**** This map designed for the TeamFortress v2.6 quakeC mod **** 12/12/97 NOTE: If you encounter newbies to this map in the game, tell them sturnly and with many fancy words to leave the game and read this file. ======================= Map Information ======================== Title : Skanking Filename : Skank.zip Author : Mr.Black [SIMP] Email : mrblack_is_here@hotmail.com or muad.dib@juno.com Web: http://members.tripod.com/~MrBlack_SIMP/ Description : TeamFortress v2.6 Quake Map ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes New Sounds : NO New Graphics : Yes New Models : NO New Music : NO Demos Replaced : None Level vised : Level 4 VIS GL Support: Yes ======================= Construction ======================== Base : Fresh start. Editor(s) and Utilities used : WorldCraft, EntEd, TFEntEd, Arglight, RVIS TreeQBSP. Known Bugs : Detpack Detections sometimes picky where the det is placed. As long as the DET is placed with in view of the reactor computer. Construction Time : 2 weeks to first beta and 8 weeks of testing. Build Time : 1.5 hours. Build Computer : AMD K-6 200, 64 megs RAM QBSP: about 5 minutes Light : 2778 seconds Vis Level 4 : 1237 seconds ======================= Installation ======================== This archive contains 5 files. -README.txt You are reading it now. -skank9.bsp The map file. Place it with you other TeamFortress maps. ======================= Game Play ======================== The Goal is to take the key at your base and attempt to open the steel doors at the enemies base. Once all 5 doors have been opend, the nuclear reactor must be DETed. 10 team points for each door. 50 Points for a sucessful DET of the reactor computer. The reactor computer is the one in the reactor room... get it??? ========================Tech Info============================ If you notice far walls disappearing and leaving gray areas or doors not showing from a distance, add the following lines to your autoexec.cfg file in your id1/ directory: r_maxsurfs 1500 r_maxedges 2500 This will increase the range at which polygons are drawn, thus making far walls visible. It helps on other maps like 2fort_32 also. ======================= Misc Information ======================== Thanks go out to TFS for making TeamFortress, id software for Quake, Thanks alsoo to the people at http://www.chateaucafe.com/ for providing a beta testing server. Thanx to no one important in the TF map making community as they are all stuckup assholes. This is my first working TF quake map so be gentle. =) (c)copyright 1997 by David Eckblad NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED Two (2) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: mrblack_is_here@hotmail.com or muad.dib@juno.com