GETTING STARTED
If you are using ThunderWalker as a client, setup is realtively painless. If you are going to run it as a server, there is a little more work to be done. It is assumed that you are familiar with running CTF4.0 as either client or server, as appropriate.
CLIENT SETUP
1. INSTALLATION
AUTOMATED INSTALLATION
Unzip the TW301_CL.ZIP file into a working directory. If you
are using Windows 95 or NT, run the SETUP.EXE program. SETUP
will attempt to locate your quake directory. If it manages to find
it, simply click "ok" and all the necessary files will be copied
over. If SETUP is unable to find your quake directory, or is unable to
find the correct one, you'll have to do a manual installation. If you are
using a system other than Windows95/NT, you will also have to do a manual
installation.
MANUAL INSTALLATION
To install manually, you will need to copy the pak2.pak file
to the ../quake/ctf directory. If you want to keep the documentation around,
also copy the twreadme.htm file and the twdocs directory as well.
2. SETUP
If you have unpacked the pak0.pak and pak1.pak files from Zoid's CTF, you will need to either unpack the pak2.pak file or rename it to pak0.pak.
3. ALL DONE
That's about it. Remember that this is an "addon" patch to 3waveCTF, so everything goes into the same directory as CTF3 and CTF4, and you will need to have CTF3 and CTF4 also installed. Fire up your QuakeWorld client on any TW server and go to town.
SERVER SETUP (QuakeWorld Version)
1. You need both the TW301_CL.ZIP and TW301QSV.ZIP files. The client archive has all the sounds, models and maps. The second has the source code, a sample server.cfg, and a pre-compiled qwprogs.dat. If you haven't downloaded them yet, you will also need the CTF 3.5 and CTF 4.0 files, for the maps sounds and models in them as well. They are at http://www.planetquake.com/threewave/htdocs/c4dl.html.
2. Install the client as described above.
3. Unpack the pak files, so that you can patch the entities into them in step 5 below. You'll also need to unpack the iD pak0.pak and pak1.pak files, as well as the two CTF pak files. For your convience, Winpack (for W95/NT systems) and Wreckdum (for unix) have been included in the 'utils' directory of TW301QSV.ZIP.
4. Unzip the TW301QSV.ZIP file into the CTF directory. This contains the source code in the "twqwctf" directroy along with a precompiled qwprogs.dat. There are also several "*.ent" files which go into the "maps" directory. For your convienience, the CTF 3/4 .ent files are included.
5. Patch all of the TW entity files into their respective BSP files. This will update weapon and armor placements on various maps so they are better equiped for ThunderWalker's modifications. For your convienience, a seperate TWSTART.ENT file is available. If you patch this one in, the DeathMatch levels will be disabled from the start map. To prevent accidents, the file has been named TWSTART.EN2; just rename as appropriate.
6. Edit the server.cfg, if you so wish, to fit your configuration. You most assuredly will want to change the name of the server from "Generic_Thunderwalker_3.01-CTF". We ask that you please leave "ThunderWalker" or "TW" in the name of your server so people know what kind of CTF they are connecting to.
7. Fire up your server using the command "qwsv +gamedir ctf".
SERVER SETUP (Regular Quake Version)
1. You need both the TW301_CL.ZIP and TW301_SV.ZIP files. The client archive has all the sounds, models and maps. The second has the source code, a sample server.cfg, and a pre-compiled progs.dat. If you haven't downloaded them yet, you will also need the CTF 3.5 and CTF 4.0 files, for the maps sounds and models in them as well. They are at http://www.planetquake.com/threewave/htdocs/c4dl.html.
2. Install the client as described above.
3. Unpack the pak files, so that you can patch the entities into them in step 5 below. You'll also need to unpack the iD pak0.pak and pak1.pak files, as well as the two CTF pak files. For your convience, Winpack (for W95/NT systems) and Wreckdum (for unix) have been included in the 'utils' directory of TW301_SV.ZIP.
4. Unzip the TW301_SV.ZIP file into the CTF directory. This contains the source code in the "twctf" directory along with a precompiled progs.dat. There are also several "*.ent" files which go into the "maps" directory. For your convienience, the CTF 3/4 .ent files are included.
5. Patch all of the TW entity files into their respective BSP files. This will update weapon and armor placements on various maps so they are better equiped for ThunderWalker's modifications. For your convienience, a seperate TWSTART.ENT file is available. If you patch this one in, the DeathMatch levels will be disabled from the start map. To prevent accidents, the file has been named TWSTART.EN2; just rename as appropriate.
6. Edit your configuration files and fire up your server with -listen or -dedicated as needed. You most assuredly will want to change the name of the server from "Generic_Thunderwalker_3.0-CTF". We ask that you please leave "ThunderWalker" or "TW" in the name of your server so people know what kind of CTF they are connecting to.