light
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF

    Non-displayed light.
    Default light value is 300.
    Default style is 0.
    If targeted, will toggle between on and off.
    Default _cone value is 10 (used to set size of light for spotlights)
*/

******************
env_fire
/*QUAKED env_fire (1 .5 0) (0 -10 -24) (20 10 0)  INVULNERABLE ANIMATE EXPLODING  FIRE_OFF MOVEABLE LIGHT_ON
A fire about the size of a campfire. Triggerable.
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE -  N/A
EXPLODING - N/A
FIRE_OFF - fire will start off
MOVEABLE - fire will move if given a velocity
LIGHT_ON - fire will have light attached to it - if moveable, not required
-----------------------------------
scale - size of flame (default 1) (no bigger than 8)
*/

******************
light_walltorch
/*QUAKED light_walltorch (1 .5 0) (-16 -10 -12) (10 10 12)  INVULNERABLE ANIMATE EXPLODING STARTOFF
A torch that sticks out of a wall
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - Places a flame on it
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
-----------------------------------
*/

******************
light_floortorch
/*QUAKED light_floortorch (1 .5 0) (-14 -14 -17) (14 14 17)  INVULNERABLE ANIMATE EXPLODING STARTOFF
A stand for a torch that sits on the floor.
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - Places a flame on it
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
-----------------------------------
*/

******************
light_torch1
/*QUAKED light_torch1 (1 .5 0) (-4 -6 -5) (6 6 20)  INVULNERABLE  ANIMATE   EXPLODING  STARTOFF  NOHALO
Wall torch that uses a blue gem
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect
-----------------------------------
*/

******************
light_gem2
/*QUAKED light_gem2 (1 .5 0) (-1 -6 -8) (4 6 8)  INVULNERABLE  ANIMATE   EXPLODING  STARTOFF  NOHALO
A yellow gem in an octogonal frame
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect                            
-----------------------------------
style 
- 0 yellow light
- 1 green light

*/

******************
light_chandelier1
/*QUAKED light_chandelier1 (1 .5 0) (-36 -36 -43) (34 34 43)  INVULNERABLE ANIMATE EXPLODING STARTOFF
A big gold chandelier for the great hall
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
-----------------------------------
*/

******************
light_chandelier2
/*QUAKED light_chandelier2 (1 .5 0) (-18 -18 -40) (18 18 40)  INVULNERABLE ANIMATE EXPLODING  STARTOFF
A very heavy chandelier that doesn't have a skin yet.
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - The flame flickers
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
-----------------------------------
*/

******************
light_chandelier3
/*QUAKED light_chandelier3 (1 .5 0) (-34 -34 -80) (34 34 0)  INVULNERABLE ANIMATE EXPLODING STARTOFF
A  thin gold chandelier 
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
-----------------------------------
*/

******************
light_lantern1
/*QUAKED light_lantern1 (1 .5 0) (-28 -8 -22) (4 8 22)  INVULNERABLE ANIMATE EXPLODING STARTOFF  NOHALO
lantern on a wooden arm
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect
-----------------------------------
*/

******************
light_lantern2
/*QUAKED light_lantern2 (1 .5 0) (-6 -6 -24) (6 6 40)  INVULNERABLE ANIMATE EXPLODING STARTOFF  NOHALO
Lanern on a chain
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect
-----------------------------------
*/

******************
light_lantern3
/*QUAKED light_lantern3 (1 .5 0) (-6 -6 -12) (6 6 11)  INVULNERABLE ANIMATE EXPLODING STARTOFF  NOHALO
Ceiling lantern
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect
-----------------------------------
*/

******************
light_lantern4
/*QUAKED light_lantern4 (1 .5 0) (-18 -7 -7) (7 7 14)  INVULNERABLE ANIMATE EXPLODING STARTOFF  NOHALO
Wall lantern
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect
-----------------------------------
*/

******************
light_lantern5
/*QUAKED light_lantern5 (1 .5 0) (-7 -7 -7) (7 7 14)  INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO
Lantern to place on a table
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect
-----------------------------------
*/

******************
light_buglight
/*QUAKED light_buglight (1 .5 0) (-7 -7 -7) (7 7 25)  INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO
A light shaped like a bug
-------  FIELDS  ------------------
INVULNERABLE - N/A
ANIMATE - N/A
EXPLODING - N/A
STARTOFF - Light will start off if targeted (default is on)
NOHALO - turns off halo effect
-----------------------------------
*/

******************
env_sun1
/*QUAKED env_sun1 (1 .5 0) (-12 -12 0) (12 12 38) INVULNERABLE ANIMATE  EXPLODING  
Places two suns in the world and attaches a lens flare to them.
One sun is blue, the other is yellow
*/

******************
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