*** this map designed for the TeamFortress quakeC patch *** http://www.planetquake.com/teamfortress 20th of December 1997 ================================================================ Title : Quake Town Filename : qtown.bsp Author : Bill Main (mmx1@mindspring.com) Description : The object of the game is to capture the money from the vault near the cops base by blowing the door using a detpack. Then the player must carry the gold to the room near the center of the map. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes, works for 2-32 players, best for 8-24 Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : 2fort4 (by me, of course) Editor(s) used : qED & EntEd (strictly reference only) Known Bugs : To my knowledge, only a few misaligned textures, will be addressed when this is ported to Quake2 Build Time : About 60 Hours, and Still Going ================================================================= Details: This map is designed specifically for the TeamFortress quakec patch v2+. Bill Main mmx1@mindspring.com =========================== Copyright and Legal Notices =========================== It does not matter to me what is done with this map, so long as you distribute this text (even if you modify it, but keep my name, remember I put MOST of the effort into construction) and notify me that you are rereleasing this file in modified form (mmx1@mindspring.com). It would also be nice to send me a copy of the modified map so I can enjoy.