================================================================ Title : rgb arena Date : 12.25.98 Filename : stecki07.bsp Author : Jeff "stecki" Garstecki (pronounced lame) Email Address : stecki@terrafusion.com Home Page : deconstruct.terrafusion.com Description : deathmatch level for quake2. this is a conversion of a CTF map in a project i made "Arena CTF." yeah i know, you never heard of it. It's available at the site above as well, give it a try. Additional Credits to : ID software, Phil Hendrie, Art Bell ================================================================ * Play Information * Single Player : No Deathmatch : Yes, 2+ (the record for # of bodies on the map is 267) Difficulty Settings : No * Construction * Base : New level from scratch Editor(s) used : WorldCraft1.6a Known Bugs : yes, see if you find the little bastards, hahahaha Build Time : Dunno Textures used : yea, and i even lit the map. Compile machine : P300 with 128M ram QBSP Time : dunno, didn't watch QVIS Time (level 4) : dunno, didn't catch it QRAD Time (extra) : um, i dunno Brushes : your guess is as good as mine Entities : whats with these questions? Models : jesus, this hurts my head! * Other Info * um, in the center area of pillars, there are floating platforms with goodies on them. it's really dark so they are hard to see. play centers in the blue area because the quad respawns faster than the thing that makes you not get hurt when shot at 'cause you glow red. * Copyright / Permissions * distribute non commercially freely, but please include this textfile with the map. if you wanna do anything else with it, please email me. i love lawsuits.