**** This map designed for the TeamFortress v2.1 quakeC mod **** March 31, 1997 ================================================================ Title : Warehouse Filename : warehaus Author : Greg Curless - Kill-O-Byte Email Address : gcurless@frank.mtsu.edu URL : http://squish.mtsu.edu/killobyte.html Description : TeamFortress v2.1 Quake Map Additional Credits to : id for making Quake The TeamFortress Team for making the TeamFortress mod WorldCraft for making the best Quake map editor(the checks in the mail) Imaginos for the tfpatch ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.1 QuakeC patch, which can be downloaded from http://www.telefragged.com/teamfortress or from ftp.cdrom.com TeamFortress : Yes! Single Player : If you want Cooperative : No Deathmatch (2-16) : No Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None AutoTeam : No Hook : No * Construction * Base : New level from scratch Editor(s) used : WorldCraft w/tfpatch Known Bugs : None Build Time : Many, many hours(this was my 1st map) * Other Info * This map is designed to be played by two teams. Each team has there own base. The objective is to get the enemy's flag from their basement and return it to the platform in your base while keeping the enemy from getting your flag. You get 2 points for getting the flag and 8 for returning it. It won't be easy. How to use this map: Copy the warehaus.zip file into your quake\id1\maps or quake\fortress\maps directory. Then run quake. In the console, type "map warehaus" (without the quotes) If you want to play on a QW server running this map, copy the warehaus.bsp file into your quake\qw\maps directory. * COPYRIGHT NOTICES and PERMISSIONS * This level is copyright 1997 by Greg Curless. No fancy stuff here but don't modify or charge for this map in anyway without my permission.