// Miscellaneous options // MP5 options // default firemode-1 // 0 = firemode 1: single fire // 1 = firemode 2: semi-auto // 2 = firemode 3: full-auto "mp5_default_mode" "1" // bullet drift ratings (0 up to 10, 0 = most accurate, 10 = least accurate) "mp5_cone" "6" // full-auto "mp5semi_cone" "3" // semi-auto "mp5single_cone" "0" // single fire // cloaking options "cloak_rating" "30.000000" // visibility when cloaked (lower=less visible, higher=more visible) "rate_cloakdrain" "1.000000" // number of seconds for each point of HEV battery reduced // hud punching effects "crowbar_punch" "50.000000" // punch rating when hit by crowbar (setting this at a high (ex. 50) value gives the dizzines effect) "weapon_punch" "10.000000" // punch rating when hit by other weapons "limp_punch" "5.000000" // punch rating when limping // other options "mp_flashlight" "1" // enable flashlight "lightamp_enable" "1" // enable light amplification "clustergrenade_enable" "1" // enable cluster grenades "longjump_noise" "1" // make servo noise when long jumping "silencer_volume" "20.000000" // Glock silenced shot volume "snark_health" "10.000000" // Snark health (how much damage it can take before dying with a pop) "gauss_max_charge" "15.000000" // uranium consumed on maximum charge "jump_height" "45.000000" // Jumping height "satchel_takedamage" "1" // Shootable satchels