**** This map designed for the TeamFortress quakeC mod **** 02/24/97 ================================================================ Title : Supply Depot 16 v1.3 Filename : SD16V11.BSP Author : Tim Doris [Maniac] Email Address : e-doris@students.uiuc.edu Description : TeamFortress Quake Map ================================================================ * Play Information * This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://minyos.its.rmit.edu.au/~cookj or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch (2-16) : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft, EntEd Known Bugs : None Build Time : Many Many Many Days Compile Time : 5 min on a PPRO 220 w/64 meg of memory * Other Info * This is a combination two team capture-the-flag map and damage the enemy team's control room map. Each team has their own base, at opposite ends of the map. The primary objective is to infiltrate the enemy base, and capture the enemy flag which is across from their control room. The flag must then be returned to the control room of their home base. The secondary objective is to damage the enemy's control room by firing at the two computer panels at either side of the control room. There are resupply points on the first and second levels of the map. The frag count of each player should be their team scores plus any frags they accumulate by killing the members of the other team. How to use this map: Copy the SD16V13.bsp file into your quake\fortress\maps directory. Then run quake. In the console, type "map SD16V13" (without the quotes)