monster_rat
/*QUAKED monster_rat (1 .5 0) (-16 -16 -0) (16 16 32) AMBUSH ASLEEP EATING 8 16 32 64 FIXED(na) WANDER(na) MELEE_LEAD STALK COWARD EXTRA1 EXTRA2 EXTRA3 EXTRA4

The rat 

AMBUSH - Will not be woken up by other monsters or shots from player

ASLEEP - will not appear until triggered

EATING - Chomp chomp... chewie chomp

COWARD - Runs away

"wakeup_target" - monsters will fire this target the first time it wakes up (only once)

"pain_target" - monsters will fire this target the first time it gets hurt (only once)

*/

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monster_rat_giant
/*QUAKED monster_rat_giant (1 .5 0) (-16 -16 0) (16 16 32) AMBUSH ASLEEP EATING 8 16 32 64 FIXED(na) WANDER(na) MELEE_LEAD STALK COWARD EXTRA1 EXTRA2 EXTRA3 EXTRA4

A giant rat witha second skin and a bit tougher

AMBUSH - Will not be woken up by other monsters or shots from player

ASLEEP - will not appear until triggered

EATING - Chomp chomp... chewie chomp  (wakeup_distance will default to 100)

COWARD - Runs away

"wakeup_target" - monsters will fire this target the first time it wakes up (only once)

"pain_target" - monsters will fire this target the first time it gets hurt (only once)

*/

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