origin |
Value is a triple of numbers; where it is, your mapeditor should
handle this visually, automatically.
|
targetname |
value is a name, doesn't matter what it is, but storm won't work
without it. REQUIRED.
|
light |
Value is a number, brightness of flash. If undefined, storm is completely
dark.
|
dmg |
Value is a number; how often lightning strikes ground, default=10.
|
wait |
Value is a number, frequency of flashes, default = 33, max = 100.
|
style |
Value is a number, >= 32. Lights & other thunderstorms with shared value
will flash in unison (sharing lower light-value, it appears). Lightning
strikes will however be independent.
|
lightvalue1 |
Value is a number, non-flash lightvalue, scale of 1 to 25, default = 11
(remember that 0 will be treated as the default). Only works if
light also has a value. Both the light and lightvalue1
light-levels are shown by all lights with the
same style-value (but the lights must not have an angle
field).
|
frags |
Value is a number, radious within lightning strikes, default = 1000.
|
spawnflags |
Value 1 causes there to be lightning if dmg is unspecified
(the code sets .dmg to 10).
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