|
Unit Type |
Unit Name |
Hit Points |
Attack |
Rate of Fire |
Range |
Armor |
Shield |
Special |
Cost |
Advantage |
Comment |
1 |
Infantry |
Clubman |
40 |
3+7 |
0.67 |
1 |
0+6 |
0+2 |
|
50F |
|
|
2 |
Infantry |
Axeman |
50 |
5+7 |
0.67 |
1 |
0+6 |
0+2 |
|
50F |
|
|
3 |
Infantry |
Short Swordsman |
60 |
7+7 |
0.67 |
1 |
1+6 |
0+2 |
|
35F, 15G |
|
|
4 |
Infantry |
Broad Swordsman |
70 |
9+7 |
0.67 |
1 |
1+6 |
0+2 |
|
35F, 15G |
|
|
5 |
Infantry |
Long Swordsman |
80 |
11+7 |
0.67 |
1 |
2+6 |
0+2 |
|
35F, 15G |
Choson |
|
6 |
Infantry |
Legion |
160 |
13+7 |
0.67 |
1 |
2+6 |
0+2 |
|
35F, 15G |
Choson |
|
7 |
Infantry |
Hoplite |
120 |
17+7 |
0.67 |
1 |
5+6 |
0+2 |
|
60F, 40G |
Greek |
|
8 |
Infantry |
Phalanx |
120 |
20+7 |
0.67 |
1 |
7+6 |
0+2 |
|
60F, 40G |
Greek |
|
9 |
Infantry |
Centurion |
160 |
30+7 |
0.67 |
1 |
8+6 |
0+2 |
|
60F, 40G |
Greek |
|
10 |
Cavalry |
Scout |
60+9 |
3+7 |
1.11 |
1 |
0+6 |
0 |
Excellent Visibility |
100F |
Yamato |
|
11 |
Cavalry |
Chariot |
100+15 |
7+7 |
0.71 |
1 |
0+6 |
0 |
3x damage vs. Priest, Resist Conversion |
40F, 60W |
Egyptian |
|
12 |
Cavalry |
Cavalry |
150+23 |
8+7 |
0.77 |
1 |
0+6 |
0 |
add 5 damage vs. infantry |
70F, 80G |
Yamato |
|
13 |
Cavalry |
Heavy Cavalry |
150+23 |
10+7 |
0.77 |
1 |
1+6 |
1 |
add 5 damage vs. infantry |
70F, 80G |
Yamato |
|
14 |
Cavalry |
Cataphract |
180+27 |
12+7 |
0.77 |
1 |
3+6 |
1 |
add 5 damage vs. infantry |
70F, 80G |
Yamato |
|
15 |
Cavalry |
Mercenary |
170 |
10 |
0.77 |
0+1 |
0+6 |
1 |
add 5 damage vs. infantry |
0 |
|
Placed in scenario editor |
16 |
Cavalry |
War Elephant |
600 |
15 |
1 |
1 |
0+6 |
0 |
Attacks all adjacent units |
170F, 40G |
Persian, Phoenician |
|
17 |
Archer |
Bowman |
35 |
3+1 |
0.7 |
5+3 |
0+6 |
0 |
|
40F, 20W |
Assyrian, Hittite |
|
18 |
Archer |
Improved Bowman |
40 |
4+1 |
0.7 |
6+3 |
0+6 |
0 |
|
40F, 20G |
Assyrian, Hittite |
|
19 |
Archer |
Composite Bowman |
45 |
5+1 |
0.7 |
7+3 |
0+6 |
0 |
|
40F, 20G |
Assyrian, Hittite, Minoan |
|
20 |
Archer |
Chariot Archer |
70+10 |
4+1 |
0.66 |
7+3 |
0+6 |
0 |
3x damage vs. Priest, Resist conversion |
40F, 70W |
Assyrian, Hittite, Egyptian |
|
21 |
Archer |
Horse Archer |
60+9 |
7+1 |
0.66 |
7+3 |
0+6 |
2 |
|
50F, 70G |
Assyrian, Hittite, Yamato |
|
22 |
Archer |
Heavy Horse Archer |
90+13 |
8+1 |
0.66 |
7+3 |
0+6 |
2 |
|
50F, 70G |
Assyrian, Hittite |
|
23 |
Archer |
Elephant Archer |
600 |
5+1 |
0.66 |
7+3 |
0+6 |
0 |
|
180F, 60G |
Assyrian, Hittite, Persian, Phoenician |
|
24 |
Siege |
Ballista |
55 |
40+1 |
0.33 |
3, 9+2 |
0 |
0 |
|
100W, 80G |
|
|
25 |
Siege |
Helepolis |
55 |
40+1 |
0.67 |
3, 10+2 |
0 |
0 |
|
100W, 80G |
|
|
26 |
Siege |
Stone Thrower |
75 |
50+1 |
0.2 |
2, 10+2 |
0 |
0 |
Damage Radius |
180W, 80G |
Hittite, Sumerian |
|
27 |
Siege |
Catapult |
75 |
60+1 |
0.2 |
2, 12+2 |
0 |
0 |
Damage Radius |
180W, 80G |
Hittite, Sumerian |
|
28 |
Siege |
Heavy Catapult |
150 |
60+1 |
0.2 |
2, 13+2 |
0 |
0 |
Damage Radius |
180W, 80G |
Hittite, Sumerian |
|
29 |
Ship |
Fishing Boat |
45 |
0 |
0 |
0 |
0 |
0 |
Fish, 2x Conversion resist |
50W |
Minoan, Yamato |
|
30 |
Ship |
Fishing Ship |
75 |
0 |
0 |
0 |
0 |
0 |
Fish, 2x Conversion resist |
50W |
Minoan, Yamato |
|
31 |
Ship |
Trade Boat |
200 |
0 |
0 |
0 |
0 |
0 |
Trade, 2x Conversion resist |
100W |
Minoan, Yamato |
|
32 |
Ship |
Merchant Ship |
250 |
0 |
