This is a wav file that may help you to better time your grenade tosses. There is a file in Quake2 named "timer.wav" that someone posted on a Web site to do the same thing, but I didn't find it to be helpful; there was no "expectation" to the sounds. So, I developed this one. It contains the same genade-loading sound as timer.wav, but the following series of sounds are different. The "downbeat" tones rise in frequency so that you have less need to do a mental count. The sequence of tones are about 1/2 second apart, and helps you to develope a sense of a beat. The grenade explodes about 1/2 second after the last tone. The volume of the tones is such that it becomes like "background" sounds; not to quiet, not to loud (at least, for TeamFortress). HOW TO: Put this file in the Quake\ID1\Sound directory. To link the wav to the grenade toss, your script file might look like this: alias gt "play gt2.wav" alias +tgren1 "primeone;gt2" alias -tgren1 "throwgren" alias +tgren2 "primetwo;gt2" alias -tgren2 "throwgren" bind v +tgren1 bind b +tgren2 - eyor