Laserman
     
 

Jetpack Speed Normal
Health at start 150
Armour 50
Special grenades Bio-Bomb : divide target's health / 2
Weapons Colt 45, Tranquilizer (heal teamates and contaminate enemies), Precision-Uzi (tempory), Scalpel
Special Ability Can pickup extra-heal boxs and store them somewhere in his backpack if he is at full health, and he can then re-distribute this extra-health to his teamates by touching them
Worst enemy Underwater trooper

   

 

Medic's Special Weapons Description
     
The Tranquilizer   Weapon : Tranquilizer
Description :
Fire an poisoned syringe, paralysing his target when touched by the dart
Ammo Usage :
use 1 shell / shot
Type :
long/mid range weapon
Damag
e : n/a
     
Light Machinegun - Tempory skin   Weapon : Light Machinegun
Description
: It's the machinegun, but a lot more accurate
Ammo Usage
: use 1 bullet / shot
Type
: long/mid range weapon
Damage
: 10 / shot
     
Bio bomb   Weapon : Bio-Bomb Launcher
Description
: When the bomb explode, it devide per 2 the health points of any enemies in its action-radius
Ammo Usage
: 10 grenades / bio-bomb
Type
: Special grenade
Damage
: n/a
     
Scalpel - tempory model   Weapon : Scalpel
Description
: Cut everything in its sight
Ammo Usage
: infinite
Type
: close-combat weapon
Damage
: 100 / hit

 

Medic Special abilities
A player requesting medical cares -> a light hallo visible only by the medic

Once healed...

 
Medic's Healing capacity

When a player is in a bad health-state, he can request medical cares with the command "callmedic" (by the way, the "mmeeeeddiicc !!!" sound is from TFC). He will be noticed by a medic of his team, because he will have a light-hallo only visible by the medics in his team. Other players won't see it.

Once the medic has stored enough extra-health in his backpack (yellow health icon appairing sometimes over the regular red health icon on the HUD), he can heal his teammates by touching them. Both players will know if the injured player was partially or fully healed.

The medic can store extra-health in his backpack only if he is already at full health. The health picked up after will automatically turn into extra-health. Although, the medic won't be able to use this extra-health for personnal healing.

 

A player requesting medical cares -> a light hallo visible only by the medic

Once healed...

 
Medic's Supply Equipment

The Medic can also help his teammates by creating them some equipment, like armors, power-shields, and health-boxs. The Medic will, however, have to pickup some Energy Packets in order to create these new items.

Medics have to use the command "create XXX" to create the items, where XXX is the one of the folowing item names :

  • "jacket armor" -> 15 energy
  • "combat armor" -> 50 energy
  • "body armor" -> 100 energy
  • "power shield" -> 200 energy
  • "health" -> 25 energy
  • "megahealth" -> 125 energy

 

 

 

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