Classnames: | info_null |
Purpose: | positional target for spotlights, `etc.' |
H2 Code: | misc.hc |
Known function is as a target for spotlights.
target_null will also work, but from looking
at the code, I think info_null might remove itself from the map
and therefore yield better performance (if you're a guru and know better,
please sort me out). It sometimes appears in the Raven maps with an
angle-field, but this doesn't seem to do anything. In MP maps, it can take a spawnflag 1=DONT_REMOVE. |
targetname | Value is the target value for whatever is being aimed at the entity |
spawnflags | 1 = DONT_REMOVE: makes entity stick around after spawn_time (I don't actually know why this is useful, but it must be, or it wouldn't be there!) |