----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ------------- Nerf Quake(Beta) - A Total Conversion for Quake --------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- *****NOTE***** GOTO www.GeoCities.com/TimesSquare/Lair/9934/ TO SEE THE MOST RECENT NEWS/INFO/PICTURES & OTHER STUFF ABOUT NERF QUAKE ----------------------------------------------------------------------------- Credits: - Designer/Producer/Art/Levels/Code/Ideas - CaN-O-SpAm [fM] - Main Programmer/Ideas - Memnoch - Web Page/Marketing/Ideas - ]{nowWho [fM] - Levels/Ideas/Moral Support ;'} - Ashe [fM] ----------------------------------------------------------------------------- Includes - new code - new graphics - new sounds - new levels - lots of STUFF ----------------------------------------------------------------------------- To Install: - download the NERF2.ZIP - PKUNZIP the file into the Quake DIR with the -d command - if using WinZip etc. use option to make needed Directories - goto the Quake Dir and type "quake -game nerf +map nerf0" - if you don't want the Nerf Levels to start then leave out "+map nerf0" - (to go to the Nerf Levels after playing Quake levels type "map nerf0" at the console - have fun! ***NOTE*** DIRS are somtimes called FOLDERS ***NOTE*** ----------------------------------------------------------------------------- Needed Binds: - To make the Laser Aimer turn off/on type this at the console: "bind (any key you don't use) impulse 20" - then to use press that key and it will toggle the Aimer - To make the Flash Light turn off/on type this at the console: "bind (any key you don't use) impulse 17" - then to use press that key and it will toggle the Flash Light **Note: For detailed information concerning binds and impulses please refer to the Details--Extended Options section near the end of this file ----------------------------------------------------------------------------- Play: Getting Started: If you use the "+map nerf0" when you run Quake you will start at the first Nerf Quake Level. From this Level you can go to the first Nerf Mission (nerf1), or you can find the hidden room that will take you to the other missions (not included yet) or to the two of the three Nerf Death Match Levels. (the other can be reached with the command "map nerfdm2" at the console) Weapons: There are about 5 new weapons in Nerf Quake. They go from a Nerf Baton to a Flame Thrower. Included are RBTs. To throw one hit 6, to blow them all up hit 7. (more weapons may come in the next versions) Tools: There are 2 tools in Nerf Quake. One the Flash Light, the other is the Laser Amier. You can figure out what they do. ;'} ----------------------------------------------------------------------------- Details/Extended Options: Package contents: Contained within the distributed ZIP archive (NERF2.ZIP) should be the following files (as reported by PKUNZIP), this normaly distributed with the ZIP archive by is also duplicated within the archive: Length Method Size Ratio Date Time Name ------ ------ ----- ----- ---- ---- ---- 0 Stored 0 0% 05-07-98 19:55 NERF/PROGS/ 0 Stored 0 0% 05-07-98 19:55 NERF/MAPS/ 0 Stored 0 0% 05-07-98 19:55 NERF/GFX/ 419520 DeflatX 126636 70% 05-18-98 14:05 NERF/PROGS.DAT 112828 DeflatX 34596 70% 02-22-98 13:37 NERF/GFX.WAD 29 Stored 29 0% 02-21-98 11:34 NERF/NERF.BAT 0 Stored 0 0% 05-07-98 19:55 NERF/SOUND/ 10071 DeflatX 3139 69% 05-19-98 17:56 NERF/NERF2.TXT 186084 DeflatX 129276 31% 02-15-98 11:27 NERF/PROGS/ZOMBIE.MDL 87614 DeflatX 11527 87% 01-21-98 18:02 NERF/PROGS/G_NAIL.MDL 170307 DeflatX 13235 93% 01-21-98 18:07 NERF/PROGS/G_SHOT.MDL 228400 DeflatX 153132 33% 02-02-98 16:51 NERF/PROGS/HKNIGHT.MDL 101404 DeflatX 43007 58% 05-16-98 18:41 NERF/PROGS/KNIGHT.MDL 56904 DeflatX 4545 93% 02-02-98 14:45 