1: | You need a bead of glass
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2: | You have made a Lens of Seeing!
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3: | This letter reads: "My Love, before the guillotine can separate us, I will break the stained glass and escape. Love Anton"
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4: | You see a crystal wall and...
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5: | An Arch of Crystal!
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6: | This fireplace is unusual
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7: | Your digging pays off!
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8: | The tailor's closet is locked
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9: | A magical barrier blocks your way
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10: | You need the Treasury Key
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11: | Only one of the Brotherhood of Hunger may approach the Altar
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12: | "And it is foretold that by seeking out sand, glass, and grindstone, one may cross the crystal barrier and join with the Master of Hunger. Your quest begins at the fireplace by the forge."
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13: | You have melted the sand!
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14: | You need sand to make glass
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15: | You need the Stable Key
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16: | You find a hidden book!
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17: | The butcher's diary tells how@he found the key to the treasury, but@buried it where the water runs upward
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18: | This letter reads: "My Love, before the guillotine I will break the stained glass and escape. If I fail, in my grave I will hold the key to the treasury for you. Love Anton"
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19: | The book reads "They took the castle@by storm, so many died, but I was able@to bury the key by the tree and the forge."
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20: | You hear a door across the room open
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21: | You need the bones of Loric
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22: | You have created a potion of@Mithril Transmutation!
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23: | You need the bone dust of Loric@to complete the spell and create the potion of Mithril Transmutation
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24: | You have found the Tomb of Loric
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25: | You need the Mill Key
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26: | The catapult looks to be the way over the wall. Step on the platform and swing to fire!
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27: | The door is barred
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28: | A large Mithril wall
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29: | You have transmuted the@Mithril wall to wood!
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30: | You need the castle key
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31: | You see a body encased in webs
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32: | You feel a strong magic radiating@from the grindstone
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33: | Resting place for the@Upper Crown of Egypt
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34: | Resting place for the@Lower Crown of Egypt
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35: | You have re-united the Crowns of Egypt!@Horus smiles upon you
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36: | The obelisk tells of the@God Horus creating an all@seeing Eye for RamessesII
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37: | And Horus smiled upon@RamsessesII with his Eye,@granting him endless travel
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38: | You need the Eye of Horus
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39: | Horus breaks the seal@and opens your path
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40: | This wall tells of Set searching@for his Scarab of Time
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41: | You need the Staff of Nefertum
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42: | Prophecy of Set: When RA rides his chariot highest in the heavens at the Palace of the Pharaoh shall the Staff of Nefertum be set free from this chamber of the Sun
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43: | Prophecy of Amun: Setting the wheel@of ages to alignment with each equinox@shall Upper and Lower Egypt unite
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44: | RamsessesII fortells of the wheel of ages@being aligned on both equinoxes at@the same, yet different times
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45: | You have rotated the wheel of ages@30 degrees. It now points to a jackal
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46: | The constellation of Atum
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47: | The constellation of Cancer
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48: | A constellation of a Hippopotamus
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49: | A constellation of a Ram
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50: | The constellation of Pisces
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51: | The constellation of Gemini
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52: | The constellation of Taurus
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53: | The constellation of Isis
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54: | The constellation of Aries
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55: | A constellation of a Lion
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56: | A constellation of a Baboon
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57: | The heiroglyphs read:@Hapy Canopic Jar
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58: | The heiroglyphs read:@Imsethy Canopic Jar
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59: | The heiroplyphs read:@Qebhsenuef Canopic Jar
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60: | The heiroglyphs read:@Duamutef Canopic Jar
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61: | You have found@the Burial Chamber of@the Dark Pharaoh
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62: | The boat is ready for the journey
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63: | You need the key of RA
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64: | The sundial reads: 9 o'clock
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65: | 10 o'clock
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66: | 11 o'clock
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67: | 12 o'clock
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68: | 1 o'clock
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69: | 2 o'clock
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70: | 3 o'clock
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71: | 4 o'clock
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72: | 5 o'clock
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73: | 6 o'clock
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74: | 7 o'clock
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75: | 8 o'clock
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76: | You need the key of Anubis
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77: | The Scepter is placed!
