**** This map designed for the TeamFortress or MegaTF QuakeC mod **** 8/01/98 =========================================================================================================== Title : Stooge1 (The Three Stooges go fragging) Filename : stooge1.zip Author : J. Watson (MOB-RULES) Email Address : mob-rules@geocities.com Description : TeamFortress or MegaTF Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress/ =========================================================================================================== * Play Information * This map does not work properly without the TeamFortress or MegaTF QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress/ or for MegaTF from http://www.antrononline.com/mega-tf Single Player : No Cooperative : No Deathmatch : Yes TeamFortress : Yes MegaTF : Yes Difficulty Settings : No New Sounds : Yes New Graphics : No New Music : No Demos Replaced : None Any additions for MegaTF : Yes * Construction * Editor(s) used : Worldcraft, Quark, Qoole Known Bugs : None yet, but really shouldn't be any (famous last words) Build Time : One helluva lot of hours (about 1 week (130 hours) mostly trying to fix leaks and learn the limitations of WC). Compile Time : 104 secs for Wqbsp, 871 secs for Arghlight -extra, 320 secs for Rvis -level 4 working on a 233MMX with 128megs of ram. Special Thanks : Clan TsB for thier help in debuging my map and putting up with me. NCNJ's server admin Morgan for putting my map up (one hell of a guy). ----------------------------------------------------------------------------------------------------------- *Game play* #1 - I put in a loft for a sentry near the flag (engineers have fun). #2 - A camouflage loft is in the basement for snipers. #3 - I left one hell of an expanse in the basement (with a sort of a maze thrown in) for fraging to your hearts content. #4 - The two bridges are a little narrower on purpose because if a member from each team tries to cross it someone is bound to die (exception to the rule might be a MegaTF Airscout who can jump over you). #5 - I used the same texture in the basement to make camouflage easier and I picked that color so sentries can be seen easier. --------- #6 - There are killer fish in the water if this map is used on a MegaTF server. --------- #7 - All respawn rooms have TEAM SENSITIVE DEATH FIELDS in them (respawn camping will not work on this map). * Other Info * If you like this level mail the server operators and let them know. How to use this map: Copy the stooge1.bsp file into your quake\fortress\maps and stooge.wav into your quake\fortress\sounds\misc directory.