**** This map designed for the TeamFortress v2.8 quakeC mod **** 2/10/98 ================================================================ Title : techway Filename : techway.bsp Author : Lord Bishop Email Address : lordbishop@iname.com Description : TeamFortress v2.8 Quake Map TeamFortress Homepage : http://www.planetquake.com/teamfortress : http://www.teamfortress.com ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.6 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No Team Fortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No (just a cd with a cool track 5) Demos Replaced : None * Construction * Base : New level from scrath Editor(s) used : Worldcraft (registered finally), EntEd Known Bugs : None (that I know of) Build Time : I worked on this thing for way too long but not constant Light : like 8 minutes or so I think...memory is lacking today Vis : less then previous line * Acknowledgments * My clan Legion of Destruction for helping me test it out quite a bit. Especially Butthead, Chaos, and War Machine. Thanks to VenoMCuRe for his extesnsive technical nit picking (in otherwords...hey LB you realize that...you know if you...or that if...and I noticed...*fwap*...what's that VenoMCuRe I can't hear you with that trout in your mouth...). * Misc Information * There is a single train running between the two bases underneath them. I've found that it creats some *interesting effects* at times. But hell, it's fun to ride. I haven't been able to test this out with a ton of people playing it yet so it's to be seen just how good it works out. One note: if your on the train with a team mate...I suggest not moving around a lot. :) There is a switch that activates a set of bars that closes in the flag area. Keeping whoever is in there in but it also keeps people out. The bars stay down for 30 seconds and can only be activated once every two minutes. So use it wisely. One final note. I did not get the idea for the train from border1. Truck doesn't equal train. I never even saw or really knew of border1 until 2 weeks before I completed this map. Someone told me it's been out for some time and I think they are lying since I never noticed it before they told me about it. I blame it on all servers out there running nothing but 2fort something. But hey...that's just one man's opinion. If you must know I got the idea for it from town2. I thought the subway in there was pretty damn cool. Though you couldn't ride it. Unless you count getting carried into the wall and getting crushed riding. * To the server operators * If anyone happens to run this map on a server please e-mail me and let me know. Just call me the curious one. * Other * If you have any comments or opinions you would like to voice drop me a line at my e-mail address given up top. Plus if you are going to criticize...do it constructively. You'll get a better response out of me that way. If you notice any major flaws let me know. I'm sure if I think of enough better ways to do things I'll release another version. So if you want something changed let me know and I *may* listen to you if your idea is good. * Copyright / Permissions * You are NOT authorized to put this BSP on any CD or alter it in any way without my permission. You may distribute it as long as you include this text file. I would like my credit for it since I did make it. Makes sense to me.