angle |
Value is an angle (in degrees, default = 0 = west); door's first
move is 90 deg. clockwise w.r.t the angle, second in the
direction of the angle, unless the 1ST LEFT or 1ST DOWN spawnflags
are set.
|
wait |
Value is a number, amount of time before closing; 3 = default,
-1 = never return (OPEN_ONCE spawnflag also works for this).
|
soundtype |
Value is a number, indicating a sound type.
This is produced together with the `secret door clicks' at end of each
move.
|
dmg |
Value is a number, damage inflicted when door movement is actually
blocked, e.g. player is caught between door and a wall (different
from rotating doors, which inflict damage
when they merely move player). |
message |
Value is a number, indicting the message to
be displayed upon touching a
triggered or shot door that hasn't been opened yet
(QuArK users can instead use a string-valued #message-field). |
targetname |
Value is a name, the target-value of the door's remote
trigger. Targetted doors won't open from damage unless the
ALWAYS_SHOOT spawnflag is checked. |
t_width |
Value is a number, overrides default = width of door for first
(back) move. A value of 0 won't work (produces default), but .01 gives
no visible movement (but you still get the two secret clicks).
|
t_length |
Value is a number, overrides default = length of door for second
(sideways) move. A value of 0 won't work (produces default), but .01 gives
no visible movement (but you still get the two secret clicks).
|
target |
Value is a name, the targetname-value of some
entity that is triggered when the door opens.
|
spawnflags |
Value is a number, sum up the ones below for the properties you
want (hopefully your editor has a checkbox scheme or something to
do the arithmetic for you):
- 1 - OPEN_ONCE: doesn't shut.
- 2 - 1ST_LEFT: first move is 90 deg counterclockwise w.r.t angle.
- 4 - 1ST_DOWN: first move is down
- 8 - NO_SHOOT: doesn't seem to do anything.
- 16 - ALWAYS_SHOOT: opens upon damage even if targetted
- 32 - x = no function
- 64 - REMOVE_PP: in .hc code comments but doesn't seem to work..
- 128 - NO_PP: ditto.
|