Section 1 **** This map designed for the TeamFortress v2.6 quakeC mod **** 23/05/98 ======================= Map Information ======================== Title : tomb Filename : tomb3.zip Author : Tony (Funk Pig) Email : tony@tonebone.demon.co.uk Description : TeamFortress v2.6 Quake Map Section 2 ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : yes New Models : No New Music : No Demos Replaced : None Level vised for GL : Yes Section 3 ======================= Construction ======================== Base : Fresh start. Editor(s) and Utilities used : WorldCraft, EntEd, Known Bugs : Cannot seem to get flaginfo to work Construction Time : 25 hrs Build Time : 33 hrs Build Computer : P200 pro, 64Mb RAM Vis Level 4 : 1500 secs Light : 256 secs Arghlite : extra sampling, 259 secs Section 4 ======================= Installation ======================== This archive contains 5 files. -tomb.txt You are reading it now. -tomb3.bsp The map file. Place it with you other TeamFortress maps. -bismi.wav This goes in your fortress/sounds/artifact/ directory. -egambint.wav This goes in your fortress/sounds/artifact/ directory. -shield.wav This goes in your fortress/sounds/artifact/ directory. (you may already have this file.) Section 5 ======================= Game Play ======================== This is a TeamFortress "Capture the Flag" map. There are two teams to play on, each with their own flags. However, once the opposing teams flag is captured, you must take it to the TOMB in the centre of the map. If you have the key, you will hear a chant and be able to open the sarcophagus in the centre of the room. Drop down the shaft and sacrifice yourself to the gods. Easy. Section 6 ======================= Misc Information ======================== Thanks go out to TFS for making TeamFortress and id software for Quake Special thanks go once a again to Edge for putting up with my relentless questions, and to Slagpuppy, Ewarwoowoo [TF] Torquemada and Ringo for play testing, suggestions and advice. I couldn't have done it without you lads. Finaly a beeeeg thankyou to the TF console at clan Erinyes, Its a mega site, I think I spent half the contruction time for this map browsing thier site. I have made extensive use of the textures used by Rogue software. If anyone has a problem with this please let me know and I will remove the map from my site and put out a message to all ftp sites holding this map. Section 7 (c)copyright 1998 by Tony Seymour NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED FIVE (5) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: Tony@tonebone.demon.co.uk