**** This map designed for the TeamFortress v2.6 quakeC mod **** 30/10/97 *********-={Thanx, Props, and Shout-Outs to the Following}=-********* +Above all else+ TFS, and id (for, of course, making the freagin game!) ------------ Robin of TFS: for writing the tfortmap.txt file (even though its hard as hell to understand:-) Network[OSKI] >VV< dudes that helped test it (whoever you are:-) Clan [(G)] who inspired me to do this map Qoole Programmers ===================================================================== Title : Tech War [Beta 1] Filename : techwar1.zip Author : E. "VenoM" Pettersson Email Address : venom@unidial.com Description : TeamFortress v2.6 Quake Map Check out these pages: http://www.planetquake.com/teamfortress/ http://www.unidial.com/~venom/ http://tfconsole.clanoski.com/ ===================================================================== * Files * All "*.mdl" files go in your quake\fortress\progs directory and all other files go into your quake\fortress\maps directory ankh1.mdl ankh2.mdl techwar1.bsp techwar1.txt (your reading it) qbsp.log (just info on the compiling of this map for those of you who care:-). * Play Information * This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No (Well, actually YES, but it would be REALLY boring. Unless you play with bots:-) Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes (A few new textures) New Music : No Demos Replaced : None * Construction * Base : From scratch Editor(s) used : Qoole 2.11 Registered, EntEd, Notepad Known Bugs : None Build Time : About two weeks. (Including testing, trying out different lighting, etc.) ====================================================================== This map is optimized for 12-28 players, 32 would work, but it would get a bit crowded since this isnt exactly a "BIG" map. I have tested it with up to 19 people and it was a good game. I think the best game would be with at least 8 per side, and up to 13 per side...28 is pushing it, but I think it would hold up. This is my third (kind-of) TF map, suggestions/criticism will be taken GLADLY:-) I have a few more good idea's (if you dont think that this map is a good idea, then fuck off:-) that I will be doing later on after I learn a bit more map making. This map is still in the beta versions, I need it to be tested a bit, and I will then fix any buggs that come up. Have fun! I think its a pretty good map. I would like suggestions and/or comments if you think I should use a different texture in a specific place, I am still messing around with all my textures (over 6000) and dont know which ones to use. A GL version of this map will be out as soon as the regular version is 100% complete. I myself have GL so dont worry GL'ers (the REAL quakers:-), I want a version that runs optimal for us too. PLEASE report any buggs to venom@unidial.com with the subject heading "Techwar bugg report" or something in that range. Thanx! -|---------http://www.unidial.com/~venom/ -|VenoM -|-FDT Founder, Organizer, Head Official -|-GTFF Founder, High Council -|-------------------------------------- If you have read this entire thing, then thanx! Go kick some techie ass!