress : http://www.teamfortress.com ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.14 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : not really, if you want Cooperative : No Deathmatch (2-32) : Yes Difficulty Settings : No New Sounds : No, put pkup.wav in your sound/weapons/ directory if you don't already have it. both cap1.wav and cap2.wav in your sound/items directory New Graphics : yes, thanks to the author of 2nuke2 New Models : yes, thanks to the author of 2tech4. put dtree.mdl in fortress/progs/ directory New Music : No Demos Replaced : None * Construction * Base : New level, scratch(river.bsp) Editor(s) used : Quark(best editor ever), EntEd, Compilers : QBSP.exe VIS.exe LIGHT.exe Known Bugs : None Build Time : first version got a floating point error(?) this version took 3 days qbsp : 241 seconds Light : 344 seconds Vis : 555 seconds * Other Info * Please Email me with any sugestions, bugs, compliments. Thanks. This is a two team capture-the-flag map. Each team has their own base, at opposite ends of the map. The objective is to infiltrate the enemy base, and capture the enemy key which is in their basement. If you want the source email me(with a good reason) Get 10 frags for yourself and 5 points for the team for a capture The Flag is returned after sitting for 60 seconds hope ya like it. Cremy