obj_banner
/*QUAKED obj_banner (1 .5 0) (-8 -44 -296) (8 44 0) INVULNERABLE ANIMATE EXPLODING NOPUSH
A really big banner.  
-------  FIELDS  ------------------
INVULNERABLE - N/A (it can't ever be hurt)
ANIMATE - makes it flutter in the breeze, just like a...banner
EXPLODING - N/A
NOPUSH - N/A (banner can't be pushed)
-------  KEYS  ------------------
skinnum = 0 : blue
          1 : red
-----------------------------------
*/

******************
obj_banneronpole
/*QUAKED obj_banneronpole (1 .5 0) (-8 -28 -30) (8 28 30) INVULNERABLE ANIMATE EXPLODING NOPUSH
A banner on a pole sticking out of a wall.  
-------  FIELDS  ------------------
INVULNERABLE - can it be hurt
ANIMATE - makes it flutter in the breeze
EXPLODING - N/A
NOPUSH - N/A (banner can't be pushed)
-----------------------------------
*/

******************
obj_barrel
/*QUAKED obj_barrel (1 .5 0) (-12 -12 -19) (12 12 19) INVULNERABLE ANIMATE EXPLODING NOPUSH
A barrel.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - the barrel will explode and cause radius damage
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_broom
/*QUAKED obj_broom (1 .5 0) (-2 -2 -25) (2 2 25) INVULNERABLE ANIMATE EXPLODING NOPUSH
A broom.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_chair1
/*QUAKED obj_chair1 (1 .5 0) (-12 -8 -26) (12 8 26)  INVULNERABLE ANIMATE EXPLODING NOPUSH  
A highback wooden chair with a triangle at the top.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_chair2
/*QUAKED obj_chair2 (1 .5 0) (-18 -29 -30) (18 29 30)  INVULNERABLE ANIMATE EXPLODING NOPUSH 
A thick chair with slanted sides
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_chair3
/*QUAKED obj_chair3 (1 .5 0) (-14 -21 -28) (14 21 28)  INVULNERABLE ANIMATE EXPLODING NOPUSH
A big stone throne.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_chest1
/*QUAKED obj_chest1 (1 .5 0) (-10 -18 -19) (10 18 19) INVULNERABLE ANIMATE EXPLODING NOPUSH
A large chest with a snake carving on top. When used it opens its lid.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_chest2
/*QUAKED obj_chest2 (1 .5 0) (-14 -17 -9) (14 17 9) INVULNERABLE ANIMATE EXPLODING NOPUSH
A medium sized chest with the top open - for use in the mines
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_chest3
/*QUAKED obj_chest3 (1 .5 0) (-10 -17 -6) (10 17 6) INVULNERABLE ANIMATE EXPLODING NOPUSH
A medium sized chest with the top closed - for use in the mines
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_cog1
/*QUAKED obj_cog1 (1 .5 0) (-8 -4 0) (8 4 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
A cog with spokes coming out the front of it.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (cog can't be pushed)
-----------------------------------
*/

******************
obj_corpse1
/*QUAKED obj_corpse1 (1 .5 0) (-30 -12 0) (30 12 5) INVULNERABLE ANIMATE EXPLODING NOPUSH
Plague elf dead.
---------- KEYS -----------------  
style - (default 0)
   0 - both arms above head    
   1 - on side    
   2 - arm over face
   3 - arms out to side
   4 - skewered
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (corpse can't be pushed)
-----------------------------------
*/

******************
obj_corpse2
/*QUAKED obj_corpse2 (1 .5 0) (-30 -12 0) (30 12 5)  INVULNERABLE ANIMATE EXPLODING NOPUSH
Plague elf dead with a different skin
---------- KEYS -----------------  
style - (default 0)
   0 - both arms above head    
   1 - on side    
   2 - arm over face
   3 - arms out to side
   4 - skewered
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (corpse can't be pushed)
-----------------------------------
*/

******************
obj_dying_elf
/*QUAKED obj_dying_elf (1 .5 0) (-30 -12 0) (30 12 5) INVULNERABLE ANIMATE EXPLODING NOPUSH
Plague elf lying on the ground shaking.
---------- KEYS -----------------  
style - skin to use
0 - 
1 - 
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (corpse can't be pushed)
-----------------------------------
*/

******************
obj_sign1
/*QUAKED obj_sign1 (1 .5 0) (-29 -4 -16) (29 4 16)   INVULNERABLE ANIMATE EXPLODING NOPUSH
A square sign coming out of a wall.
--------KEYS-------------------
style -
0 - sign with a dragon
1 - sign with two steins
2 - sign with a fish
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (sign1 can't be pushed)
-----------------------------------
*/

******************
obj_sign4
/*QUAKED obj_sign4 (1 .5 0) (-8 -18 -29) (8 18 29)   INVULNERABLE ANIMATE EXPLODING NOPUSH
A square sign that is on top of a post. It is leaning badly.
For the MINE or DESERT areas.
style - 
0 for the Andorian skin
1 for the Tchecktrik skin

