This map designed for the TeamFortress QuakeC mod. First Release April 24, 1999 ****************************************************************************** Title : Temple of Death, v1.0 Files : fortress/maps/tdeath1.bsp Author : Jonathan Rimdzius (Firestorm|MH) Email Address : jrimdzius@bigfoot.com Web Page : http://www.bigfoot.com/~jrimdzius/mapping/ Description : TeamFortress capture the flag Other maps : Hillwar, Hillwar2 ****************************************************************************** This map does not work properly without the TeamFortress QuakeC mod, which can be downloaded from http://www.planetfortress.com/teamfortress. ****************************************************************************** Single Player : Not really Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes (some of them from bloodsky.wad, see Credits) New Music : Yes (capture music >:) Base : From scratch Editor(s) used : Worldcraft, Fasttracker II, CoolEdit96, Newwad Known Bugs : You can be killed right before being impaled on the black spike, see Gameplay, below. Build Time : Several months, every once in a long while WQbsp : 173 sec ArgLight : 1558 sec rVis : 2814 sec Level vised for GL : No ****************************************************************************** Size: This map is intended for 10vs10 games. Gameplay: Each team controls one wing of the temple, and spawn in the graveyards. The objective is to capture the standards (flags) at the end of the other team's wing. To get to the standards you can: - use one of the two wooden-framed teleporters in the bone-walled rooms, or - you can swim through the blood pool at the end of the hall with the shambler statue in it Once you have the enemy standard, take it to the black spike in the center of the map to capture. After the flag is captured, the capturer is impaled upon the spike (i.e. killed). As a side note, you can be killed by the enemy before you're impaled, if the enemy times his shot right. This will prevent you from getting the two (individual) frags normally awarded upon impalement. Scoring (team / individual frags in addition to teamscore): - Taking the flag while it is on its pedestal (0 / 2) - Capturing (10 / 0) - Being impaled on the spike after capture (0 / 2 incl. death) Resupplies: There are three kinds of supply areas in this map: - The supply areas near the respawns (graveyards) give full health/armor/ammo every second, but give no gren1s or gren2s. Additionally, any enemy who enters this area will take 2 damage every second. - The supplies in the bone-walled room over the shambler-statue hall give some health/armor/ammo, and a gren1 and can be used by both teams. - There is a yellow armor and some health near the lava pools in the middle area of the map. - There are no gren2 supplies anywhere. Stained-glass Teleporters: The stained glass windows are teleporters. They act as an additional two exit/entrances into each team's wing. Shambler-Statue: Don't worry, it's not real. (not like a sniper couldn't kill one in a few seconds anyway =) It should block weapons fire however (although I've noticed you can sometimes shoot through its arms/legs. ****************************************************************************** Credits: Muchos gracias to id for the quake engines and TFS for the mod. And to Dave Weiden for his blood texture (from nightsky.zip). >:) And to the men, women, and otherwise of Mostly Harmless for testing, ideas, opinions, etc etc etc... ;P (c)Copyright 1999 by Jonathan Rimdzius All rights reserved. Modification of entities by author's permission only. Use for new level by author's permission only. Contact: jrimdzius@bigfoot.com Distribution via internet for TF gameplay on quake TF servers is granted without charge and at own risk, as long as this text file is included.