Introduction
I'd like to take this opportunity to thank ID software for giving me the chance to showcase my work like
this, I feel extremely proud to have been chosen along with ZTN for this unique product. Please check the bottom of this
text file for the thanks section to everyone who has helped me to get this far, without all of you I'd be no-where so thankyou very
much and thankyou ID for creating a wonderful product.
- Trebz
TRDM01a - Sepulchre
=========================================
Title:Sepulchre
Filename: trdm01a.bsp
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description:A update of my first Quake2 DM level fixing a few bugs.
Special Thanks:
Thanks to Danimal for inspiration from his level "Guns and Ammo", and the guys at Twisted Matrix for their talents and
encouragement.
ID software for Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
=========================================
----- Play Information -----
Level Name: Sepulchre
Quake2 1on1: Maybe, better with 4 players though
Quake2 2-4 players: Yes, but a little big, it can get boring.
Quake2 5-16: Pretty good although dont overdo it
Quake2 DM teamplay 4on4: This is what the level is aimed for,
It also works especially well with the eraser bots with 4on4.
Comments: This level was started as a level for a RA2 multi-arena
level I was making, but because I like it so much I've
decided to release it as a sole DM level for all those
non-RA fans out there ;)
----- Construction -----
Base: From Scratch
Build Time: 20 hours or so
Utils Used: BSP v0.93b, plus a little search and replace with Notepad, and ArghRAD (by Tim Wright)
Known Bugs: brush count goes up a bit in some places, but not enough to cause worry.
TRDM02a - Shadows and Imaginings
=========================================
Title:Shadows and Imaginings
Filename: trdm02a.bsp
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description:A update of my second Quake2 DM level fixing a few bugs.
Special Thanks:
The guys of Efnet #level_design for being complete arseholes ;)
Deadmeat from BSPHQ for just being an all round nice sorta bloke
ID software for Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
=========================================
----- Play Information -----
Level Name: Shadows and Imaginings
Quake2 2-4 players: pfft
Quake2 5-16: Better
----- Construction -----
Base: From Scratch
Build Time: 15 hours or so
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: brush count goes up a bit in some places, but not enough to cause worry.
TRDM03a - Tribute
=========================================
Title:Tribute
Filename: trdm03a.bsp
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description:A recompile of the original to get rid of those darn speckly bits. During the creation of
this level my dog died, hence the name. It may not be my best map, but it is my most treasured and I aint gonna alter it in anyway.
Special Thanks:
The guys of Efnet #level_design for being complete arseholes ;)
Deadmeat from BSPHQ for just being an all round nice sorta bloke
ID software for Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
=========================================
----- Play Information -----
Level Name: Tribute
Quake2 2-4 players: Yep
Quake2 5-16: Okay, but dont push it
----- Construction -----
Base: From Scratch
Build Time: Over the duration of 3 weeks about 50hours
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: brush count goes up a bit in some places, but not enough to cause worry.
TRDM04a - Unknown Domain
=========================================
Title:Unknown Domain
Filename: trdm04a.bsp
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description:An updated version of the original
Special Thanks:
The guys of Efnet #level_design for being complete arseholes ;)
Deadmeat from BSPHQ for just being an all round nice sorta bloke
ID software for Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
=========================================
----- Play Information -----
Level Name: Unknown Domain
Quake2 2-4 players: Yep
Quake2 5-16: Great fun
----- Construction -----
Base: From Scratch
Build Time: About a week
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: The brush counts a problem in areas so I hope you all have mammoth computers :)
TRDM05a - Vertical Asylum
=========================================
Title:Vertical Asylum
Filename: trdm05a.bsp
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description:1on1 duel level....fast and entertaining..Updated Version of the original
Special Thanks:
The guys of Efnet #level_design for being complete arseholes ;)
Deadmeat from BSPHQ for just being an all round nice sorta bloke
ID software for Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
=========================================
----- Play Information -----
Level Name: Vertical Asylum
Quake2 1on1: Go baby go!
Quake2 2-4 players: Nope
Quake2 5-16: NO!
Comments: Well, 2 levels released in as many days, hmm not bad, just have to
hope they live upto expectations. I started this level yesterday evening and
finished it this morning, not bad to say it came straight outta my head.
This level is designed specifically for 1on1 action..so dont try to over do the
amount of players on it...
----- Construction -----
Base: From Scratch
Build Time: About 10 hours
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: The brush counts a problem in areas so I hope you all have mammoth computers :)
TRDM06 - Impurity
=========================================
Title:Impurity
Filename: trdm06.zip
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description: A small map made in the 'waste' texture theme, a new diversion from what
my usual maps are. I decided to go for lots and lots of detail after seing that the most popular maps where very detailed
also. The main inspiration I got for the detail was a map called "Manzer's Little Drug 2" which has some extremely detailed
areas in it.
Special Thanks:
Beta Testers - Dach, Manzer, Infliction, SmokyG, Argh, Magicman, BabelFish, MonkeyDonut, MangledMan, Deadmeat, bod
and anyone else in Efnet #level_design I've forgotten. And also to babelfish and UKFirm
(http://clans.quake2.co.uk/ukf) for the loan of test servers.
Manzer for "Manzer's Little Drug 2"
ID software for Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
Bod for the eraser route
=========================================
----- Play Information -----
Level Name: Impurity
Quake2 1on1: Ideal
Quake2 2-4 players: Fine
Quake2 5-16: Mega fun fragfest, 'weapons stay' is a must though.
----- Construction -----
Base: From Scratch
Build Time: 3 weeks on and off
Compile Time: 15mins
Utils Used: BSP v0.93b (by Yahn Bernier), and ArghRAD (by Tim Wright)
Known Bugs: Theres a few brush errors throughout the map, that no matter
how hard I tried to get rid of them, they just wouldnt go. They will not cause any problems with play
but they do spoil the look a bit :-(
Legal Stuff
You may NOT include these maps in ANY sort of compilation,
or sell it in ANY way, shape or form. Contact me to arrange something
to the contrary. This HTML file must accompany the .bsp's.
Installation
Copy the .bsp's into a subdirectory of baseq2 called maps,
(ie c:\quake2\baseq2\maps)
Then run quake2.
Go into the console by pressing the key left of the 1 key (~), and type in
"map trdm0#". where # is the number of the map.
Please Contact me with any feedback you have, it always help to make the next
map better.
Thanks!
I'd just like to say thankyou to the following people for getting me to where I am today.
Briggsy Egg Chris Jason Sami Sascha Yahn bernier
John Bye Rodney Burns Warren marshall Steff C_streak R3x SmokyG
Preacher Babelfish Gripp Magicman Dario Casali Tristan Aztech Kingxtc
Bobo Knucklehead Argh! Bod Skeeve DVS01 PsilOcybe
Peej Captain Dynabaul Father Ted Speccy (-00-) Kewpie X-factor ecs
mario MonkeyD Infliction Heirarchy Manzer Dach Doyoon Neil Manke
Derelict Gemma The Dog Infliction JonR Semprini Statler Waldorf Grippgoat
Spider knucklehead
If I've forgotten anyone I am sorry, theres been so many of you its hard to remeber, but everyone whos helped me I am extremely
grateful, thankyou very much.
Also, everyone visit the Twisted Matrix site and give us support with
our new DM mod. Its our first public mod so give us some good feedback.
Oh and goto the Doom3D and Lethargy
sites as I am working on these wonderful projects too.
Heh, doing a HTML file has its benefits, I get to plug all my teams, with direct links ;-)
Thankyou for playing my levels
Daniel "Trebz" Nolan
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