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78: | You need the Rough Cut Gem
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79: | The Gem is ready to be cut
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80: | On this wall, the scribes give calculations for the planet's shift over time in the Zodiac. These calculations instruct the advancement of the Wheel of Time in the current day two steps further than Gemini
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81: | The Dark Pharaoh's Journey@beyond has been staved@without his Royal Scepter
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82: | The heiroglyphs ask Anubis to@re-unite the Dark Pharaoh with@his Royal Scepter
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83: | Summer Solstice falls in the@constellation of the@Hippopotamus
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84: | Vernal Equinox lands in the@constellation of Gemini
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85: | You need some music@before you can play@the organ
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86: | The music is beautiful!
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87: | You find a secret door!
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88: | You need the Serpent's Eye Gem
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89: | You have restored the@Blessing
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90: | You see a font of@Holy Water before you
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91: | The Altar has been desecrated!
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92: | They have desecrated this@Holy Place. For that I will never@forgive them. Eidolon must be@behind this! Only his foulness could@penetrate this far into our@realm. He will pay!
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93: | You destroyed the old tower!
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94: | You have been given the power to destroy the Crystal Golem!
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95: | Welcome to the Temple of@Horus, God of the Sky and@Protector of the Pharaoh
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96: | You have found the Time Portal of Set
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97: | You have traveled back 1000@years to the Temple of Set
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98: | The Guardian Key is needed
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99: | You need the Key of the Pharaoh
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100: | You hear a door open above you
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101: | The Bones are crushing nicely. Go outside to gather the dust.
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102: | The Eye of the Serpent@holds the key
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103: | The Upper Crown of Egypt@once rested here
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104: | The Shrine of the Dark Pharaoh@waits for the return of His Scepter
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105: | Blackmarsh
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106: | Barbican
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107: | King's Court
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108: | Inner Courtyard
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109: | Stables
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110: | Temple of Horus
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111: | Ancient Temple of Nefertum
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112: | Temple of Nefertum
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113: | Palace of the Pharaoh
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114: | Pyramid of Anubis
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115: | Cathedral
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116: | Here lies Anton, he lost his head
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117: | You DARE defile the image of Anubis!
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118: | The portal is barred
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119: | Famine's Domain
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120: | Pestilence's Lair
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121: | Palace Entrance
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122: | You have activated the drawbridge
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123: | Before the Dark Ones stormed the castle, I sealed the old tower
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124: | Two Golden Lions are all that stand between you and the Dark Mage
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125: | The Forgotten Chapel
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126: | Invisible forces are at work here. If only you could see what lies beyond the wall in front of you.
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127: | You've killed Steve!!!!
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128: | The Crystal Golem seems to be immune to your attacks!
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129: | Temple of Light
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130: | The Shrine of Naos
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131: | The Mill
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132: | The Brotherhood of Hunger has a secret altar in the Shoppe next door. Must hide the key in the forgotten chapel@@-Martek, the tailor
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133: | I am leaving messages in case I fail to destroy Eidolon. I begin in Castle Blackmarsh where Famine waits. I've heard strange rumors of an invincible Crystal Golem that protects the entrance to Famine's Lair. Perhaps the King's mages know of a way to grant me the power to destroy it. I believe that the Brotherhood of Hunger may hold some clues, and knowing that I must acquire the Amulet of Hunger from the castle treasury. -Tyranith
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134: | Our defenses have fallen! The key to our magic is in the hands of the Evil. Death has captured the Four Elements and spread them throughout the realm. Defended by were-jaguars and scorpions, the Elements must be reclaimed to extend the Bridge of Stars. Only when the Elements have been returned will the Well of Souls be opened. I have heard legends hinting at the Test of the Elements, and I can only hope that I will be able to pass all four. -Tyranith
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135: | The fiends! Two of Thysis' greatest treasures have been stolen. For the sake of honor, both Crowns must be returned to their resting place! First, I must find the Four Canopic Jars and enter the Afterworld, a place I hoped to never see. I happened upon a gravely wounded scribe who told me to use the Staff of Nefertum to advance the Wheel of Ages. I have put this down as the delirium of a dying man, let us hope that this is the case. -Tyranith
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136: | Again, the foul creatures have stolen items of great power from the people of Thyrion. In order to return these items of import, I will first need to gain entrance to the reflecting pool. Unfortunately, I carry no items for donation. Let us hope that the temple priests have left enough behind to pay the tithe. -Tyranith
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137: | Curse Eidolon, for all that I have done has been for naught! Even now I hear the dreadful stomp of Eidolon's Golems spelling my doom. The Chaos Sphere, Eidolon's power source, has resurrected the Dark Generals who have already reclaimed what was taken from them. Alas, I have no warning of lies ahead for I can only see my death. As I ready my weapons for one final assault, I pray that my death was not in vain. Someone must destroy Eidolon. -Tyranith
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138: | You've found Tyranith's body!
