**** This map designed for the TeamFortress v2.* quakeC mod **** 04/16/99 ================================================================ Title : Snipe to all Filename : snip2all.bsp Author : I.H. Schots - `Sheen Email Address : talshiar@cistron.nl Description : TeamFortress v2.* Quake Map Additional credits : Muad'Dib, ZeBigBoss [TQ] for testing ================================================================ * Version Updates * This is the first public map. Previous version have been tested on the TeleQuake server. These old version were pretty buggy. x* Play Information * Single Player : No Cooperative : Yes Deathmatch (2-32) : No TeamFortress (2-10) : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : None especially. Editor(s) used : Qoole 2.5, Ented Known Bugs : Bug? Disadvantage maybe. One lightlevel on the blue side hasn't been lowered. So blue side is a wee bit more in the light. Build Time : 4 weeks with testing rebuilding and testing. Just 102 hours to vise this critter. If you aren't use a 3dfx card, don't nag about the occasional black sky. I've done a full vis. * Game Play * Snipergame. * More info * I've started building this map as a test. My goal was to find out if high detail maps could work in Quake. It shows that it can be done. Except for 102 hours of vising on a Celeron 333Mhz was a little on the looooong side.