11/28/97 T3FGORE.TXT [new Quake TF level] ================================================================ TITLE: "Tiny Team TF -- Da Docks" =============================================================== Filename(s) : t3fdocks.zip containing... - T3FDOCKS BSP 529,252 11-29-97 12:04p - t3fdocks.txt Description : Tiny Team TF level Author : Gorebag - gorebag@oro.net Technician : General (Kruruk) Xxaxx - brdotwn@oro.net Web Page: : http://www.fairgame.org/lol : or http://www.fairgame.org/gorebag : or http://www.fairgame.org/kru Email : gorebag@oro.net or kruruk@fairgame.org Thanks To: * Ben Morris for Worldcraft * Al Bahr Enterprises for EntEd * The TeamFortress Gang for making a great mod * Id Software, for quake * Several newsgroup and email gurus for the helpful answers ================================================================ * Play information * TF Level Sounds :none Graphics :none Music :none Base :from scratch Tools used :Worldcraft 1.5b Build Time :BSP & Light not bad, Full Vis 38976 seconds Known Bugs/nonbugs : None to my knowledge. Distribution :This level may be electronically distributed only if this txt file is included. Also this map is to be distributed at no charge. If you paid for this level you were ripped off. Map file :If you have a project that may benefit from this map, let us know. Maybe something can be worked out. Otherwise please refrain from theft -- it's unpleasant to deal with. ================================================================ Description & Comments :This level is designed to be used in Tiny Team TF. That is the same as regular TF only with Tiny Teams. To score make your way into the second story of the enemy base. At the back of the base is a ramp leading down into the flag room. The flag is tucked away under the ramp. Grab the flag. Run up the ramp. Into the main ramps room out the main door and across the dark parking lot between the two companies. Your key return is in the left hand corner of the second story room leading into the flag room. It's the raised square on the floor. A Brief History of Docks:

Docks originated in a pen and inkwash drawing which formed part of a "Dungeon Interiors" series I made to give the idea of what Dungeons & Dragons was all about. Then at WesterCon '77, in Vancouver, British Columbia, Kate Wilhelm and Damon Knight brought me to an actual D&D game which, up until that time, was just "some game" that friends made up and other friends played. When writing levels in Wolfenstein, ROTT, G.O.D.D. and others, I often used this theme, and in the G.O.D.D. engine, you will find this same scenario in splendiferous detail and very increased size with no vis problems. Vising this map was a pleasure and a breeze, and I want to take a moment to thank my Bardo pal Kru-ruk for the use of his "Tanker Truck #1" for the center break. Wait 'til you see his fully tricked out 18-Wheelers in his own levels! There's serious talk amongst those who have seen them about driving one of those puppies home... I approached this like a real engineer would; I didn't draw a single wall until I'd asked myself the magic question: What, exactly, is the problem? You can't possibly set about solving a problem that hasn't been defined, except by sheer serendipity. Okay, so the problem is defined thusly: where do people mostly end up actually playing TF? There are three main answers, and many more besides. The three answers I addressed came from thousands of hours of online Quaking, in DM, CTF, TF and Hexen II. Da Ramp Room. Everybody loves a ramp room, and any class can have a great romp in one, so this map features a rectangular ramp room as one enters the loading area of the Red and Blue warehouses. Da Key Room. There's a tiny little squidgy place under the upstairs ramp where you'll find a glowing thing that looks like a credit card. That'll be the flag. Take it out of this close-combat zone to your base, upstairs and to the left just across from your respawning room. Can't miss it. This little room is destined for some truly great fragfests. Da Great Outdoors. Again, all classes can have fun out here, especially amongst those great diesel tankers Kruruk put out there for me from his 18-wheeler library collection he's been writing for his more advanced levels. You should see the ones that are all tricked out! The storyline goes like this: Reddish Trucking International has a warehouse and loading dock directly across from Bluish International Trucking, and neither one can stand the fact, so they're after each other's credit card so they can use it to break the other's bank and ruin their reputation, company name and good credit, such as it is. Two tankers have come into the yard, one Bluish and the other Reddish. Whichever team can run up the most bills on the other's credit card gets to gas up and win the race to market. -- Gorebag -- Kruruk ================================================================ Running this level : This map is designed to be used in conjunction with the standard quake/tf qwprogs.dat file. You only need put the uncompressed bsp file into a \quake\tf\maps directory. Use your favorite pkunzip or winzip to uncompress this file. Put bsp file into \quake\tf\maps ================================================================