0 |
0 |
0 |
0 |
Trade, 2x Conversion resist |
100W |
Minoan, Yamato |
|
33 |
Ship |
Raft |
40 |
0 |
0 |
0 |
0 |
0 |
Transport, 2x Conversion resist |
0 |
Minoan, Yamato |
Placed in scenario editor |
34 |
Ship |
Light Transport |
150 |
0 |
0 |
0 |
0 |
0 |
Transport, 2x Conversion resist |
150W |
Minoan, Yamato |
|
35 |
Ship |
Heavy Transport |
200 |
0 |
0 |
0 |
0 |
0 |
Transport, 2x Conversion resist |
150W |
Minoan, Yamato |
|
36 |
Ship |
Scout Ship |
120 |
5+1 |
0.66 |
5+3 |
0 |
0 |
2x Conversion resist |
135W |
Yamato, Minoan, Hittite, Greek |
|
37 |
Ship |
War Galley |
160 |
8+1 |
0.66 |
6+3 |
0 |
0 |
2x Conversion resist |
135W |
Yamato, Minoan, Hittite, Greek |
|
38 |
Ship |
Trireme |
200 |
12+1 |
0.66 |
7+3 |
0 |
0 |
2x Conversion resist |
135W |
Greek, Hittite, Persian, Yamato, Minoan |
|
39 |
Ship |
Catapult Trireme |
120 |
35+1 |
0.2 |
9+2 |
0 |
0 |
2x Conversion resist, Damage radius |
135W, 75G |
Phoenician, Yamato, Minoan |
|
40 |
Ship |
Juggernaught |
200 |
35+1 |
0.2 |
10+2 |
0 |
0 |
2x Conversion resist, Damage radius |
135W, 75G |
Minoan, Phoenician, Yamato |
|
41 |
Ship |
Flying Dutchman |
200 |
40+1 |
0.2 |
10+2 |
0 |
0 |
2x Conversion resist, Damage radius |
135W, 75G |
Phoenician, Yamato, Minoan |
Placed in scenario editor, or upgrade w/ cheat |
42 |
Civilian |
Blind Lame Priest |
25+25 |
0 |
0 |
0 |
0 |
0 |
Heal |
0 |
|
Placed in scenario editor |
43 |
Civilian |
Villager |
25+40 |
3+7 |
0.67 |
1 |
0 |
0 |
Build/Gather |
50F |
Assyrian, Yamato, Sumerian, Shang |
|
44 |
Civilian |
Priest |
25+25 |
0 |
|
10+3 |
0 |
0 |
Convert/Heal |
125G |
Babylonian, Egyptian, Choson |
|
45 |
Building |
Watch Tower |
100+20 |
3 |
0.66 |
5+3 |
0 |
0 |
Resistant to attack |
150S |
Babylonian, Choson |
|
46 |
Building |
Sentry Tower |
150+30 |
4 |
0.66 |
6+3 |
0 |
0 |
Resistant to attack |
150S |
Babylonian, Choson |
|
47 |
Building |
Guard Tower |
200+40 |
6 |
0.66 |
7+3 |
0 |
0 |
Resistant to attack |
150S |
Babylonian, Choson |
|
48 |
Building |
Ballista Tower |
200+40 |
20 |
0.66 |
7+3 |
0 |
0 |
Resistant to attack |
150S |
Babylonian, Choson |
|
49 |
Building |
Small Wall |
200+40 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack |
5S |
Babylonian, Shang |
|
50 |
Building |
Medium Wall |
300+60 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack |
5S |
Babylonian, Shang |
|
51 |
Building |
Fortification |
400+80 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack |
5S |
Babylonian, Shang |
|
52 |
Building |
Farm |
50+10 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Food source |
75W |
Sumerian, Minoan |
Persia has farm penalty |
53 |
Building |
House |
75+15 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Allows unit creation |
30W |
|
|
54 |
Building |
Barracks |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units |
125W |
|
|
55 |
Building |
Dock |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units |
100W |
|
|
56 |
Building |
Granary |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Drop Site |
120W |
|
|
57 |
Building |
Storage Pit |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Drop Site |
120W |
|
|
58 |
Building |
Archery Range |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units |
150W |
|
|
59 |
Building |
Stable |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units |
150W |
|
|
60 |
Building |
