Teleport destination

Teleport destination

Classname: info_teleport_destination
Purpose: Rapid transit.
H2 Code: triggers.hc
fields required: targetname, origin,
Destination for trigger_teleport entity.

Fields

targetname Value is a name; the target value of a trigger teleport.
origin Value is a triple of numbers, where the thing actually is. This field is probably handled automatically by your map editor..
angles Value is a triple of numbers indicating the direction player faces upon exist, and the direction tossed in unless the NOTHROW spawnflag is set. Hopefully your editor lets you set it visually. angle also seems to work if toss doesn't want a vertical component.
avelocity_y Appears with 2 teleport destinations in the DEMO3 map. Don't know what it does!
spawnflags:
  • 1 - NO_THROWER: user not tossed upon exit.

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