**** This map designed for the TeamFortress v2.6 quakeC mod **** 3/25/98 FinalRelease! (if you have msniprb3-9, or sniperzon.bsp's delete them) ================================================================ Title : Sniper Zone Filename : sniprz0n.bsp Author : [KGB]_HERBivore Email Address : herbivore@hempseed.com URL : http://clan-kgb.home.ml.org Description : Sniper Only TeamFortress v2.6 Quake Map ================================================================ * Play Information * This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : No New Models : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : WorldCraft, EntEd, QuArK Known Bugs : Possible VIS errors if viewed from the right spot... (grayed out planes and vanishing illusions... well.. that's what illusions do, right? heheh...) Build Time : AAck! too long... waaay too long... uh.. what was the question again? Full Vis & Light took about 2.25 hours on P166MMX Thanks to : The Creator for the Green Gift of Cannabis! Well... all the usual indebtedness... id Software, TeamFortress Software, Valve Software, Armin Rigo, Al Bahr Enterprises, yahda yahda yahda, who'd I fergit? Anyone I stole textures from... the makers of SniperWar and One-Shot for the inspiration and some entity info Ambush, MD for MEGA TF, and of course all my willing beta testers w/special thanx to ([NFC]TICKLEM) & KrAzIKaNuK, MD Installation: This archive contains 3 files. -sniprz0n.txt That's this file... doh. -sniprz0n.bsp The map file. Put it in \Quake\Fortress\Maps (you've done this before,... right?) \Quake\fortress\sound\ambient\crownest.wav _ \Quake\fortress\sound\ambient\duckz.wav | \Quake\fortress\sound\misc\420alert.wav | \Quake\fortress\sound\misc\stoned.wav |-this is obvious, right? \Quake\fortress\sound\misc\hapytrlz.wav | Unzip with -d to restore paths \Quake\fortress\sound\misc\gethi.wav | or use WinZip \Quake\fortress\sound\misc\smokemj.wav | \Quake\fortress\sound\misc\losedope.wav _| GamePlay: ->Infiltrate Enemy Stronghold, steal their Key, shoot the drain cover under the bridge to gain access to the Cloak Room, swim down and hit the Red Flashing Q to activate the Team Cloaking Device and gain 5 Frags. ->Red Flashing Jumpads take you to the second and third stories, with ramps up to the Key Room. ->The Elevator Tube to the left of respawn room gains roof access, and has a high dive into a water glass =) to get back down safely... ->The CamoFlaged FoxHoles have grenade sumps built into them, so if you're lucky you can dodge the blasts of grenades tossed in after you... Release Notes: The Sniper, like all TeamFortress classes, is first and foremost a soldier. Shooting gallery style plinking is fine and dandy for target practice, but *Sniping* is about dropping your target dead without being seen, about waiting in the mud for days to take a single shot, about the terror of being shot at and not knowing where its coming from, about grassy knolls and years of analyzing Zapruder home movies... The Sniper must often work alone,relying only on his wits to ensure his survival. Getting into and out of the Area of Operations without support requires stealth, cunning and slippery speed or at least a willingness to fix bayonets and charge in Smokin'! Hints: Beware AutoAim & AutoZoom... They can help, but more likely hinder... Just remember: shoot between the eyes... Disclaimer: Love this map, hate this map, but don't even *Think* about doing *anything* with it, commercial or otherwise, without my permission. Datclaimer: Find this map on rotation at: ~~da Smoke Houz Sniper Zone![Clan KGB] MEGA TF Server~~ Deudderclaimer: "We are da Killah Green Budz, and We'll Smoke Anything that Moves!"