**** THIS TEXT FILE HAS BEEN UPDATED AGAIN **** **** Updated info under "Description" explains **** **** This map designed for the TeamFortress v2.65D+ quakeC mod **** Release Date: December 12, 1997 ================================================================ Title : Two Forts: SinTheTiK 2.1 Filename : sk_fort2.bsp gren1.bsp Authors : Gene Jones (SK-Imaginos) : Gene Jones (SK-realistik) Original Map Design : John Cook Email Addresses : real@tyler.net (realistik) imaginos@tyler.net (Imaginos) cookj@king.cts.com (Jojie) URLs : http://maggie.runt.net/users/SKreal/ (realistik's foxhole) http://www.tyler.net/imaginos/index.htm (Clan SinTheTiK's Web of Despair) http://www.teamfortress.com/ (TeamFortress Software's Website) Description : TeamFortress v2.65+ Capture the Flag style map Additional Credits to : -id for making Quake -TFS for TF of course... -Ben Morris for WorldCraft -Imaginos for many innumerable hours of stress relief and instruction. (I'm learning, Pop...) -The TF Community for keeping this game alive -John Cook of TFS for all his hard work on the early versions of Two Forts Dedications : -This map is dedicated to the memory of Brad Gentry, a founding member of Clan SinTheTiK, and a good friend. We miss SK-s0uNd_mAn dearly. -This map is also dedicated to everyone who has a love-hate relationship with 2fort4.bsp. (BY John Cook) :) ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.65D or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com (The map will run on 2.6+, probably 2.5, but the models won't work right) TeamFortress : Yes, up to 32 players supported for QW Single Player : Nothing to kill, no guns Cooperative : No Deathmatch (2-16) : No Difficulty Settings : No New Sounds : No New Models : Yes (gren1.bsp) New Textures : A few New Music : No Demos Replaced : None AutoTeam : No Hook : No * Construction * Base : 2fort_SK v2.0 Editor(s) used : WorldCraft 1.5b UltraEdit-32 4.40 QBSP Arghlite 2.0 FastVIS 1.0 EntEd 2.0 beta Known Bugs : None. If you see any, please let us know. If you are somewhere in the map and it's dark, that is NOT a bug, we made it dark for a reason. If you don't like the resupply areas: Sorry, we've already decided we can't please everybody. The new resupply has been designed around the complaints about the Gren-O-Matic 2000. Build Time : About 2 weeks QBSP : 6 minutes arghlight -extra : About 30 minutes FastVIS -level 4 : About 30 minutes * Other Info * Description: ----------------------------------------------------------------------------- +Version 2.1+: I'm SOOOO sorry to have to be releasing this AGAIN, but a couple of things sorta came up. First of all, I found out the other day that Imaginos had put a secret in the map without consulting me. Just so you know, in version 2.0, there was a shootable door when you came out of the water that hid a megahealth and a red armor. The door only opened for friendly scouts. Second, there were a few textures that we found we didn't like much, and we decided that since there needed to be a rerelease anyway, we'd fix 'em. Also, I remembered that some people didn't like the time/frag limits being set by the map, so I took 'em out. Serverops are now required to set time and frag limits for this map. (Or just let it run 24/7 with no end...don't matter to me...hehe) Third, the "sandwich" rooms (the ones above the basement ceilings) now have, in addition to the red armor and rockets, a 25 health box. This was requested by Mushi-[LOL], and I'm sure he meant more than 25, but that's all I'm givin' today. :) Mushi is one of the most inventive players I've seen, so I thought if nothing else, I could stick a box there to say "thanks!". Thanks, Mushi :) ----------------------------------------------------------------------------- +Version 2.0+: Okay, here's the new version. It will take a bit of getting used to, but the gameplay on this map is great! Have a good time and enjoy the map. This is the final update to this map that will be made. (Unless, of course, some really NASTY bug showed up somewhere.) How to use this map: Unpack sk_forts.bsp to your quake\fortress\maps directory. Unpack gren1.bsp in your quake\fortress\progs directory. If you want to run it on a LAN server or just take a peek at it, load quake with -game fortress and type MAP sk_forts in the console to load it. If you want to play on a QW server running this map, copy the sk_forts.bsp file into your quake\fortress\maps directory and copy gren1.bsp into your quake\fortress\progs directory. * WHERE TO GET THIS MAP * Umm...you already have it, don't you? ftp.cdrom.com/pub/quake/levels/teamfortress http://www.tyler.net/imaginos/sk_forts.zip http://maggie.runt.net/users/SKreal/sk_forts.zip Among other places... * COPYRIGHT NOTICES and PERMISSIONS * Donate to TeamFortress Software: http://www.teamfortress.com/register.html Don't charge anybody for this map in any way. Feel free to link this file for download on your website or FTP site, run it on any public (or private) Quake or QuakeWorld server. If you run this map on a public (especially QW) server, please email me and let me know, I'd like to come play it. :) You may NOT put this level on any commercial CD or diskette set without my EXPRESS WRITTEN PERMISSION. If I find out you've done it, I'll come hunt you down and do very evil things to parts of your body you may have up until then thought safe from harm.