**** This map designed for the TeamFortress v2.5+ quakeC mod **** 7/15/97 ================================================================ Title : The Street Filename : street1.bsp Author : Ben Alpers Email Address : alpers@cei.net Description : TeamFortress Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : If you want to look around Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft, EntEd, Edit.com Build Time : Too long Known Bugs : You can see grey stuff when standing on top of your buildings. The vehicle will sometimes disappear when you look at it. * Gameplay * You go get the key from the enemy base, and take it to the basement of your large building. There are four squares each with different textures. These squares are the places where you take the key to capture. The electroinc looking one will allow your team the use of your vehicle. The blue one will allow your team to use the scuba gear. The red button looking one will close off your teams underwater passage, allowing you to have only 1 major choke point. The plain red square will activate the security system. Along the back wall there is a small inset place to score (once you have already scored on the 4 places) but it will only give your team frags(use it last) note:to get any of these to work you must capture first The Vehicle- travels inside the other teams base when you press the red button on the walkway on the right. Scuba- basically a biosuit, located in your underwater passageway just to the right of the stairs. Door- closes off the underwater passageway. Security System- Should tell your team when an enemy passes through your main gate and through your underwater passageway. You can bypass security if you jump in water and climb out on the ledge and come up in the middle of the courtyard * COPYRIGHT NOTICES and PERMISSIONS * Authors may NOT use this level as a base to build additional levels. This file may be distributed ONLY over the INTERNET and / or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any way without my permission.