**** This map designed for the TeamFortress v2.5 quakeC mod **** 3/11/97 ================================================================ Title : slottar 1.0 Filename : slottar1.zip Author : Pa Barkis Email Address : pabarkis@hem1.passagen.se Description : TeamFortress v2.5 Quake Map Credits : Stures, you know why! Jonas Thorsell, for copying my towers and some great ideas. Looking for barkis? http://hem1.passagen.se/pabarkis ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5 QuakeC patch, which can be downloaded from http://www.telefragged.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : Yes TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch, twice Editor(s) used : Worldcraft, EntEd Known Bugs : none Build Time : 1 week * Other Inf. * This is a standard 2 castle (slott in swedish), capture the flag map. The door and the well leading to the flag opens with a grenade thrown into the hole on level 2. The flash grenade doesn't seem to damage the button though, so scout isn't able to open the door ;-) When you've taken the flag you shall return it to the top of your castle on a little platform. Watch out, there might be a chance to get sniped! How to use this map: Copy the slottar1.bsp file into your quake/tf25/maps directory. Then run quake. In the console, type "map slottar1" (without the quotes) When hanging in the corner of the level, surfs exceeds 800 and some walls goes gray, this problem you can fix by increase the surfs variable to 900 (You have to reload the map for the changes to take place). ex: r_maxsurfs 900 map slottar1 Happy fraging. and remember, eat barkis!