August 7th, 1998 ============================================================================= Title : My Last Flesh Filename : ysp6.bsp Author : YooShin Yang Email Address : yooshin@rmdsoftware.com Description : a Quake 2 single player map. I tried to incorporate classic Quake feeling into Quake 2. Although somd sounds and restrictions in texture selections made the map look a little unbalanced, I think I succeeded in bring back the good old key-searching, if-it-moves-shoot-it kind of weak storyline. :P Blah : This will be the last of the long line of boring maps from me. Thus, feedbacks are quite precious to me, you know. :) SiN rocks, BTW. Other maps by me : For Classic Quake - Sadistic Blue (sblue.bsp) SP For Empires TC for Quake - Into the Empires (start.bsp) SP/DM - Before Technophobia (emp1c4.bsp) SP - Technophobia (emp1c5.bsp) SP For Quake 2 - The Hideout (hideout.bsp) SP - Death Is Not Worth Trying (deathis.bsp) SP - Fatal Opportunity (fatalop.bsp) SP - Mutated! (mutated.bsp) SP/DM(/CO?) - Blood-red Sunset (yspq5.bsp) SP * All maps can be downloaded from the appropriate directories of ftp.cdrom.com and its mirrors. Additional Credits to : id Software Yahn Bernier for BSP Greg Barr for his great maps and help Stecki for cool 'snow2' environment map Someone created (or recorded?) the 'crows' sound Dave "HotFat" Biggs for last minute testing Thanks to : All the RMD guys (www.rmdsoftware.com) All the great level makers out there who have provided me lots and lots of good levels and inspirations. All the SPQ/SPQ2 Reviewers who've reviewed my humble levels. All the people who've played my levels (especially who've sent me feedbacks on them). ============================================================================= * Background * Shining light comes through your closed eyes. You feel uneasy and open your eyes. A bad omen, that the holy Lava Shrine is polluted, is surrounding you. The guardian of the Shrine, you awaken from your long deathlike sleep and smells the fresh blood of the creatures that are going to be slaughtered soon. Now the purification is near. It should be done by yourself, till your last flesh burns out... ...till no enemy flesh is left untorn. ============================================================================= * Installation * 1) Create 'ysp6' directory under your Quake 2 directory like this: \Quake2\baseq2\ \ysp6\ 2) Unzip ySP6.zip to ySP6\ directory and start Quake 2 like this: quake2 +set game ysp6 +set skill 2[0 or 1] +map ysp6 ============================================================================= * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : One. You'll hear soon. :) New Graphics : New environment map by Stecki Demos Replaced : None * Construction * Base : New level from scratch. Editor used : BSP 0.93b, Notepad and DOS Edit Known Bugs : There's one entity that's quite 'mislighted'. Sorry. Build Time : A week Texture WALs used : Quake 2 .WALs Compile machine : P166, 32M RAM BSP Size : 1384 brushes ----- QBSP3 : 60 seconds QVIS3 -level 4 : 3613 seconds QRAD3 -bounce 40 -extra : 1896 seconds * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Empires TC is (c) by Empires TC Team, 1997. This map, ysp6.bsp is (c) by YooShin Yang, 1998. You may distribute this .BSP freely via internet, provided you include this .TXT file and leave the archive intact. If you'd like to use this .BSP file in any other way, please contact me via E-Mail. If you let me know and give me a credit, I'll probably give you the permission to use.