Classname: | monster_pentacles (PoP only) |
Purpose: | Ambush |
H2 Code: | pentacle.hc |
Will spawn on a wall that it's placed close to n a map (the hcode comments say to keep it at least 8 units away, however). It also occurs in the maps with angle fields, and targetting an info_nul entity, perhaps to help with positioning, tho I haven't gotten anything useful to happen this way. |
skin | Value is a number, coding appearance as follows:
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