// autoexecUT.cfg: UT-sytle
interface
// rename to autoexec.cfg and place in Quake2/WoD2000
// same as WoD6.08
bind j "use jetpack"
bind end "cmd kamikaze"
bind f11 "cmd zoom 1"
bind f10 "cmd zoom 0"
bind b "cmd decoy"
alias +wod_hook "hook action; wait; hook shrink"
alias -wod_hook "hook stop"
bind w "+wod_hook"
// slightly different
bind m "cmd firemode burst" // or "cmd firemode
next" to toggle it
// new stuff
// primary weapon selection
// (does NOT toggle weapon as WoD6.08 does)
bind 1 "use blaster" // secondary: super blaster
bind 2 "use shotgun" // secondary: sniper gun
bind 3 "use super shotgun" // secondary: freezer
bind 4 "use machinegun" // secondary: minisweeper
bind 5 "use chaingun" // secondary: streetsweeper
bind 6 "use grenade launcher" // secondary: bazooka
bind 7 "use hyperblaster" // secondary: plasma rifle
bind 8 "use firerocket launcher" // secondary:
speedrocket launcher
bind 9 "use railgun" // secondary: death ray
// fire primary with mouse1 and secondary with mouse2 ala UT
bind mouse1 "+attack"
alias +altattack "toggle weapon;+attack"
alias -altattack "-attack;toggle weapon"
bind mouse2 "+altattack"
// grenade selection
bind g "use grenades" // select hand grenades
bind mwheelup "grenade next"
bind mwheeldown "grenade previous"
// end of file