-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (sign4 can't be pushed)
-----------------------------------
*/

******************
obj_stalagmite1
/*QUAK-ED obj_stalagmite1 (1 .5 0) (-32 -32 -200) (32 32 0) INVULNERABLE ANIMATE EXPLODING DARKSKIN
A big long thick stalagmite.These point up.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
DARKSKIN - if checked it uses the dark skin
-----------------------------------
*/

******************
obj_stalagmite2
/*QUAK-ED obj_stalagmite2 (1 .5 0) (-32 -32 -128) (32 32 0) DARKSKIN
A big squat stalagmite.These point up.    
-------  FIELDS  ------------------
DARKSKIN - if checked it uses the dark skin
-----------------------------------
*/

******************
obj_stalagmite3
/*QUAK-ED obj_stalagmite3 (1 .5 0) (-32 -32 -200) (32 32 0)  DARKSKIN
A long pointy stalagmite. These point up
-------  FIELDS  ------------------
DARKSKIN - if checked it uses the dark skin
-----------------------------------
-*/

******************
obj_statue_corvus
/*QUAKED obj_statue_corvus (1 .5 0) (-16 -16 0) (16 16 32) INVULNERABLE ANIMATE EXPLODING NOPUSH
A statue of Corvus.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_statue_dolphin1
/*QUAKED obj_statue_dolphin1 (1 .5 0) (-68 -22 -30) (68 22 30) VULNERABLE ANIMATE EXPLODING NOPUSH
The dolphin on all fours
-------  FIELDS  ------------------
VULNERABLE - it can be hurt - default it can't be
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_dolphin2
/*QUAKED obj_statue_dolphin2 (1 .5 0) (-17 -20 -70) (17 20 70) INVULNERABLE ANIMATE EXPLODING NOPUSH
The dolphin on a wall. Head turned to the right
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_dolphin3
/*QUAKED obj_statue_dolphin3 (1 .5 0) (-17 -20 -70) (17 20 70) INVULNERABLE ANIMATE EXPLODING NOPUSH
The dolphin on a wall. Head turned to the left
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_dolphin4
/*QUAKED obj_statue_dolphin4 (1 .5 0) (-63 -22 -37) (63 22 37) INVULNERABLE ANIMATE EXPLODING NOPUSH
The dolphin up on two legs
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_guardian
/*QUAKED obj_statue_guardian (1 .5 0) (-100 -64 0) (64 64 128) INVULNERABLE ANIMATE EXPLODING NOPUSH
A big statue of a fish guy on his haunches holding a spear.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_table1
/*QUAKED obj_table1 (1 .5 0) (-28 -54 -18) (28 54 18) INVULNERABLE ANIMATE EXPLODING NOPUSH
A large wooden dining table with two legs.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_table2
/*QUAKED obj_table2 (1 .5 0) (-28 -54 -17) (28 54 17) INVULNERABLE ANIMATE EXPLODING NOPUSH
A grey stone table.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_throne
/*QUAKED obj_throne (1 .5 0) (-20 -22 -44) (20 22 44) INVULNERABLE ANIMATE EXPLODING NOPUSH
A highbacked throne.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_kettle
/*QUAKED obj_kettle (1 .5 0) (-8 -8 0) (8 8 10) INVULNERABLE ANIMATE EXPLODING NOPUSH
A kettle.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_cauldron
/*QUAKED obj_cauldron (1 .5 0) (-22 -22 -10) (22 22 10) INVULNERABLE ANIMATE EXPLODING NOPUSH
A metal cauldron filled with green liquid
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_firepot
/*QUAKED obj_firepot (1 .5 0) (-18 -18 -12) (18 18 12) INVULNERABLE ANIMATE EXPLODING NOPUSH
A grey stone firepot
-------  FIELDS  ------------------
INVULNERABLE - always invulnerable
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't ever be moved by player)
-----------------------------------
*/

******************
obj_statue_duckbill1
/*QUAKED obj_statue_duckbill1 (1 .5 0) (-67 -24 -51) (67 24 51) INVULNERABLE ANIMATE EXPLODING NOPUSH
The duckbilled thing - tail to the right
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_duckbill2
/*QUAKED obj_statue_duckbill2 (1 .5 0) (-67 -24 -50) (67 24 50) INVULNERABLE ANIMATE EXPLODING NOPUSH
The duckbilled thing - tail to the left
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_seasonglobe
/*QUAKED obj_seasonglobe (1 .5 0) (-80 -80 0) (80 80 100) INVULNERABLE ANIMATE EXPLODING NOPUSH
The globe thingy
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (globe can't be moved)
-----------------------------------
*/

