This map designed for the TeamFortress quakeC mod 8/24/98 First Release ****************************************************************************** Title : Toxic Forts Filename : toxic1.bsp FileSize : 1,110,388 uncompressed Author : David Gausebeck, aka [DoW]·Kerberos Email Address : gausebec@uiuc.edu Description : TeamFortress map: basic 2forts theme TeamFortress Info : http://www.planetquake.com/teamfortress ****************************************************************************** This map does not work properly without the TeamFortress quakeC mod, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes (see credits) New Music : No Base : From scratch Editor(s) used : BSP Known Bugs : Minor texture alignment problems for angled textures, some angled walls are 'sticky' due to quake physics Build Time : 2 weeks from original concept, maybe a week of work Qbsp : 90 sec Light : 500 sec Vis : 45 sec (all on a p2/233, 96 megs ram) Level vised for GL : No (no water, only slime) Gameplay: This is a somewhat standard 2forts setup. Get the flag from the enemy basement and capture it in your sniper nest. There are 2 bridges connecting the forts, each with a small supply depot in the middle. Each team can only make use of the depot with their team colors. There are no water entrances to the forts, but they're connected by underground tunnels. The internal layout of the forts is similar to standard 2forts in a gross way, but many details are different. Credits: Thanks to id for the engine and TFS for the mod (both kick ass). Thanks to my clan [DoW] Dogs of War for feedback and testing and support and all that good stuff. Thanks to @xl for the awesome textures. Most of the textures in the map are from @xl's wads and the rest are my modifications to his textures (my changes were mostly adapting the textures for team colors). (c)Copyright 1998 by David Gausebeck All rights reserved. Modification of entities by author's permission only. Use for new level by author's permission only. Contact: gausebec@uiuc.edu. Distribution via internet for TF gameplay on quake TF servers is granted without charge and at own risk. If you die from using this map, it's not my fault :)