target |
Value is a name; entity with matching targetnames is killed if it
touches the trigger; unless the ANY_PLAYER spawnflag is set, then it
kills touching players instead.
|
targetname |
Value is a name; can be used to activate
the trigger.
The code documentation also speaks of killing all targetted entities
when triggered, but this isn't done in the maps and I can't make it
work.
|
spawnflags: |
Add up the numbers for the properties you want, & set the sum as
the spawnflags value.
- 1 = NOTOUCH: doesn't kill on touch (or at all, as far as I can tell;
not used in the maps)
- 2 = ANY_PLAYER: kills a touching player, but not a targetted
monster or other item.
- 4 = GIB: gibs if possible
- 8 = INACTIVE: must be activated to work.
|