NERF/PROGS/P_SPIKE.MDL 249280 DeflatX 123166 51% 05-07-98 16:55 NERF/PROGS/PLAYER.MDL 146288 DeflatX 84263 43% 05-02-98 17:00 NERF/PROGS/SOLDIER.MDL 56904 DeflatX 4527 93% 02-02-98 14:36 NERF/PROGS/SPIKE.MDL 173335 DeflatX 40296 77% 01-21-98 17:36 NERF/PROGS/V_AXE.MDL 163134 DeflatX 21419 87% 01-21-98 17:25 NERF/PROGS/V_NAIL.MDL 131665 DeflatX 17895 87% 05-01-98 17:48 NERF/PROGS/V_SHOT.MDL 176504 DeflatX 22507 88% 01-20-98 18:18 NERF/PROGS/V_SHOT2.MDL 160688 DeflatX 95043 41% 05-02-98 16:59 NERF/PROGS/ENFORCER.MDL 64472 DeflatX 22427 66% 03-16-98 20:28 NERF/PROGS/WIZARD.MDL 162036 DeflatX 96649 41% 03-21-98 10:47 NERF/PROGS/OGRE.MDL 10901 DeflatX 1275 89% 03-19-98 23:01 NERF/PROGS/ZOM_GIB.MDL 210576 DeflatX 71523 67% 06-26-97 12:37 NERF/PROGS/DOG.MDL 6116 DeflatX 291 96% 05-18-98 14:22 NERF/PROGS/FLASH.MDL 210488 DeflatX 40031 81% 04-20-98 17:43 NERF/PROGS/GEN.MDL 10144 DeflatX 2240 78% 04-03-98 16:47 NERF/PROGS/RSPARK.MDL 9493 DeflatX 2593 73% 05-14-98 17:54 NERF/PROGS/H_ZOMBIE.MDL 531700 DeflatX 226993 58% 04-10-98 19:36 NERF/MAPS/NERFDM1.BSP 254704 DeflatX 99150 62% 02-14-98 16:38 NERF/MAPS/NERFDM.BSP 652168 DeflatX 278331 58% 04-22-98 17:51 NERF/MAPS/NERF1.BSP 579968 DeflatX 233769 60% 02-07-98 09:38 NERF/MAPS/NERF0.BSP 327836 DeflatX 143026 57% 05-10-98 11:32 NERF/MAPS/NERFDM2.BSP 65063 DeflatX 32103 51% 01-31-98 23:22 NERF/GFX/CONBACK.LMP 0 Stored 0 0% 05-07-98 19:55 NERF/SOUND/DOG/ 12474 DeflatX 6293 50% 06-26-97 09:58 NERF/SOUND/DOG/DATTACK1.WAV 60632 DeflatX 32733 47% 06-26-97 09:57 NERF/SOUND/DOG/DDEATH.WAV 11754 DeflatX 3860 68% 06-26-97 09:59 NERF/SOUND/DOG/DPAIN1.WAV 13162 DeflatX 5128 62% 06-26-97 10:00 NERF/SOUND/DOG/DSIGHT.WAV 13556 DeflatX 8240 40% 06-26-97 09:56 NERF/SOUND/DOG/IDLE.WAV ------ ------ --- ------- 5838202 2234893 62% 42 Extended Options: Mentioned in the Needed Binds section above are the Laser Aimer and Flashlight. The Play-Tools section does not list all of the possible impulse commands that may be used. (If you are not familiar with Quake keyborad binding and impulse commands read the Needed Binds section to set-up your keyboard.) This is the full list of non-standard impulse commands used by this Nerf Quake Beta. Impulse | Number | Function -----------+-------------------------------------------------- Impulse 6 | Launch an RBT (normaly select Grenade Launcher | and bound to the [6] key, should not have | to be rebound) Impulse 7 | Detonate all RBTs that have been launched (normaly | selects the Rocket Launcher and should not have | to be roubound from the [7] key) Impulse 15 | Force the flashlight to the ON state (regardless | of current state) Impulse 16 | Force the flashlight to the OFF state Impulse 17 | Toggle the state of the flashlight Impulse 18 | Force the laser aimer to the ON state Impulse 19 | Force the laser aimer to the OFF state Impulse 20 | Toggle the state of the laser aimer Note: Using the alias command another method of control may be created to control the laser aimer and flashlight. The following code creates a key which leaves the laser aimer off until it is held down. When the key is held down the laser aimer stays on until the key is again released. These commands may be modified to control the flashlight in the same manner by replacing the impulses with those for the flashlight, the command name laser and the key should also be changed. Replacing both impulses with the toggle impulse creates another interesting variation of this key function. alias +laser "impulse 15" alias -laser "impulse 16" bind z +laser ------------------------------------------------------------------------------ End of Nerf Quake Beta information file. Thanks for your interest in Nerf Quake. ------------------------------------------------------------------------------