**** This map designed for the TeamFortress v1.3 quakeC mod **** 28/10/96 ================================================================ Title : Siege Filename : Siege3.bsp Author : John Cook Email Address : cookj@yallara.cs.rmit.edu.au Description : TeamFortress v1.3 Quake Map Check out the TeamFortress homepage at: http://minyos.its.rmit.edu.au/~cookj/index.htm ================================================================ * Play Information * This map does not work properly without the TeamFortress v1.3 QuakeC patch, which can be downloaded from http://minyos.its.rmit.edu.au/~cookj or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch (2-16) : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quest, Edit, EntEd Known Bugs : None Build Time : Several hours * Other Info * This map is designed to be played by two teams, one defending and the other attacking. Team one is the defending team, and must hold the fort for ten minutes. Team two is the attacking team, and must infiltrate the fort. Once a member of team two reaches a point at the rear of the fort, they have won the game. In order for this map to be fair, there needs to be a 2:1 ratio of defenders to attackers. How to use this map: Copy the siege3.bsp file into your quake\id1\maps or quake\fortress\maps directory. Then run quake. In the console, type "map siege3" (without the quotes)