***CHANGES FROM ARCTIC PAINT II*** 1. Changed lighting in outdoor areas. 2. The sky is now a daytime sky. 3. Pillbox now provides much better defense. 4. Whack-ass crates replaced with regular crate textures. 5. The ladders in the bases are now accessible from the glassed-in area. (Changes strategy a bit -- camp there!) 6. Ice and bridge are no longer slippery. (I thought it was cool at first, but battles on the ice turned out to be almost completely luck-based, and the bridge was easy to fall off.) 7. Some textures fixed. NOTE: The sky used looks PURDY in OpenGL. However, in Software mode, it may look fugly, and/or slow down your system. To change the sky, bring down the console and type: sky pbsky1 This map designed for the Digital Paint Paintball 2.0 Quake2 mod. February 16, 1998 ****************************************************************************** Title : Arctic Paint ][: Special Edition Files : pball/maps/arctic2fe.bsp pball/maps/arctic2fe.txt Author : Fryth Email Address : fryth@iname.com IRC : irc.rigamer.com #paintball Web Page : http://www.captured.com/pbc/ Description : PaintBall capture the flag style map Other maps : Arctic Paint, Warehouse Speedball, Ground Zero, Fryth's Frag-Fest ****************************************************************************** This map does not work properly without the PaintBall Quake2 i mod, which can be downloaded from http://www.captured.com/digitalpaint. ****************************************************************************** Single Player : No Cooperative : No Deathmatch : No PaintBall : ;-) 2-team ctf. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Base : From scratch Editor(s) used : BSP Known Bugs : A few texture misalignments. STFU. :-) Build Time : About 8-10 hours. Qbsp : 25 seconds Vis : About 6 hours Rad : About 5 hours ****************************************************************************** Gameplay: There are two routes into each base; a bridge above and an ice field below. While the bridge is iced, the routes will get you to the flag at about the same time. Guns: I don't have that many high-powered guns, but there should be enough for everyone. Co2: Lots but it's all random. Barrels: A few in each base. The sky has been raised so you can longball. Credits: Thanks to my beta testers: jitspoe, Calrathan, Puppet, Fembot, GoldBond, Flecko. (c)Copyright 1998-1999 by Adrian Gudas Contact: fryth@iname.com. All distribution is allowed as long as you distribute this text file with the bsp, and don't charge for it.