April 21 1999 Quake II Map ====================================== Title : Cross Fire Version : 1.0 Filenames : XFire1.zip XLab.bsp Base.bsp Depot.bsp Author : Marcus Westrup Email Address : merfax@mortimer.com Description : Single player Quake2 Episode, 3 map unit. (of what I hope will be the first of three units, if I have time) Additional Credits to : id software for Q2. Armin Rigo for the QuArk editor. (www.planetquake.com/quark) Tim Wright or ArghRad. (www.planetquake.com/arghrad) ================================================================ * Play Information * Single Player : Yes *NOTE* This is a single player game, Cooperative : Yes but I've put in 4 Co-op starts and Deathmatch : Yes 8 deathmatch starts just in case. Difficulty Settings : Yes *NOTE* Medium is "standard", Easy has more New Sounds : No items and Hard has more monsters. New Graphics : No Demos Replaced : None Base : New level from scratch Editor(s) used : QuArk 5.7 Build Time : On and off for a few months Texture Wad used : Quake2 textures Machines used : Pentium MMX 233, 32 Meg. AMD 3D-NOW 350, 64 Meg. 128 Stingray Voodoo Rush. Put all the files in your quake2/baseq2/maps directory (create if neccessary) and at the console type "skill (0,1 or 2)" then "map xlab". * Comments * For a Real challange, at the console type "skill 3" This is hard+ and speeds things up about 10% Level two (the Control Base) is BIG. This will slow down some machines, but enough people now have expensive gaming computers that I thought it was worth a try. I get accetable play (10 fps) on the Pentium 233 with a Voodoo 1 card, but your millage may vary. I also like to use about a hundred textures per level, so extra video memory may help. If you really need more speed, turn of the lighting effects. At the console type "r_fullbright 1" (or "r_fullbright 0" to change things back). You also may notice that I like grenades. Lots of them. * Copyright / Permissions * I'm pretty easy on this. I didn't invent Quake, id software did, so I won't lay claim to something based on their work. However, if you want to use these levels in some project of your own, please mention my name it the credits. **** SPOILER ALERT ***** SPOILER ALERT **** Don't read this next bit unless you need help. ************************************************** Level 1: The Lab The flying teleporters will supply an endless number of soilders if you don't destroy them. Any close explosion (grenade, rocket etc.) will do the trick, but directed weapons won't. DO NOT try to use the flying teleporters! You must open the office safe before you can exit this level. There is a Power Screen on this level. It is not as good as a Power Shield: If you get the Power Shield (from the next level) you should power down then power back up, to switch over. ************************************************** Level 2: Control Base On hard+ *I* have a hard time surviving the first few minutes of this level - head to the big white building on your left first, there you will find a health regenerator. Put a power cube in the back and crawl inside. The two story building with 3 windows has a power shield under the stairs. To get past the laser door, shoot out the middle laser pod. Make sure you get the survival suit before you get to the third level. You may need a weapon from the third level to fight the two bosses on this level, find the door on the opposite side from where you came in. ************************************************** Level 3: Supply Depot There are two rooms with slime. Save the environment suit (from level two) for the smaller pumping room - or take a dip and hope your power shield holds out. There is a big secret room on this level - reach it through a floor grate. You have a choice of ONE of the big weapons (2 if you find the secret room).