Trigger monsterjump

Trigger monsterjump

Classname: trigger_monsterjump
Purpose: Ambush
H2 Code: triggers.hc
When monster hits trigger, jumps in trigger's angle-direction. Seems to work for some monsters (spiders), but not others (archers). Obvious hypothesis is that it only works on monsters that jump in the game, such as the were-beasts. Haven't tested this, however. In original game, it's only used once, in eidolon.bsp, but appears a few more times in the Mission Pack.

Fields

angle Value is a number, horizontal direction monster jumps.
speed Value is a number, horizontal speed of jump. Default=200, seems to work, but not tested carefully.
height Value is a number, supposed upward speed, not tested by me.
wait -1 value occurs in eidolon.bsp, I'd guess it means once only.
target (PoP only) targetted entity fires when triggered.
targetname (PoP only) targetted by a trigger_activate, which activates it if the DEACTIVATED spawnflag is set..
spawnflags (PoP only, I think):
  • 1 - DEACTIVATED must be activated first (untested by me, but used in tibet9).

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