YAME

instructions manual
by:
Daniel Aldman

Table of contents:
  1. What is YAME?
  2. The legal stuff - you have to read this...
  3. What do you need to use YAME?
  4. How do you use YAME?
    1. Starting up
    2. Loading and saving
    3. The general bits
      1. The "Map settings" menu
        1. SpecialFlags
        2. Basic
        3. Lighting
        4. Houses
      2. The right mouse button

Chapter 1:

What is YAME?

YAME is a map editor for Command & Conquer 2: Tiberian Sun (hereafter abbreviated as TS).

Chapter 2:

The legal stuff

License agreement:

This license agreement accompanies YAME, and related materials ("Software"). The term "Software" also includes any upgrades, modified versions or updates of the said product. Please read this agreement carefully, for You (the end user) are, by using the software, bound by it's contents.

You are hereby granted a nonexclusive license to use the software, provided that You agree to the following:

  1. Use of software
  2. Copyright:

  3. The software is the property of the author. The software is protected under swedish and International copyright laws and treaties. You may use the software as stated in the previous section, but this agreement does not grant you any rights to the software except as stated in this agreement.
  4. Created files:

  5. The files created by the software as a product of Your work is Your property, and may be exploited as You wish.
  6. Disclaimer:

  7. The software is provided "As is", without any warranty, expressed or implied. Although the author is doing his best to see to it that no damage can come from the use of this software, the responsibility of making sure that no damage comes to any software, hardware, Yourself or other things are solely Yours. Therefore, under no circumstances shall the author be liable for any direct, indirect, special, incidental, accidental, consequential or other damages resulting from the use, misuse, or inability to use the software, even if the author has been notified of possible such damage.
  8. Updates:

  9. The author reserves the right to at any time change the software or any related files, including this one, without prior notice. For the latest version of the software, go to the author's home page.
Send your shareware fees to:

Daniel Aldman
Djäknegatan 14
754 25 Uppsala
SWEDEN


Chapter 3:

What do you need to use YAME?

First of all, you need to own a copy of TS. If you don't, using YAME is pretty much pointless. Although you can use YAME without TS, you cannot use your creations.

Now, if you have a copy of TS and are able to run it, you can probably run YAME. I use Windows 95, but it should be possible to use with Windows 98, Windows NT, Windows 2000, etc.


Chapter 4:

How do you use YAME?

1. Starting up

First off, you need to start YAME. In Windows, just doubleclick YAME's icon.

2. Loading and saving

You need to load a file in order to use YAME. You first need to create a map with TS's random map generator or maybe by extracting a mission map from TS's mix files. When you've done this, use the "Open" command from the "File" menu in YAME's main window. You will then be presented with a standard file dialog, in wich you can select which file to open.

When you find that you want to see the result of your work, you chose "Save" or "Save as" from the "File" menu in YAME's main window. You will then be presented with a standard file dialog, in wich you can select wich file to save to. If you choose "Save", you may not get this file dialog.

3. The general bits

There are two main things that allow you to edit the map in YAME, the "Map settings" menu and the right mouse button.

3.1 The "Map settings" menu

In the "Map settings" menu, there are 4 things to choose from:
  1. SpecialFlags
  2. Basic
  3. Lighting
  4. Houses
All of these edit sections of the map file which are named just the same way. When you select one of these, a window appears allowing you to edit the things I've described below.

3.1.1 SpecialFlags

In the SpecialFlags section you'll find the following:

3.1.2 Basic

In the basic section you'll find the following:

3.1.3 Lighting

This section has been deactivated in this release of YAME, due to a serious malfunction.

3.1.4 Houses

Houses are the different sides of play. For YAME to write them down in the map file, you need to atleast fill out the name of the house. You will be able to edit the follwowing in YAME: Remember to make houses allies with themselves, or the units might start shooting at oneanother.

3.2 The right mouse button

It's with the right mouse button most of the work in YAME is done. When you click the right mouse button in YAME's main window, a menu appears with the following commands:
  1. New
    1. Building
    2. Unit
    3. Infantry
    4. Aircraft
  2. Properties
  3. Delete
  4. Map settings

3.2.1 New object

There are 4 kinds of objects in TS. You can create new objects anywhere that no object previously exists. When you create an object, it's placed where the mouse was pointing when you clicked the right mouse button, and the properties dialog for the specified object appears.
3.2.1.1 Buildings
Buildings are things like power plants, hands of Nod, etc. - stationary items. YAME can place buildings, but TS won't accept them. This is a known problem, and I'm working hard on a solution. Anyone who thinks they have a solution for this is welcome to drop me a line explaining how.
3.2.1.2 Units
Units are things like Nod buggies, titans, etc. - vehicles.
3.2.1.3 Infantry
Infantry are things like engineers, minigunners, etc. - (human) beings.
3.2.1.4 Aircraft
Aircraft are things like orcas, banshees, etc. - things that fly.

3.2.2 Properties

Selecting properties when pointing at an object makes the properties dialog for that object kind appear.

3.2.3 Delete

Selecting delete when pointing at an object makes the object go away, be destroyed, etc. - get it?

3.2.4 Map settings

Selecting map settings brings up the map settings menu, as explained in 3.1.


This file is © 1999 Daniel Aldman.