******************
obj_stein
/*QUAKED obj_stein (1 .5 0) (-2 -2 -3) (2 2 3)  INVULNERABLE ANIMATE EXPLODING NOPUSH
A beer stein.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_scroll
/*QUAKED obj_scroll (1 .5 0) (-2 -18 -3) (2 18 3)  INVULNERABLE ANIMATE EXPLODING NOPUSH
A paper scroll
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_fountain_fish
/*QUAKED obj_fountain_fish (1 .5 0) (-52 -34 -48) (52 34 48) INVULNERABLE ANIMATE EXPLODING NOPUSH 
A two headed fish fountain
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_boulderfish
/*QUAKED obj_statue_boulderfish (1 .5 0) (-26 -16 -27) (26 16 27) INVULNERABLE ANIMATE EXPLODING NOPUSH
A statue of a fish. The one which raises up a boulder.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_pottedplant
/*QUAKED obj_pottedplant (1 .5 0) (-20 -20 -30) (20 20 30)  INVULNERABLE ANIMATE EXPLODING NOPUSH
A potted plant with ferns
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_plant1
/*QUAKED obj_plant1 (1 .5 0) (-8 -8 -24) (8 8 24) INVULNERABLE ANIMATE EXPLODING NOPUSH
A clump of tall, thin, plants
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (plant1 can't be moved)
-----------------------------------
*/

******************
obj_plant2
/*QUAKED obj_plant2 (1 .5 0) (-20 -20 -10) (20 20 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
A plant with broad leaves.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (plant2 can't be moved)
-----------------------------------
*/

******************
obj_plant3
/*QUAKED obj_plant3 (1 .5 0) (-8 -8 -12) (8 8 12) INVULNERABLE ANIMATE EXPLODING NOPUSH
A group of ferns
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (plant3 can't be moved)
-----------------------------------
*/

******************
obj_treetop
/*QUAKED obj_treetop (1 .5 0) (-176 -176 -125) (176 176 125) INVULNERABLE ANIMATE EXPLODING NOPUSH
A canopy for a tree. 
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (treetop can't be moved)
-----------------------------------
*/

******************
obj_tree
/*QUAKED obj_tree (1 .5 0) (-100 -100 -120) (100 100 120) INVULNERABLE ANIMATE EXPLODING NOPUSH
A tree for Matt's level
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (tree can't be moved)
-----------------------------------
*/

******************
obj_tree2
/*QUAKED obj_tree2 (1 .5 0) (-50 -50 -286) (50 50 286) INVULNERABLE ANIMATE EXPLODING NOPUSH
A tall spikey tree for the swamps
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (tree2 can't be moved)
-----------------------------------
*/

******************
obj_tree3
/*QUAKED obj_tree3 (1 .5 0) (-50 -50 -286) (50 50 286) INVULNERABLE ANIMATE EXPLODING NOPUSH
A tall spikey tree with big roots on the bottom.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (tree3 can't be moved)
-----------------------------------
*/

******************
obj_treetall
/*QUAKED obj_treetall (1 .5 0) (-46 -46 -340) (46 46 340) INVULNERABLE ANIMATE EXPLODING NOPUSH
A very tall tree
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (tree3 can't be moved)
-----------------------------------
*/

******************
obj_treefallen
/*QUAKED obj_treefallen (1 .5 0) (-24 -62 -35) (24 62 35) INVULNERABLE ANIMATE EXPLODING NOPUSH
A tree that is leaning as if it had over. Meant to be partially submerged in water or muck.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (treefallen can't be moved)
-----------------------------------
*/

******************
obj_shovel
/*QUAKED obj_shovel (1 .5 0) (-8 -8 -20) (8 8 20)  INVULNERABLE ANIMATE EXPLODING NOPUSH
A shovel
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_woodpile
/*QUAKED obj_woodpile (1 .5 0) (-12 -20 -7) (12 20 7) INVULNERABLE ANIMATE EXPLODING NOPUSH
A pile of chopped  wood.
-------  FIELDS  ------------------
INVULNERABLE - Can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_fishtrap
/*QUAKED obj_fishtrap (1 .5 0) (-14 -28 -13) (14 28 13) INVULNERABLE ANIMATE EXPLODING NOPUSH
A fishtrap
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_bench
/*QUAKED obj_bench (1 .5 0) (-10 -21 -10) (10 21 10)  INVULNERABLE ANIMATE EXPLODING NOPUSH
A stone bench to sit on
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_bucket
/*QUAKED obj_bucket (1 .5 0) (-8 -8 -9) (8 8 10) INVULNERABLE ANIMATE EXPLODING NOPUSH
A bucket
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_ropechain
/*QUAKED obj_ropechain (1 .5 0) (-20 -20 -14) (20 20 14) INVULNERABLE ANIMATE EXPLODING NOPUSH
A pile of rope or chain
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (ropechain can't be moved)

Variables:
skinnum = 0 : rope
          1 : chain
-----------------------------------
*/

