**** This map designed for the TeamFortress v2.6 quakeC mod **** 5/13/98 ======================= Map Information ======================== Title : Techwell Filename : techwell.zip Author : Mr.Black .KoD. Email : emporium@quake2fortress.com Web: http://emporium.quake2fortress.com Description : TeamFortress v2.6 Quake Map ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes New Sounds : NO New Graphics : Yes New Models : NO New Music : NO Demos Replaced : None Level vised : Level 4 VIS GL Support: No ======================= Construction ======================== Base : Revision of Well6 by Sgt. Thundercok Editor(s) and Utilities used : WorldCraft, EntEd, Arglight, RVIS TreeQBSP. Known Bugs : None known! Construction Time : 6 weeks to first beta and 3 weeks of testing. Build Time : 45 minutes Build Computer : AMD K-6 200, 64 megs RAM QBSP: about 5 minutes Light : 30 minutes Vis Level 4 : 10 minutes ======================= Installation ======================== This archive contains 2 files. -README.txt You are reading it now. -techwell.bsp The map file. Place it with you other TeamFortress maps. ======================= Game Play ======================== Gameplay is a basic two team, capture the flag scenario. Infiltrate the enemy base, steal their flag, and return it to your tower. ======================= Misc Information ======================== This is a re-make of well6. My intention was to get rid of the major lag problems acociated with the large open area between the two bases. Also, to spunk it a bit to make it more interesting. Snipers will notice that there's no way to shoot at each other from thier own bases. This is intentional and causes snipers to think for themselfs and develop strategy. It should hopefully make snipers a better part of the game, not just an annoyance. Thanks go out to TFS for making TeamFortress, id software for Quake, Thanx alot to Sgt. Thundercok for all the support and help with the designing of this map. It couldn't have been made witout a great map to base it off of (duh.) Thanx also to the Fith Element clan, >V< for providing a server for beta testing. (c)copyright 1998 by David Eckblad NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED Two (2) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.