15th December 1998 ================================================================ Title : Blunt Instrument - SPoG's Third DM Map Filename : SPoGDM3.bsp Author : SmallPileofGibs Email Address : spog@quakeclan.net Homepage : http://quake2.custard.org/spom/ Description : Excessively Rusty. Inspiration by D-Lite in parts, Sewer64 in others, and many other great maps I've played Additional Credits to : id Software - Skeeve, Tasan, Finn, people on #quake2.uk and my clan NME for testing and comments and stuff. Info about the Author : Lives in the UK, Enjoys making maps. Other Levels by Author : SPoGDM1 - 64 player DM map SPoGDM2 - 2-6 player DM map SPoGCTF1 - Threewave CTF map ================================================================ * Play Information * Single Player : nope Cooperative : nope Deathmatch : 3 to 10+ player FFA * Construction * Base : From scratch Editor(s) used : QERadiant build 135 Other Prog(s) used : Photoshop for textures Known Bugs : Furry Caterpillars Build Time : 3 weeks Texture Wad(s) used : e1u1, e2u3, spog Build Machine : Celeron 300a, 64MB Compile machine : Celeron 300a, 64MB Qbsp time : 7 seconds Light time : 3 minutes VIS Time : <1 minute [1224 numportals] Brushes : 1234 Entities : No cell weapons * Other Info * This map is an experiment, in that it has deep water as one of it's features, something rarely tried in small maps like this. The water can be a hazard to avoid, or used to your advantage as a silent way of accessing the Quad, Body Armour, and Rocket Launcher. There isnt much level-over-level architecture, except around the RL and the Quad, I'll leave you to decide how well it plays. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, unless they're better than the original. This BSP may be distributed over the Internet and/or BBS systems. You may NOT distribute this BSP commercially without my express permission.