******************
obj_wheelbarrow
/*QUAKED obj_wheelbarrow (1 .5 0) (-37 -20 -21) (37 20 21) INVULNERABLE ANIMATE EXPLODING NOPUSH
A wheelbarrow  
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_wheelbarrowdamaged
/*QUAKED obj_wheelbarrowdamaged (1 .5 0) (-38 -26 -20) (38 26 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
A wheelbarrow  on it's side missing a wheel
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (wheelbarrowdamaged can't be moved)
-----------------------------------
*/

******************
obj_urn
/*QUAKED obj_urn (1 .5 0) (-8 -8 -27) (8 8 30) INVULNERABLE ANIMATE EXPLODING NOPUSH
An urn 
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_bigcrystal
/*QUAKED obj_bigcrystal (1 .5 0) (-35 -35 -50) (35 35 50) INVULNERABLE ANIMATE EXPLODING NOPUSH
A big circular crystal which rotates.
-------  KEYS  ------------------
speed - rate of rotation
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_moss1
/*QUAKED obj_moss1 (1 .5 0) (-4 -10 -40) (4 10 40) INVULNERABLE ANIMATE EXPLODING NOPUSH

-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (moss1 can't be moved)
-----------------------------------
*/

******************
obj_moss2
/*QUAKED obj_moss2 (1 .5 0) (-4 -9 -40) (4 9 40)  INVULNERABLE ANIMATE EXPLODING NOPUSH
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (moss2 can't be moved)
-----------------------------------
*/

******************
obj_moss3
/*QUAKED obj_moss3 (1 .5 0) (-4 -15 -40) (4 15 40) INVULNERABLE ANIMATE EXPLODING NOPUSH
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (moss3 can't be moved)
-----------------------------------
*/

******************
obj_moss4
/*QUAKED obj_moss4 (1 .5 0) (-4 -12 -40) (4 12 40)  INVULNERABLE ANIMATE EXPLODING NOPUSH
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (moss4 can't be moved)
-----------------------------------
*/

******************
obj_moss5
/*QUAKED obj_moss5 (1 .5 0) (-4 -10 -40) (4 10 40) INVULNERABLE ANIMATE EXPLODING NOPUSH
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (moss5 can't be moved)
-----------------------------------
*/

******************
obj_floor_candelabrum
/*QUAKED obj_floor_candelabrum (1 .5 0) (-8 -8 -35) (8 8 35) INVULNERABLE ANIMATE EXPLODING NOPUSH
A floor candelabrum.
-------  FIELDS  ------------------
INVULNERABLE - it can't be destroyed
ANIMATE - makes flickering flames appear
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_dragonhead
/*QUAKED obj_statue_dragonhead (1 .5 0) (-76 -28 -46) (76 28 46) INVULNERABLE ANIMATE EXPLODING NOPUSH 
A statue of a dragon head
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_statue_dragon
/*QUAKED obj_statue_dragon (1 .5 0) (-53 -33 -72) (53 33 72)  INVULNERABLE  ANIMATE  EXPLODING  NOPUSH
A statue of a dragon
---------- KEYS -----------------  
style - (default 0)
   0 - dragon looking left    
   1 - dragon looking right
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_flagonpole
/*QUAKED obj_flagonpole (1 .5 0) (-8 -8 0) (8 8 60)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH 
A flag on a pole
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (flagonpole can't be moved)
-----------------------------------
*/

******************
obj_lever1
/*QUAKED obj_lever1 (1 .5 0) (-6 -14 -17) (6 14 17)  INVULNERABLE  ANIMATE   EXPLODING   NOPUSH
A wooden floor lever that is triggerable.
-------  FIELDS  ------------------
INVULNERABLE - always invulnerable
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_lever1 can't be moved)
-----------------------------------
*/

******************
obj_lever2
/*QUAKED obj_lever2 (1 .5 0) (-14 -14 -9) (14 14 9)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH 
A wooden wheel lever that is triggerable.
-------  FIELDS  ------------------
INVULNERABLE - always invulnerable
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_lever2 can't be moved)
-----------------------------------
*/

******************
obj_lever3
/*QUAKED obj_lever3 (1 .5 0) (-4 -6 -16) (4 6 16)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A lever for the wall...and it's triggerable.
-------  FIELDS  ------------------
INVULNERABLE - always invulnerable
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_lever3 can't be moved)
-----------------------------------
*/

******************
obj_bush1
/*QUAKED obj_bush1 (1 .5 0) (-34 -34 -19) (34 34 19)  INVULNERABLE  ANIMATE  EXPLODING  NOPUSH
A dome shaped bush
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_bush1 can't be moved)
-----------------------------------
*/

******************
obj_bush2
/*QUAKED obj_bush2 (1 .5 0) (-56 -56 -40) (56 56 40)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A larger dome shaped bush
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_bush2 can't be moved)
-----------------------------------
*/

******************
obj_cactus
/*QUAKED obj_cactus (1 .5 0) (-18 -18 -44) (18 18 44)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A cactus.  Hurts the player 1 pt every five seconds he is pushes against it.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_cactus can't be moved)
-----------------------------------
*/

******************
obj_cactus3
/*QUAKED obj_cactus3 (1 .5 0) (-14 -14 -32) (14 14 32)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A cactus.  Hurts the player 1 pt every five seconds he is pushes against it.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_cactus3 can't be moved)
-----------------------------------
*/

******************
obj_cactus4
/*QUAKED obj_cactus4 (1 .5 0) (-11 -11 -11) (11 11 11)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A small cactus that open up or closes. Is triggerable.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_cactus4 can't be moved)
-----------------------------------
*/

******************
obj_basket
/*QUAKED obj_basket (1 .5 0) (-13 -13 -21) (13 13 21)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A tall basket with a lid on it.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_claybowl
/*QUAKED obj_claybowl (1 .5 0) (-6 -6 -2) (6 6 2)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A bowl made of clay
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_clayjar
/*QUAKED obj_clayjar (1 .5 0) (-15 -15 -24) (15 15 24)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A big honking urn made of clay
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_gorgonbones
/*QUAKED obj_gorgonbones (1 .5 0) (-18 -38 -9) (18 38 1)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
The bones of a dead gorgon.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_gorgonbones can't be moved)
-----------------------------------
*/

******************
obj_grass
/*QUAKED obj_grass (1 .5 0) (-8 -8 -10) (8 8 10)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A clump of grass
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (obj_grass can't be moved)
-----------------------------------
*/

******************
obj_swampflat_top
/*QUAKED obj_swampflat_top (1 .5 0) (0 -100 -48) (2 100 48)  INVULNERABLE  ANIMATE EXPLODING NOPUSH
A flat poly to be used on the outer edge of swamp levels. Vegetation growing up.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_swampflat_bottom
/*QUAKED obj_swampflat_bottom (1 .5 0) (0 -100 -48) (2 100 48)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A flat poly to be used on the outer edge of swamp levels. Vegetation hanging down.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_treestump
/*QUAKED obj_treestump (1 .5 0) (-18 -18 -16) (18 18 16)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A short tree stump  
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_jawbone
/*QUAKED obj_jawbone (1 .5 0) (-11 -11 -12) (11 11 12)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
The jaws of a fish. 
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_barrel_metal
/*QUAKED obj_barrel_metal (1 .5 0) (-11 -12 -18) (11 12 18)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A metal barrel. 
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_barrel_explosive
/*QUAKED obj_barrel_explosive (1 .5 0) (-11 -12 -18) (11 12 18)  INVULNERABLE  ANIMATE   EXPLODING  NOPUSH
A barrel that explodes and does damage. 
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_gascan
/*QUAKED obj_gascan (1 .5 0) (-8 -9 -13) (8 9 13)  INVULNERABLE ANIMATE EXPLODING NOPUSH
A metal gas can. 
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_pipe1
/*QUAKED obj_pipe1 (1 .5 0) (-11 -24 -7) (11 24 7)  INVULNERABLE  ANIMATE   EXPLODING NOPUSH
A section of pipe with 90 degree bend in it.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_pipe2
/*QUAKED obj_pipe2 (1 .5 0) (-6 -25 -4) (6 25 4) INVULNERABLE ANIMATE EXPLODING NOPUSH
A straight section of pipe.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_pipewheel
/*QUAKED obj_pipewheel (1 .5 0) (-14 -14 -12) (14 14 12) INVULNERABLE ANIMATE EXPLODING NOPUSH
A shutoff valve for pipe.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_minecart
/*QUAKED obj_minecart (1 .5 0) (-18 -29 -20) (18 29 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
A full mine cart used on the mine levels.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_minecart2
/*QUAKED obj_minecart2 (1 .5 0) (-18 -29 -20) (18 29 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
An empty mine cart used on the mine levels.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_minecart3
/*QUAKED obj_minecart3 (1 .5 0) (-18 -29 -15) (18 29 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
A busted mine cart used on the mine levels.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_andwallhanging
/*QUAKED obj_andwallhanging (1 .5 0) ( 0 -19 -24) (4 19 24) INVULNERABLE ANIMATE EXPLODING NOPUSH
A circular Andorian wall hanging.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_pick
/*QUAKED obj_pick (1 .5 0) ( -12 -13 -2) (12 13 2) INVULNERABLE ANIMATE EXPLODING NOPUSH
A tool that is a pick.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_metalchunk1
/*QUAKED obj_metalchunk1 (1 .5 0) ( -10 -26 -4) (10 26 4) INVULNERABLE ANIMATE EXPLODING NOPUSH
A chunk of twisted metal.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_metalchunk2
/*QUAKED obj_metalchunk2 (1 .5 0) ( -10 -26 -7) (10 26 7) INVULNERABLE ANIMATE EXPLODING NOPUSH
Another chunk of twisted metal.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_metalchunk3
/*QUAKED obj_metalchunk3 (1 .5 0) ( -9 -30 -4) (9 30 4) INVULNERABLE ANIMATE EXPLODING NOPUSH
Another chunk of twisted metal.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_rocks1
/*QUAKED obj_rocks1 (1 .5 0) ( -12 -13 -4) (12 13 4) INVULNERABLE ANIMATE EXPLODING NOPUSH
A bunch of rocks together
For the MINE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_rocks2
/*QUAKED obj_rocks2 (1 .5 0) ( -9 -30 -4) (9 30 4) INVULNERABLE ANIMATE EXPLODING NOPUSH
A big rock
For the MINE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_hivepriestessssymbol
/*QUAKED obj_hivepriestessssymbol (1 .5 0) ( -4 -4 -13) (4 4 13) INVULNERABLE ANIMATE EXPLODING NOPUSH
The Hive Priestess Symbol was created originally by T'jektaluck back in 14567 AH (After Hive).  It was stolen by Matt Pinkston in 20054.  He was promptly captured and fed Zots until he died from sugar overload.
It starts off invisible.  When used it appears.
For the HIVE level
-------  FIELDS  ------------------
INVULNERABLE - N/A it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_queenthrone
/*QUAKED obj_queenthrone (1 .5 0) ( -40 -56 -49) (40 56 49) INVULNERABLE ANIMATE EXPLODING NOPUSH
A throne for the queen
For the HIVE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_queenchair
/*QUAKED obj_queenchair (1 .5 0) ( -30 -28 -31) (30 28 31) INVULNERABLE ANIMATE EXPLODING NOPUSH
A chair to go by the queen throne
For the HIVE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_shrine
/*QUAKED obj_shrine (1 .5 0) ( -26 -38 -38) (26 38 38) INVULNERABLE ANIMATE EXPLODING NOPUSH
Its a shrine
For all levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
---------- KEYS -----------------  
style - (default 0) type of shrine
   0 - heal
   1 - mana
   2 - lungs
   3 - light
   4 - power up
   5 - armor
   6 - armor gold
   7 - random
   8 - reflection
   9 - staff
  10 - ghost
  11 - speed
-----------------------------------

*/

******************
obj_larvaegg
/*QUAKED obj_larvaegg (1 .5 0) ( -6 -14 -6) (6 14 6) INVULNERABLE ANIMATE EXPLODING NOPUSH
An egg for the larva
For the HIVE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_larvabrokenegg
/*QUAKED obj_larvabrokenegg (1 .5 0) ( -6 -7 -5) (6 7 5) INVULNERABLE ANIMATE EXPLODING NOPUSH
A broken egg for the larva
For the HIVE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_cocoon
/*QUAKED obj_cocoon (1 .5 0) ( -20 -20 -36) (20 20 36) INVULNERABLE ANIMATE EXPLODING NOPUSH
A cocoon which hangs from the ceiling
For the HIVE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A (always animates)
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_cocoonopen
/*QUAKED obj_cocoonopen (1 .5 0) ( -20 -20 -34) (20 20 34) INVULNERABLE ANIMATE EXPLODING NOPUSH
An open cocoon which hangs from the ceiling
For the HIVE levels
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_venusflytrap
/*QUAKED obj_venusflytrap (1 .5 0) ( -20 -20 -24) (20 20 24) INVULNERABLE ANIMATE EXPLODING NOPUSH
The venus flytrap - a viscous beast of a plant
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_statue_techeckriktomb
/*QUAKED obj_statue_techeckriktomb (1 .5 0) ( -41 -11 -14) (41 11 14) INVULNERABLE ANIMATE EXPLODING NOPUSH
The statue of the techeckrik laying down.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_statue_techeckrikright
/*QUAKED obj_statue_techeckrikright (1 .5 0) ( -26 -40 -50) (26 40 50) INVULNERABLE ANIMATE EXPLODING NOPUSH NOGEM
The statue of the techeckrik with his arms raised up to the right.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
NOGEM - No gem in the chest  (puzzle)
-----------------------------------
*/

******************
obj_statue_techeckrikleft
/*QUAKED obj_statue_techeckrikleft (1 .5 0) ( -26 -40 -50) (26 40 50) INVULNERABLE ANIMATE EXPLODING NOPUSH NOGEM
The statue of the techeckrik with his arms raised up to the left.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
NOGEM - No gem in the chest (puzzle)
-----------------------------------
*/

******************
obj_spellbook
/*QUAKED obj_spellbook (1 .5 0) ( -14 -14 -35) (14 14 40) INVULNERABLE ANIMATE EXPLODING NOPUSH
A spell book that closes when triggered.
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_skullpole
/*QUAKED obj_skullpole (1 .5 0) ( -10 -10 -47) (10 10 47) INVULNERABLE ANIMATE EXPLODING NOPUSH
A pole with skulls on it
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_pot1
/*QUAKED obj_pot1 (1 .5 0) ( -3 -8 -8) (3 8 8) INVULNERABLE ANIMATE EXPLODING NOPUSH
A cooking pot which hangs from a wall
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_pot2
/*QUAKED obj_pot2 (1 .5 0) ( -7 -7 -3) (7 7 3) INVULNERABLE ANIMATE EXPLODING NOPUSH
A cooking pot which lays flat on a table
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_bottle1
/*QUAKED obj_bottle1 (1 .5 0) ( -3 -3 -7) (3 3 7) INVULNERABLE ANIMATE EXPLODING NOPUSH
A bottle that looks like the one Jennie came out of in I Dream of Jennie
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_jug1
/*QUAKED obj_jug1 (1 .5 0) ( -6 -6 -6) (6 6 6) INVULNERABLE ANIMATE EXPLODING NOPUSH
A wine jug
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - can't be moved by player
-----------------------------------
*/

******************
obj_torture_table
/*QUAKED obj_torture_table (1 .5 0) ( -46 -14 -14) (46 14 14) INVULNERABLE ANIMATE EXPLODING NOPUSH
A table useful for wringing confessions from your broken and pitiful enemies.
style - the frame of animation for model
 0 -table is down
 1 - table is in upright position
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't ever be moved by player)
-----------------------------------
*/

******************
obj_torture_wallring
/*QUAKED obj_torture_wallring (1 .5 0) ( -2 -4 -6) (2 4 6) INVULNERABLE ANIMATE EXPLODING NOPUSH
A ring that hangs from a wall
-------  FIELDS  ------------------
INVULNERABLE - it can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't ever be moved by player)
-----------------------------------
*/

******************
obj_statue_tchecktrik_bust
/*QUAKED obj_statue_tchecktrik_bust (1 .5 0) (-8 -12 -15) (8 12 15) INVULNERABLE ANIMATE EXPLODING NOPUSH
A bust of a tchecktrik.  When used a necklace appears aroundit's neck.
style - 
0 - no necklace until used then necklace appears
1 - necklace until used then necklace disappears
-------  FIELDS  ------------------
INVULNERABLE - N/A  (can't be hurt)
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_statue_sithraguard
/*QUAKED obj_statue_sithraguard (1 .5 0) (-22 -20 -57) (22 20 57) INVULNERABLE ANIMATE EXPLODING NOPUSH
A statue of a sithra guard with spear extended.  When used the guard pulls his arm back.
style - type of statue
-------  FIELDS  ------------------
INVULNERABLE - N/A (can't be hurt)
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_torture_ironmaiden
/*QUAKED obj_torture_ironmaiden (1 .5 0) (-18 -18 -49) (18 18 49) INVULNERABLE ANIMATE EXPLODING NOPUSH
An iron maiden that closes when used
-------  FIELDS  ------------------
INVULNERABLE - N/A (can't be hurt)
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_torture_rack
/*QUAKED obj_torture_rack (1 .5 0) (-22 -46 -19) (22 46 19) INVULNERABLE ANIMATE EXPLODING NOPUSH
A rack 
-------  FIELDS  ------------------
INVULNERABLE - N/A (can't be hurt)
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_torture_bed
/*QUAKED obj_torture_bed (1 .5 0) (-21 -43 -94) (21 43 94) INVULNERABLE ANIMATE EXPLODING NOPUSH
A bed of spikes that falls from the ceiling.
-------  FIELDS  ------------------
INVULNERABLE - N/A (can't be hurt)
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_statue_saraphbust
/*QUAKED obj_statue_saraphbust (1 .5 0) (-10 -20 -24) (10 20 24) INVULNERABLE ANIMATE EXPLODING NOPUSH
A bust of a saraph
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_biotank
/*QUAKED obj_biotank (1 .5 0) (-20 -33 -52) (20 33 52) INVULNERABLE ANIMATE EXPLODING NOPUSH
A biotank
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-------  KEYS  ------------------
style - what's in the biotank
0 - empty
1 - ET's head
2 - hairless Critter
3 - three fish
4 - wasp
*/

******************
obj_tapper
/*QUAKED obj_tapper (1 .5 0) (-2 -5 -2) (2 5 2) INVULNERABLE ANIMATE EXPLODING NOPUSH
A tapper for a keg 
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_wallringplaque
/*QUAKED obj_wallringplaque (1 .5 0) (-3 -20 -55) (3 20 55) INVULNERABLE ANIMATE EXPLODING NOPUSH
An iron plaque with rings hanging from it.  Great for hanging half corpses from 
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_hangingdude
/*QUAKED obj_hangingdude (1 .5 0) (-3 -20 -55) (3 20 55) INVULNERABLE ANIMATE EXPLODING NOPUSH
A half a dude hanging from a wall ring plaque
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_frypan
/*QUAKED obj_frypan (1 .5 0) (-1 -3 -10) (1 3 10) INVULNERABLE ANIMATE EXPLODING NOPUSH
A pan which is hanging on a nail
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_eggpan
/*QUAKED obj_eggpan (1 .5 0) (-4 -10 -1) (4 10 1) INVULNERABLE ANIMATE EXPLODING NOPUSH
A pan which is laying flat like it was on a stove
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_nest
/*QUAKED obj_nest (1 .5 0) (-25 -25 -4) (25 25 4) INVULNERABLE ANIMATE EXPLODING NOPUSH
A big bird nest
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_choppeddude
/*QUAKED obj_choppeddude (1 .5 0) (-15 -40 -8) (15 40 8) INVULNERABLE ANIMATE EXPLODING NOPUSH
A guy who's all chopped up and laying on a table
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A
EXPLODING - N/A
NOPUSH - N/A (can't be moved)
-----------------------------------
*/

******************
obj_lab_parts_container
/*QUAKED obj_lab_parts_container (1 .5 0) (-8 -8 -11) (8 8 11) INVULNERABLE ANIMATE EXPLODING NOPUSH
A container of moving body parts
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A (thing always animates)
EXPLODING - N/A
NOPUSH - can't be pushed
-----------------------------------
*/

******************
obj_eyeball_jar
/*QUAKED obj_eyeball_jar (1 .5 0) (-13 -13 -18) (13 13 18) INVULNERABLE ANIMATE EXPLODING NOPUSH
A jar full of eyeballs
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A (thing always animates)
EXPLODING - N/A
NOPUSH - can't be moved
-----------------------------------
*/

******************
obj_lab_tray
/*QUAKED obj_lab_tray (1 .5 0) (-8 -8 -5) (8 8 5) INVULNERABLE ANIMATE EXPLODING NOPUSH
A tray with a beating heart and some tools on it.
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A (thing always animates)
EXPLODING - N/A
NOPUSH - N/A  (can't be pushed)
-----------------------------------
*/

******************
obj_hanging_ogle
/*QUAKED obj_hanging_ogle (1 .5 0) (-8 -16 -34) (8 16 34) INVULNERABLE ANIMATE EXPLODING NOPUSH
Poor little hanging ogle
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A (thing always animates)
EXPLODING - N/A
NOPUSH - N/A  (can't be pushed)
-----------------------------------
*/

******************
obj_ring_plaque2
/*QUAKED obj_ring_plaque2 (1 .5 0) (-2 -24 -20) (2 24 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
More rings mounted into a wall plate
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - N/A  (can't be pushed)
-----------------------------------
*/

******************
obj_statue_sariph
/*QUAKED obj_statue_sariph (1 .5 0) (-13 -16 -41) (13 16 41) INVULNERABLE ANIMATE EXPLODING NOPUSH
Big statue in armor carrying an axe
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - N/A  (can't be pushed)
-----------------------------------
*/

******************
obj_pushcart
/*QUAKED obj_pushcart (1 .5 0) (-13 -16 -41) (13 16 41) INVULNERABLE ANIMATE EXPLODING NOPUSH
A push cart for the ogles to push around
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - can be pushed
-----------------------------------
*/

******************
obj_bookopen
/*QUAKED obj_bookopen (1 .5 0) (-8 -16 -2) (8 16 2) INVULNERABLE ANIMATE EXPLODING NOPUSH
An open book
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - can be pushed
-----------------------------------
*/

******************
obj_bookclosed
/*QUAKED obj_bookclosed (1 .5 0) (-8 -8 -2) (8 8 2) INVULNERABLE ANIMATE EXPLODING NOPUSH
A closed book standing up
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - can be pushed
-----------------------------------
*/

******************
obj_web
/*QUAKED obj_web (1 .5 0) (-2 -18 -20) (2 18 20) INVULNERABLE ANIMATE EXPLODING NOPUSH
A cobweb
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - can be pushed
-----------------------------------
*/

******************
obj_larva
/*QUAKED obj_larva (1 .5 0) (-8 -8 -2) (8 8 2) INVULNERABLE ANIMATE EXPLODING NOPUSH
A squirming larva
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - can be pushed
-----------------------------------
*/

******************
obj_bloodsplat
/*QUAKED obj_bloodsplat (1 .5 0) (-8 -8 -2) (8 8 2) INVULNERABLE ANIMATE EXPLODING NOPUSH
A red blood splat
-------  FIELDS  ------------------
INVULNERABLE - can't be hurt
ANIMATE - N/A 
EXPLODING - N/A
NOPUSH - can be pushed
-----------------------------------
*/

******************