Title : Get Rich Quake Filename : grqcl_10.zip Version : 1.00 Date : October 31, 1997 Author : Mike "EvilTwin" Danylchuk Email : eviltwin@planetquake.com Homepage : http://www.planetquake.com/moddamage/ GET RICH QUAKE You're only in it for the money. INTRODUCTION: Get Rich Quake is a Quake deathmatch scenario that adds greed to the violence we all love. The objective: get more money than your opponents. Pick it up around the level, or just kill people and take it from them! Don’t want to lose all your money when you get fragged? Then find a good hiding place and stash it in your cashbox. Play in teams, and your teammates can guard your stash while you go out in search of more cash. ______________________________________________________________________________ MONEY: Money appears where ammunition and health boxes are usually located. When you pick up ammunition or a health box, a coin will soon appear in it’s place. Soon after you pick up a coin, the standard ammunition or health box will reappear. You do not get credit for killing your opponents as you do in standard deathmatch. Instead, your score is based solely on how much money you have. If you are killed, you will drop your money in coins of various denominations. Unlike backpacks, coins disappear soon after they are dropped. The more valuable the coin, the sooner is disappears. ______________________________________________________________________________ YOUR CASHBOX: Your cashbox is your friend. It can hold some or all of your money in safe keeping while you try to take out that annoying quad-damage-rocket- launching jerk. Alternatively, you could leave it empty and use it to lure your opponents into a trap. Each player can have only one cashbox. To drop your cashbox, press the cashbox key. (See the COMMAND SUMMARY section below.) Once you’ve dropped your cashbox, you can press the cashbox key again to deposit half of your money in the cashbox. To put the rest of your money in the box, press the cashbox key a third time. Once you step away from your cashbox, you will automatically pick it up the next time you touch it. While you’re away from your cashbox, you can press the cashbox key to see how much money your cashbox contains. If another player finds your cashbox, he or she will get all the money you left in it. If your cashbox is stolen, you can drop another. Your uniform colors appear on the sides of your cashbox for easy identification. (DOS/Winquake only - see the GLQUAKE NOTES and QUAKEWORLD NOTES sections below.) CASHBOX KEY RESULT -------------------------------------------------- First press: Drop empty cashbox Second press: Deposit half of your money Third press: Deposit all of your money (Step away) Additional presses: Check contents ______________________________________________________________________________ THE GRAPPLING HOOK: Get Rich Quake features the "Morning Star" grappling hook weapon created by Michael Anzulovic (amichael@asu.alasu.edu) and later modified by Dave "Zoid" Kirsch (zoid@idsoftware.com) for use in Threewave's Capture the Flag modification. The version included in Get Rich Quake was further modified to reduce "bouncing" when players are attached to walls and ceilings, and to prevent chain links from obscuring the user's view. The grappling hook can be selected in three ways: 1) Select the axe twice, or 2) Cycle through your weapons, or 3) Use the console command "hook" (You can bind "hook" to a key for easy access. See the COMMAND SUMMARY section below.) ______________________________________________________________________________ THE SCREEN: The status of your cashbox is shown by the key indicators in your inventory. If your cashbox is somewhere on the level, and it contains up to half of your money, you will have a silver key. If it contains the majority of your money, you will have a gold key. If you are carrying your cashbox with you, you will not have either key. STATUS DISPLAY ---------------------------------------------------------- Ready to drop: No keys Cashbox holds up to half of your cash: Silver key Cashbox holds more than half of your cash: Gold key ______________________________________________________________________________ TEAMPLAY: When you join a teamplay game, you will be prompted to join one of two teams. The team selection process was made to emulate that of Threewave's Capture the Flag, so CTF players should feel right at home. In teamplay mode, a team’s score is the total amount of money held by its members. If there is a fraglimit set, then the game will end when a team’s score reaches that limit. During play, the team scores are available through the "grq_scores" command. (See the COMMAND SUMMARY section below.) Get Rich Quake also supports a special teamplay mode in which each team can have only one cashbox. Once one player drops a cashbox, no one else on the same team can drop a cashbox until the first one is picked up. Any player on the team can pick up the cashbox and put it down again to add his or her money to the team’s stash. The money in the box will "belong" to the player who most recently dropped it, so individual scores are not meaningful. The "SERVER SETTINGS" section below shows