message |
Value is a number, indicating the message
player is to see when touching the plaque's brush. Quark users
can use #message with a string-value instead.
|
targetname |
Value is a name, targetted by a
trigger_activate entity. If the DEACTIVATED spawnflag is set,
plaque will be unreadable until activated.
|
spawnflags |
Value is the sum of the numbers for the properties desired:
- 1 - INVISIBLE: plaque's brush can't be seen.
- 2 - DEACTIVATED
- 4 - NOLINEOFSIGHT: (PoP only) message appears regardless of
diection player is facing.
- 8 - NOTSOLID: (PoP only) passable through. But no msg. is
displayed unless NOLINEOFSIGHT is also set.
See here for more on spawnflags.
|