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This entity checks if the entities targetting and sharing a netname with
it are all active, and fires if they all are. Here's a conjecture about
what netname does: when a trigger with a netame-value
fires, all entities with appropriate coding that share that value wake
up and look around, and see if they are supposed to do anything.
The idea being that a trigger_check or trigger_counter
doesn't have to stay awake all the time to see if the conditions
it's looking for obtain, but only has to wake up when somebody with the same
netname shouts.
This entity occurs in the original H2 maps egypt2/3/5/6 and romeric4,
where it is activated by pressure plates,
func_angletriggers, or
trigger_crosslevel_targets, and also in PoP
tibet3.
I've also got
it to work with never-return buttons.
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