This is a list of all of the entities that appear in siege.bsp, with the fields that they show up taking, the ones that don't always appear being in parentheses. This may or may not correspond to what's in the documentation, and might or might not be useful for figuring out how to do things. |
Ring_Regeneration: 2 origin Ring_WaterBreathing: 10 origin (spawnflags) 2 ambient_lightfader: 1 level origin spawnflags style target ammo_arrows: 12 origin ammo_grenades: 9 origin (spawnflags) 3 art_climb: 2 origin art_cubeofforce: 1 origin spawnflags art_glyph: 7 origin (spawnflags) 4 art_invincibility: 8 origin art_sword_and_crown: 1 origin art_torch: 11 origin breakable_brush: 97 model (abslight) 5 (health) 50 (health ) 5 (netname) 2 (pain_target) 90 (spawnflags) 22 (target) 23 (targetname) 22 (thingtype) 96 func_button: 9 angle lip model target wait (abslight) 1 (flags) 5 (killtarget) 2 (soundtype) 7 (speed) 1 (targetname) 3 func_door: 32 angle model (abslight) 16 (dmg) 17 (health) 5 (level) 7 (lip) 16 (ondeath_target) 5 (puzzle_piece_1) 1 (siege_team) 1 (soundtype) 23 (spawnflags) 22 (speed) 13 (strength) 5 (target) 1 (targetname) 31 (thingtype) 5 (wait) 20 func_door_rotating: 3 abslight flags model origin soundtype spawnflags targetname (dmg) 1 (health) 1 (ondeath_target) 1 (pain_target) 1 (speed) 1 (strength) 1 (thingtype) 1 (wait) 2 func_illusionary: 3 abslight model spawnflags func_obstacle: 1 model func_wall: 2 abslight model info_player_attacker: 4 angle origin info_player_deathmatch: 12 angle origin info_player_defender: 4 origin info_player_start: 1 angle origin info_teleport_destination: 18 origin targetname (angle) 12 item_armor_breastplate: 1 origin light: 271 origin (light) 260 (style) 259 (targetname) 259 light_torch_castle: 81 origin (angle) 71 (light) 24 misc_ripples: 1 origin targetname monster_pirhana: 20 origin (netname) 1 monster_werepanther: 4 angle origin siege_team target obj_ballista: 4 angle dmg health origin speed targetname thingtype obj_barrel_exploding: 5 origin spawnflags obj_barrel_gfire: 1 origin spawnflags obj_catapult2: 3 angle health origin speed targetname obj_chair: 6 angle origin obj_hedge3: 10 abslight origin obj_lady_of_the_lake: 1 fail_chance origin targetname obj_skeleton_throne: 1 angle origin obj_skull: 2 angle origin obj_statue_king: 2 angle origin obj_statue_lion: 2 angle origin obj_tree2: 5 origin path_corner: 2 origin targetname (target) 1 player_sheep: 2 netname origin (angle) 1 puzzle_piece: 1 netname origin puzzle_id spawnflags trigger_activate: 3 model target targetname trigger_control: 7 model target trigger_counter: 4 model target targetname (count) 1 (netname) 2 (spawnflags) 1 trigger_deactivate: 1 model spawnflags target targetname trigger_hardfall: 4 model trigger_monsterjump: 1 angle model speed trigger_multiple: 21 model (angle) 3 (impulse) 16 (impulse ) 1 (netname) 4 (siege_team) 3 (target) 17 (targetname) 2 (wait) 6 trigger_relay: 8 origin target targetname (netname) 2 trigger_start_timer: 1 model targetname trigger_teleport: 4 model target (spawnflags) 3 worldspawn: 1 spawnflags wad