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200: | This door is jammed shut
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201: | The circuit is not complete
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202: | My research shows gold to be the best conductor
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203: | Some sort of invisible wall impedes you.@Perhaps it can be destroyed...
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251: | Charity in all things
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252: | You need the Diamond Scepter
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253: | You need the Crown of Kings
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254: | Some sort of magical recharger...
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255: | It's missing the power supply
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256: | A reward awaits in the Temple of Mars
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257: | To the Gardens of Athena
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258: | Choose life above all others
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259: | To the Forum of Zeus
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260: | The guardians of Zeus hide from normal vision
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261: | To the Temple of Mars
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262: | Fortune awaits those who search
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263: | To the Baths of Demetrius
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264: | Alignment is the key
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265: | The Hall of Heroes
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266: | Only the charitable shall pass
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267: | This door opens elsewhere
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268: | Gardens of Athena
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269: | Let no weapon be drawn before the altar of Athena
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270: | Look above for divine providence
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271: | The door is barred from the other side
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272: | Donation is the key to charity
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273: | To the Hall of Heroes
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274: | Follow the ledge to hidden rewards
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275: | Forum of Zeus
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276: | Be penitent before the throne of Zeus
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277: | Choose your fate
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278: | Spells of illusions can deceive unknowing eyes
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279: | Search the pool for aid in the future
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280: | You chose poorly
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281: | You have already chosen
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282: | A vital piece is missing
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283: | Baths of Demetrius
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284: | Fire first, then steam, water, and air
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285: | Careful study prevails
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286: | The pattern is incorrect
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287: | The pattern is set
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288: | Something is not set right
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289: | Temple of Mars
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290: | Your perseverence is now rewarded
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291: | You need the Voidstone
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292: | You need the Sunstone
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293: | You need the Shadowstone
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294: | Coliseum of War
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295: | Palace of Columns
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296: | You have proven your worth
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297: | The High Priest Coatepec has taken the Element of Air with him to the other side
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298: | The Heart is the key to the Altar
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299: | Plaza of the Sun
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300: | Prove yourself in the Test of Fire
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301: | You have desecrated the Stream of Life!
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302: | The Four Elements are needed to finish@the Bridge of Stars. Only then@will the Well of Souls be opened
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303: | Those who desecrate the Stream of Life@shall be punished with death
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304: | You need the Crystal Skull
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305: | You need the Jade skull
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306: | You need the Ornamental Key
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307: | Square of the Stream
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308: | Prove yourself in the Test of Water
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309: | You need the Serpent's Heart
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310: | Tomb of the High Priest
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311: | Court of 1000 Warriors
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312: | Prove yourself in the Test of Earth
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313: | Your path is clear
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314: |
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315: | Those who dare to desecrate the@Tomb of Coatepec@shall join Him in death
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316: |
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317: | Bridge of Stars
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318: | There is no return from the Realm of Death
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319: |
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320: | Only those who pass the Ordeal@shall gain an audience with Eidolon
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321: | Eidolon controls the Chaos Sphere@and with it,@the power of life and death
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322: | The Soul Key awaits those@who brave the Ordeal and survive
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323: | You need the Soul Key to enter the realm of Eidolon
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324: | Eidolon's Ordeal
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325: | The Underhalls
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326: | The Cathedral
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327: | Tower of the Dark Mage
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328: | Eidolon's Lair
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329: | You need the Mage's Tome
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330: | The bars have opened on the second floor of the Mage's Tower
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331: | This door is corroded shut
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332: | Your quest is nearing an end@prepare to tremble before the@onslaught of War
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333: | You need the Element of Earth
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334: | You need the Element of Air
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335: | You need the Element of Water
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336: | You need the Element of Fire
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337: | You may now enter to the Realm of Death
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338: | Well of Souls
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339: | Reckless Abandon
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340: | Tom Foolery
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341: | Total Carnage
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342: | To the Palace of Columns
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343: | To the Plaza of the Sun
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344: | To the Square of the Stream
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345: | To the Tomb of the High Priest
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346: | To the Court of 1000 Warriors
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347: | To the Bridge of Stars
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348: | To Eidolon's Ordeal
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349: | To the Underhalls
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350: | To the Cathedral
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351: | To the Tower of the Dark Mage
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352: | Atrium of Immolation
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353: | Temple of Ra
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354: | To the Obelisk of the Moon
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355: | Obelisk of the Moon
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356: | To the Reflecting Pool
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357: | Reflecting Pool
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358: | The solitude of the pool is known to heal the pain of many
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359: | The King of the realm decreed emergency stores to be hidden throughout the city. Most have been blocked in.
