11/20/97 T3FPARK.TXT [new Quake TF level] ================================================================ TITLE: "Tiny Team TF -- Parking Garage" =============================================================== Filename(s) : t3fpark.zip containing... - t3fpark.bsp [1.4 MB] - t3fpark.txt Description : Tiny Team TF level Author : General (Kruruk) Xxaxx - brdotwn@oro.net Web Page: : http://www.fairgame.org/lol : or http://www.fairgame.org/kru Email : kruruk@fairgame.org Thanks To: * Ben Morris for Worldcraft * Al Bahr Enterprises for EntEd * The TeamFortress Gang for making a great mod * Id Software, for quake * Norman[LoL] for his help * Several newsgroup and email gurus for the helpful answers * Gorebag and the Grunts for the great music I listen to while I program. ================================================================ * Play information * TF Level Sounds :none Graphics :a flourescent light Music :none Base :from scratch Tools used :Worldcraft 1.5 Build Time :6hrs on my P100, 2hrs on Norman's P266 Known Bugs/nonbugs : There is a pillar in the upper red area that gets a little sticky. Also, every now and then a pyro puts a round somewhere into space that makes fire sound happen when there is not visible fire. Distribution :This level may be electronically distributed only if this txt file is included. Also this file is to be distributed at no charge. If you paid for this level you were ripped off. Map file :If you have a project that may benefit from this map, let me know. Maybe something can be worked out. Otherwise please refrain from theft -- it's unpleasant to deal with. ================================================================ Description & Comments :This level is designed to be used in Tiny Team TF. That is the same as regular TF only with Tiny Teams. At the exit from the spawn room is an invisible wall that resupplies the home team and strips the ammo and some health from a wandering enemy. Message is no respawn campers. The overall look and feel of the level is a three-level parking garage -- sans cars. The key for each gang is stored under the ramp on the second level. The key return is the guard room on the lower level. The elevator doors on the third level do not work. That is a stub that will lead into the office building when this level is expanded for Quake II. -- General Xxaxx ================================================================ Running this level : This map is designed to be used in conjuction with the standard quake/tf qwprogs.dat file. You only need put the uncompresed bsp file into a \quake\tf\maps directory. Use your favorite pkunzip or winzip to uncompress this file. Put bsp file into \quake\tf\maps ================================================================