how to activate this mode. ______________________________________________________________________________ OPTIONAL RULES: Anti-gravity Cashboxes: When playing with anti-gravity cashboxes, you can attach your cashbox to walls and ceilings. Simply use the grappling hook to draw yourself up to a good spot, then place your cashbox as you normally would. This option is very helpful on levels that don't have many good hiding places. Disable Quad / Pentagram: In this mode, the Quad-damage and Pentagram-of-protection powerups are unavailable. A $5 coin will appear in place of the Quad-damage. A $10 coin will appear in place of the Pentagram of protection. Disable Grappling Hook: This option prevents players from using the grappling hook. Heavy Money: In heavy-money mode, carrying money slows players down. Deathmatch 3: Deathmatch 3 is a deathmatch mode in which weapons are always available. (When you grab a weapon, it doesn’t disappear, but you can only get it once.) See the "SERVER SETTINGS" section for information on activating these rules. ______________________________________________________________________________ COMMAND SUMMARY: DESCRIPTION CONSOLE COMMAND DEFAULT KEY ----------------------------------------------------------- Cashbox: cashbox [9] (drop, fill halfway, fill, status) Grappling hook hook [1] twice Show team scores: grq_scores [0] (teamplay mode only) ----------------------------------------------------------- If you don't like the default keys, you can bind these commands to other keys on the keyboard for easy access. To do this, bring down the quake console by pressing the ~ key, and type bind x cashbox bind f hook bind n grq_scores (Of course, you don’t have to use the x, f, and n keys - choose keys that are convenient for you.) Then hit ~ again to exit the console. Now you can execute any special command with a single convenient keypress. ______________________________________________________________________________ SERVER SETTINGS: To start a server with special rules, first add together the values of the rules you want: RULE VALUE ------------------------------------- Disable Quad & Pentagram: 16 Anti-gravity cashboxes: 8 Disable grappling hook: 4 Team box mode: 2 Heavy Money mode: 1 and add the result "x" to the command line as +temp1 x or +serverinfo temp1 x for quakeworld For example, if you wanted to disable quad-damage and the pentagram of protection (16), and you wanted anti-gravity cashboxes (8), your command line would look something like: quake -game grq -dedicated +teamplay 2 +temp1 24 +map dm2 or qwsv +gamedir grq +teamplay 2 +serverinfo temp1 24 +map dm2 for quakeworld If you want to play with deathmatch 3 rules, then add +deathmatch 3 to the command line. ______________________________________________________________________________ GLQUAKE NOTES: So, you're one of the lucky Quake players with 3D graphics hardware capable of running glquake. Here are a few things to keep in mind when playing Get Rich Quake with glquake: In glquake, the colors on a cashbox will NOT match the uniform colors of its owner. This is due to a limitation of glquake. Also notice that all dead bodies have the same uniform. When looking for cashboxes, it is useful to fire rockets into dark areas to light them up. By default, rockets in glquake are surrounded by orange spheres of light. If you prefer the lighting effects of standard quake, you can restore them. To do so, bring down the console by pressing the ~ key, and type gl_flashblend 0 Then hit ~ again to exit the console, and fire away. ______________________________________________________________________________ QUAKEWORLD NOTES: In quakeworld, cashboxes are NOT marked with the uniform colors of their owners. In teamplay games, however, cashboxes will be identified as either red or blue. ______________________________________________________________________________ COPYRIGHT & DISTRIBUTION: The QuakeC source code (from Quake version 1.06 and QuakeWorld 2.0) is Copyright 1996, id Software. All modifications and additions made to the QuakeC source code to produce "Get Rich Quake," with the exceptions of the "Morning Star" source code and the "Deathmatch 3" rules, are Copyright 1997, Michael S. Danylchuk. Get Rich Quake ("GRQ") may NOT be used for profit without the WRITTEN permission of the author, Michael S. Danylchuk. "For profit" use of GRQ includes (but is not limited to): - Distribution of GRQ on CD-ROM or other media - Use of GRQ on commercial Quake servers GRQ may be distributed electronically provided that: - There is no charge for the distribution - This text file is included in its original form, together with all other GRQ files. Blah, blah, blah. GRQ is provided "as-is". If you use it, you do so entirely at your own risk. Authors may use the GRQ source code to produce derivative works, subject to the above restrictions. ______________________________________________________________________________ VERSION INFORMATION: Get Rich Quake Version 1.0 - October, 1997 by Mike Danylchuk (EvilTwin) eviltwin@planetquake.com Morning Star grappling hook by Michael Anzulovic (amichael@asu.alasu.edu) modified by Dave "Zoid" Kirsch (zoid@idsoftware.com)