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393: | With the destruction of Eidolon and his four Dark Generals, Thyrion is once again free from the darkness that had enshrouded it. As the news of Eidolon's defeat spreads like wildfire throughout the land, the cries of victory rise from millions of lips. Narrowly, we have avoided genocide.
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394: | Given time, our nations shall grow strong again and our people shall prosper. Once the last vestiges of Eidolon's foul machinations and troops are swept from Thyrion, the world shall return to normal. Even now, our most powerful magicians are weaving spells to forever entrap the root of the Serpent Rider's power, the remains of the Chaos Sphere. For if even mere shards of the Chaos Sphere still exist, so does deadly evil. Fortunately, its masters have all been destroyed. And so, the final chapter is written in the Chronicle of Deeds. It is with a light heart that I set down my quill and close the tome that lies before me.
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395: | For with the fall of Eidolon, there is nothing left to fear.
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396: | As the mystical energies released by the destruction of Famine swirl the air before you, a sense of urgency overwhelms you as the very fabric of space is torn asunder. Hurled instantly across vast distances, you find yourself in the land of Mazaera. While the nausea from the teleportation begins to fade, you ready your weapons and survey the landscape before you. Once teeming with life, now there is only a dark silence. As the oppressive heat threatens to suffocate, you begin the next leg of your journey. Regardless of the path you choose, Death awaits you.
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397: | As the screams of Death fade to silence, you are once again ripped through the ethereal plane. Sunlight shines down from the uncaring heavens and you recognize your surroundings as the land of Thysis. Once a cultural haven for learning and art, the land is now a barren, deserted place. Deep within his hidden stronghold lies Pestilence, master of curses and pain. It was his diseases and plagues that decimated the people of Thysis, allowing Eidolon to enter this realm with barely a fight. Perhaps now, with your newfound abilities and weapons, a cure has finally arrived.
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398: | As the killing blow falls, Pestilence is enveloped in a cloud of energy, forever removing the blight of his scabrous body from the face of Thyrion. Once again, there is a sickening twist and you find yourself in the land of Septimus, Thyrion's final defense against the coming of Eidolon. In a sick sort of irony, it seems fitting that the Dark General known as War would rule the most militaristic civilization in the world. Taking a few minutes of much needed rest, you reflect on what you have accomplished. You wonder to yourself, what sort of powerful being could bend the Dark Generals to his whim?
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399: | Once again you are victorious, and once again you are magically teleported to another realm. Still, something is not right, you have a feeling of deja vu. What sort of vile trickery is this? You have returned to the land of Blackmarsh, where you first began this heroic adventure. This entire time, while you hunted down and destroyed the Dark generals, you were within leagues of the darkest heart ever to stalk humanity. With a renewed vigor, you begin what might be the hardest test of your life. But the question remains, can Eidolon be defeated in his lair? There is only one way to find out, and knowing this you begin the last part of your adventure.
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400: | You found a secret area!
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401: | Free Action
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402: | Divine Intervention
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403: | Revivification
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404: | Holy Strength
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405: | Soul Stealing
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406: | Vampiric Drain
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407: | Hide In Shadows
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408: | Backstab
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409: | You've made it this far, but you are not done yet. Eidolon, the last of the Serpent Riders waits in the darkened castle before you. Surrounded by his legions of soulless abominations, only you can save Thyrion from its plight. All life rests in your hands.@----------@Nothing shall stop you from exacting your bloody vengeance. Nothing will stand in your way.@----------@At least, not after you buy the full version of Hexen 2!@----------@No sheep were harmed in the making of this demo.
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