=================================================================================== DATE 6/27/98 =================================================================================== Title : flashpcs Filename : flashpcs.map & flashpcs.bsp Author : Jack Davis aka 13bongtokes Email Address : jackd104@primenet.com Date of release : 6/27/98 Description : Changing data computer screen prefab for id software's Quake 2. ========================================================================================= * Construction * Base : new Build Time : 2 hours Editors used : QERadiant Platform used : P200, 64mb Known Bugs : none ============================================================================================ Feel free to use this technique or this prefab in your levels. Just make sure you copy BOTH func_walls for each screen (each screen consists of 2 func_walls on top of eachother), and the func_timer for each. If you want to make your own changing computer screens, here's how: First you need to choose two different computer monitor textures that have an identical border, but different stuff on the screen itself. (for example textures e3u3/comp5_3 and e1u1/comp5_2). Then make your computer as usual, and apply one of the monitor textures to where the screen of the computer is going to be. Then select the computer (or just the monitor brush if that's all you have) and copy it. On the copy, apply the other monitor texture to where the screen is. Now we have two identical computers except for the screen (note that all textures need to be lined up perfectly at this point so the two computers are identical in every way). Make both computers into func_walls. In the entity properties of one func_wall, select TRIGGER_SPAWN and TOGGLE. On the other func_wall, select TRIGGER_SPAWN, TOGGLE, and START_ON. Now make a func_timer and give it the 'wait' key of how long you want between screen changes. Target the func_timer to BOTH func_walls. Position the func_walls (computers) so they are right on top of eachother, occupying the exact same coordinates down the the 1 unit. That should be it. You could also rig it up to flash 3 or more different screens of info if you want to, but it'd get kinda complicated. This Quake 2 prefab is (c) 1998 Jack Davis. Don't put this prefab on any sort of commercial product. You MAY distribute this prefab through any electronic network, provided you include this .txt file and it is free of charge. Level authors may use/modify this prefab, provided it is a non-commercial, non-professional product, and I am given credit in the .txt file of your level.