=-----------------------(this text file is best viewed with Notepad in 1024x768 and maximized window)-----------------------= Title : Swayer Filename : swayer.bsp Date of Release : January 24, 1998 Author : Rickard "Nephilim" Edén Email Address : rickard.eden@swipnet.se ICQ : 2166247 Description : Fairly large waste map. There should be plenty of weapons out there, but still no BFG. There is a Quad with a trap guarding it. I'm not sure of the effectiveness of it, but if you fire it in the right time it should do what it's meant to do. You'll figure it out. Probably most useful in FFA games i guess. I've also tried to lay the weapons so that teamplay will be fun. For a while i considered hiding those hideous deathmatch "pads", aswell as the teleporter, but it didn't work out quite well, so i decided to keep them. It's more of a DM3 than a DM4 i think (quake that is). History : Not much time has passed since the release of Zero Kelvin in December '98. I worked very fast on this one, the actual building took exactly two weeks, add some time for beta testing and tweaking. Actually i have never worked this fast before. I never got stuck, new ideas kept flowing in all the time. Future : I'm not sure what will come next, but i got a pretty cool idea when making some details in this one. I decided to take them out and use them in my next map instead. Hopefully i can bring it all together. If i can keep the pace up, a new map should be out in a month or so, hopefully. Other works by Author : ----- Quake 2 Maps ----- Zero Kelvin - Q2DM Where Eagles Dare EV - Q2DM ----- Quake 1 Maps ----- Where Eagles Dare - QDM Hell, aka Vile - QSP A Base Beyond - QDM Additional Credits to : Robert Duffy, for QERadiant iD, for Quake and Quake2 [VD]Carnival for sharing his thoughts about the map Known Bugs : Noo, atleast i didn't find any. MapTesters : [VD]Carnival Czar Records bought during the progress : Ministry - The mind is a terrible thing to taste Project Pitchfork - 10 Fields Of The Nephilim- Revelations =---------------------------------------------------------------------------------------------------------------------------= * Play Information * Game : Quake 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Deathmatch 5-8 : Yes (4-6 FFA recommended) Deathmatch 8+ : Hmm.. You could always try Teamplay : Yeah, try 2-4 ppl in each team Difficulty Settings : Nope New Textures : Nope Exit : No * How To Make It Work * 1. Put the map in your quake2/baseq/maps directory 2. Either start quake2 with the command line "quake2.exe +map swayer" or start a server and type "map swayer" in the console. * Construction * Editor(s) used : QERadiant Compile machine : Celeron 333Mhz 64Mb win98. Compile time : 20-30 mins i think. Legal Stuff And More : What more can i say? Drop a line and tell me what you think about it. Tell me if you want to put this map on a server, in a mappack, or on a CD. Not for commercial use unless i agree on it. Comments, suggestions : rickard.eden@swipnet.se ICQ : 2166247 (c) Rickard Edén