================================================================ Title : Space Pad Filename : spacepad.bsp Date of Release : Feb 16th, 1998 Author : Stan Stewart Nick : ColdSteel Email Address : sdstewar@erols.com Description : Open deathmatch level for two to six players. Quake 2 only! Problems : None that I know of. Colored lighting not there yet. I struggled with poly counts and got them very reasonable for such a big, open level (I thought). I had some neat things that just had to go. Ah, well, such is the level builder's plight. ================================================================ Background Info ---------------------------------------------------------------- I've been building Doom and Duke Nukem Levels for years. I did a few Quake one levels but my friends never liked the weapon mix for that game. Quake 2 is all that we've been waiting for. This is the first Q2 level that I've released. Players start in protected spawn areas with some armor and a decent weapon to limit "baby kills". Thanks to AzrKnight for 2 modified Quake1 prefabs that I got from Bushboys prefab site and to my testers, Sgt. Fury and Mad Dog for their support and suggestions. I wouldn't play this level with really minimal hardware since r_speeds in just a few places are a bit over 800. ================================================================ * Play Information * Game : Quake 2 Single Player : Just to look Cooperative 2-4 Player : No Deathmatch 2-6 Player : Yes. Protected player spawn. Difficulty Settings : No New Textures : Nope. Exit : No Gravity : .75 normal Weapons : Super shotgun, Chaingun, Grenade Launcher, RPG, HyperBlaster, Railgun, BFG Quad : Yes * Construction * Editor(s) used : Worldcraft 1.5b registered with Q2 patch, QERadiant .041, QuArK 4.07 Inspiration : HipDM2, Wide open Duke 3D levels. ================================================================ HINTS The utility of the BFG is limited because of the availibility of power screens and the big spaces in the level. The railgun is a deadly weapon in skilled hands here. You can get anywhere in the level very quickly. There are a lot of little tricks that you can do to get around and surprise others. Experiment a bit and you'll see ;) ================================================================