Market |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack |
150W |
|
|
61 |
Building |
Government Center |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack |
175W |
|
|
62 |
Building |
Temple |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units |
200W |
|
|
63 |
Building |
Academy |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units |
200W |
|
|
64 |
Building |
Siege Workshop |
350+70 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units |
200W |
|
|
65 |
Building |
Town Center |
600+120 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Creates units, DS |
200W |
|
|
66 |
Building |
Wonder |
500+100 |
0 |
0 |
0 |
0 |
0 |
Resistant to attack, Wins Game |
1000 WSG |
|
|
67 |
Hero |
Corlis |
100 |
6+7 |
0.67 |
1 |
0 |
0 |
|
0 |
Yamato, Assyrian, Sumerian |
Villager |
68 |
Hero |
Herisfon |
150 |
9+7 |
0.67 |
1 |
0 |
0 |
|
0 |
Assyrian, Yamato, Sumerian |
Villager |
69 |
Hero |
Perseus |
100 |
10+1 |
0.7 |
7+3 |
3+6 |
0 |
|
0 |
Minoan, Hittite, Assyrian |
Composite Bowman |
70 |
Hero |
Tiberius |
250 |
15+7 |
0.71 |
1 |
0+6 |
0 |
|
0 |
Egyptian |
Chariot |
71 |
Hero |
Jason |
180 |
20+7 |
0.67 |
1 |
0+6 |
0+2 |
|
0 |
|
Infantry |
72 |
Hero |
Xerxes |
200 |
20+7 |
0.67 |
1 |
3+6 |
0+2 |
|
0 |
|
Short Swordsman |
73 |
Hero |
Alexander |
400 |
22+7 |
0.77 |
1 |
1+6 |
0 |
|
0 |
|
Cavalry |
74 |
Hero |
Hector |
350 |
25+7 |
0.77 |
1 |
2+6 |
1 |
|
0 |
|
Cavalry |
75 |
Hero |
Amon Ra |
150 |
0 |
|
12+3 |
0 |
0 |
Convert/Heal |
0 |
Babylonian, Egyptian, Choson |
Priest |
76 |
Hero |
Mor Havoc |
180 |
0 |
|
12+3 |
0 |
0 |
Convert/Heal |
0 |
Egyptian, Babylonian, Choson |
Priest |
77 |
Cheat |
Big Bertha |
200 |
65 |
0.2 |
3, 16 |
0 |
0 |
Damage radius |
180W, 80G |
|
Upgrade Catapult class weapons via cheat |
78 |
Cheat |
Photon Man |
100 |
15 |
3.33 |
2, 15 |
10 |
0 |
|
0 |
|
Like Helepolis |
79 |
Cheat |
Nuke Trooper |
100 |
300 |
0.12 |
5, 88 |
10 |
0 |
Damage radius |
0 |
|
Like Catapult |
80 |
Cheat |
Winsett's Z |
500 |
300 |
0.37 |
3, 15 |
10 |
0 |
Damage radius |
0 |
|
Car w/ Nuke trooper |
81 |
Cheat |
Medusa |
25 |
3 |
0.67 |
1 |
0 |
0 |
Transformation |
50F |
|
Villager, Place in scenario editor or use cheat |
82 |
Cheat |
Black Rider |
60 |
8 |
0.66 |
7 |
0 |
2 |
Transformation |
0 |
Assyrian, Hittite |
Second form of Medusa, becomes catapult |
83 |
Cheat |
Stealth Bowman |
75 |
10 |
0.7 |
7 |
0 |
0 |
Becomes Tree |
40F, 20G |
Assyrian, Hittite |
Composite Bowman Upgrade |
84 |
Animal |
Gazelle |
8 |
0 |
0 |
0 |
0 |
0 |
Food source |
0 |
|
Place in scenario editor, and appear in RM |
85 |
Animal |
Alligator |
20 |
4 |
1.67 |
1 |
0 |
0 |
Food source |
0 |
|
Place in scenario editor, and appear in RM |
86 |
Animal |
Lion |
20 |
2 |
2 |
1 |
0 |
0 |
Food source |
0 |
|
Place in scenario editor, and appear in RM |
87 |
Animal |
Lion King |
40 |
5 |
2 |
1 |
0 |
0 |
Food source |
0 |
|
Place in scenario editor |
88 |
Animal |
Elephant |
45 |
10 |
0.63 |
1 |
0 |
0 |
Food source |
0 |
|
Place in scenario editor, and appear in RM |
89 |
Animal |
Elephant King |
60 |
30 |
0.63 |
1 |
0 |
0 |
Food source |
0 |
|
Place in scenario editor |
90 |
Animal |
Tame Lion |
20 |
3 |
2 |
1 |
0 |
0 |
Food, Player controlled |
0 |
|
Place in scenario editor |
91 |
??? |
Invisible Demon |
180 |
20 |
? |
0 |
0 |
0 |
Invisible |
0 |
|
Place in scenario editor |