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Notes:
Armor: Low armor (maximum of 50 jacket armor).
Weapons: Blaster, shotgun and machine gun.
Grenades: Proximity and concussion.
Ammo:
Special Abilities: Grapple.
Armor: Lowest armor (maximum of 6 jacket armor).
Weapons: Blaster, machine gun and Sniper Rifle.
Grenades: Normal.
Ammo:
Special Abilities: None
Armor: Heavily armored (maximum of 200 body armor).
Weapons: Blaster, shotgun, super shotgun and rocket launcher.
Grenades: Normal and shrapnel.
Ammo:
Special Abilities: None
Armor: Medium armor (maximum of 100 combat armor).
Weapons: Blaster, shotgun and grenade launcher.
Grenades: Normal, cluster and pipebomb.
Ammo:
Special Abilities: Plasma bomb. Can defuse enemy plasma bombs. Pipebombs have remote detonation.
Armor: Medium armor (maximum of 100 combat armor).
Weapons: Blaster, shotgun, super shotgun, AK47 and infected dart launcher.
Grenades: Normal and concussion.
Ammo:
Special Abilities: Automatic self healing. Can build health depot. Dart will infect enemies and heal team-mates.
Armor: Heavily armored (maximum of 300 body armor).
Weapons: Blaster, shotgun, super shotgun and mega chaingun.
Grenades: Normal and cluster.
Ammo:
Special Abilities: None
Armor: Medium armor (maximum of 150 combat armor).
Weapons: Blaster, shotgun, flamethrower and napalm rocket.
Grenades: Normal and napalm.
Ammo:
Special Abilities: Flame resistance.
Armor: Low armor (maximum of 100 jacket armor).
Weapons: Blaster, knife, super shotgun, machine gun and tranquilizer dart.
Grenades: Normal and gas.
Ammo:
Special Abilities: Disguise and feign death. Back-stab with knife causes quadruple damage. Knife will remove ammo from enemy sentry guns.
Armor: Medium armor (maximum of 50 combat armor).
Weapons: Blaster, super shotgun, M16 and armor piercing dart.
Grenades: Normal and magnatron.
Ammo:
Special Abilities: Sentry gun and supply depot. Dart grants armor to team-mates and cuts through enemy armor.