*** this map designed for the TeamFortress quakeC patch *** http://www.planetquake.com/teamfortress March 17, 1998 ================================================================ Title : TF Experience Filename : tfexpr.bsp Author : Scott Walton, aka. Crazy Ivan (crazyivan@bellsouth.net) Description : A 2fort style map with a smaller floor plan and some interesting architectural variations. This map is designed for a lot of fraging and is intended to be difficult to cap on if the defensive plan takes advantage of the intended architectural designs. Where to get it : http://ivan.bellsouth.net ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes, works for 2-32 players, best for 8-24 Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : None Editor(s) used : Worldcraft Known Bugs : Some complex brushes may show seams but this does not affect gameplay. Build Time : This map took forever as it was built from the ground up with just a concept in mind. Also, being this is my first map, it was indeed a learning experience, thus the name. Enjoy! ================================================================= Details: Standard 2fort info- This map is designed specifically for the TeamFortress quakec patch v2+. It is capture the flag style map, with the following objectives: The blue team must capture the red flag from the basement of the enemy base, and take it to the battlement of the blue base. The red team must capture the blue flag from the basement of the enemy base, and take it to the battlement of the red base. Each team must try prevent the opposing team from achieving their objectives. If the flag carrier is killed, they drop the flag to the ground where it remains for 30 seconds after which it returns to the basement. Unlike standard CTF, team members cannot return the flag by running over it. Architectural info- There are several key design features that make this map nicely designed for a defensive battle. First, the platform above the entrance to the flag chamber is ideal for the engineer to set up shop. It is also easily accessible to the resupply room making speedy level 3 sentry's possible. Second, there is only one way out of the basement and that is via the spiral staircase which is housed in a rectangular structure. This makes it very difficult for the speed demon scout to shoot up the staircase without losing his footing and falling to the floor below and into the arms of the defending units. The entrance to the base is designed in a way so as to force all incoming units to pass through an alcove in the front. This alcove has openings above for snipers to pick off unsespecting units as the enter. This sniper positions protected from enemy sniper fire from the oppostion's base making it easier for the defending sniper to concentrate on the task at hand. One offensive note: Each base has hidden within it a Quad damage item accessible for flag carriers or whoever might find them. Enjoy! =========================== Copyright and Legal Notices =========================== This map is property of Crazy Ivan (Scott Walton). Permission is granted to distribute tfexpr.bsp in a public forum as long as this text file (tfexpr.txt) is always distributed with it. All other rights withheld, in particular: - You cannot reverse engineer, alter, modify or in any ways change tfexpr.bsp or this text file and then redistribute it without expression permission from the owner (Crazy Ivan).