**** This map designed for TeamFortress v1.3x **** 03st December 1996 ================================================================ Title : Marks Attack & Defend Teamplay Map Filename : TF_ATDEF.BSP Version : 1.02 Changes : Fixed Team Fortress entities problem when player carrying flag died. Author : Mark Rosten Email Address : mark@barney.dungeon.com Description : Attack and defend style teamplay map for the Team Fortress Quake QC addon. First of many (I hope). Additional Credits to : The quys at Team Fortress for producing such an excellent capture-the-flag Teamplay addon for Quake. ID software of course! The Thred map designer, J.Lowell My mates: Bernie, Lyndon, Chris, & my brother Neil for ideas. The latest version of the Team Fortress patch can always be found at the TeamFortress WWW page: http://minyos.its.rmit.edu.au/~cookj/index.htm Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : Pretty boring - no monsters, etc. (used only for looking around) Cooperative : Nope Deathmatch : Yes (although it is designed for TF) - Team Fortress - : 2 team bases with about 6-8 start points each no recharge points (maybe added later) one flag point for team one (attackers) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred (.6b to .9b) Known Bugs : None Build Time : about 3 weeks including learning editing from scratch and checking other edting utils. Texture Wad used : Custom based on Quake101 (made small enough to use in Thred, about 1.4 megs) Compile machine : P166, 32megs Ram, Matrox Mystique, 2gig HD, SB16. QBSP Time : 2 mins 12 secs Light Time : 451 secs VIS (-level 4) Time : 1116 secs Brushes : - Entities : - Models : - * Other Info * This map is my first level design attempt for Quake. I have tried most of the current batch of level editors, but feel most comfortable with Thred. This map can be played deathmatch, although it really should be use for the Team Fortress patch. If you haven't got this patch, I suggest you get it right now! (see top for WWW address) * How To Play This Map (Team Fortress) * First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS directory (creating the MAPS directory if you haven't got it!) This map starts with the attackers (team 1) in a small building on the right of the map, and the defenders (team 2) on top of a fairly large castle on the left of the map. The idea is for the attackers to get onto the top level of the castle and fall down a chute to enter the dungeon coplex. From here the attackers must negotiate a large lava infested room with 3 exits into the defenders flag room. Once an attacker has grabbed the flag, he/she needs to fall down one of the two holes in the floor. This teleports the player to a small corridor exiting just above the water outside near the castle. Once out of the water via the ramps, just take the flag to inside the attackers start building and onto the small blue platform in the middle of the lower floor. The attacking team will receive some points for the capture of the defenders flag. Then its time to do it all over again. Its best when a game is timed and the teams are swapped over so that both teams have a go at defending/attacking. Have fun. This is the first of several Team Fortress maps which I hope to release. The next map I am working on is an underwater complex with two identical team bases. Hopefully this will be out within a few weeks. * Copyright / Permissions * Authors MAY / MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds.