/*QUAKED env_water_drip (1 .5 0) (-4 -4 0) (4 4 4) YELLOW Spawns a drip of water which falls straight down ---- SPAWN FLAGS ------ if YELLOW set.. uses a yellow drip ------- KEYS ---------- count - drips per minute (default 20) */****************** env_water_fountain
/*QUAKED env_water_fountain (1 .5 0) (-4 -4 0) (4 4 4) RED GREEN BLUE DARK DARKER START_OFF -------SPAWN FLAGS-------- START_OFF - fountain will be off until triggered --------KEYS----------- angles - xyz velocity of spawned particles delay - the distance from emitter to ground (128 is Okay, max is 256) If targeted it can be turned on/off but it will start on unless START_OFF */****************** env_waterfall_base
/*QUAKED env_waterfall_base (1 1 0) (-8 -8 -8) (8 8 8) angles - this first field is the x radius second is the yaw third is the y radius */****************** obj_fishhead1
/*QUAKED obj_fishhead1 (1 .5 0) (0 -76 -86) (136 76 86) NODRIP Large fish head fountain. No teeth in mouth and the fins on top are connected. Also spawns 4 drips frame 0 ------- FIELDS ------------------ NODRIP - won't drip ----------------------------------- */****************** obj_fishhead2
/*QUAKED obj_fishhead2 (1 .5 0) (0 -110 -118) (136 110 118) NODRIP Large fish head fountain. The mouth has teeth. The fins on top are not conntected. Also spawns 4 drips frame 0 ------- FIELDS ------------------ NODRIP - won't drip ----------------------------------- */****************** obj_stalactite1
/*QUAK-ED obj_stalactite1 (1 .5 0) (-24 -24 -99) (24 24 99) DRIP DARKSKIN A big long thick stalactite. These point down. DARKSKIN - if checked it uses the dark skin Also spawns a drip at the end Use the "count" field as number of drips per min */****************** obj_stalactite2
/*QUAK-ED obj_stalactite2 (1 .5 0) (-60 -60 -64) (60 60 64) DRIP DARKSKIN A big short stalactite. These point down. DARKSKIN - if checked it uses the dark skin Also spawns a drip at the end Use the "count" field as number of drips per min */****************** obj_stalactite3
/*QUAK-ED obj_stalactite3 (1 .5 0) (-23 -23 -98) (23 23 98) DRIP DARKSKIN A long pointy stalactite. These point down. DARKSKIN - if checked it uses the dark skin Also spawns a drip at the end Use the "count" field as number of drips per min */****************** env_mist
/*QUAKED env_mist (1 .5 0) (-64 -1 -32) (64 1 32) scale sets the scale */****************** env_bubbler
/*QUAKED env_bubbler (1 .5 0) (-4 -4 0) (4 4 4) Makes bubbles ---------KEYS-------- count - bubbles spawned per minute */******************