MI6HQ ======================================================================================================== Title : MI6HQ Filename : MI6HQ.bsp Author : Lawrence Stevens Date : Tuesday 14th December 1999 Website : http://www.soton.ac.uk/~ljs298 E-Mail : ljstevens@yahoo.com Previous maps : Stack : To be released exclusively in the up-coming Goldeneye Mod for Half Life Build time : I have been working on this map since MARCH 1999 - Absolutely ages. It has been through many changes, and I finally decided to stick with the small level design, otherwise I would never have got the level finished! Compile Time : Surprisingly short - only about 3 Minutes!!! ======================================================================================================== Description : I initially got my inspiration for this level from the upcoming N64 game - Perfect Dark. The level used to infact be called PDark. Things however have moved on, after many inspirational level designing ideas. And I have now decided to call the level MI6 Headquarters, or MI6HQ for short. This is because I feel the level looks Hi-Tech and futuristic, a bit like you could imagine MI6HQ to be :) With this level, I have tried to put in a lot of detail, while still acheiving a high frame rate. I wanted to do this because I am so bored of plain/bland multiplayer maps, which do not look like they have ever been inhabited. The level is basically a loop/circle, with a couple of obstacles/walls breaking up the linearity. It is therefore quite a fast/manic map! There is, however, a ducting system that can be crawled into, which is quite fun, as players can lob grenades down from up here - ALL the vent holes are breakable. One problem though - I hvae only ever managed to get the Jumbot into the ducting once, and even at that it got very confused - maybe it just isn't intelligent enough yet to use this ducting cleverly There are a couple of hidden switches around the level, the first, which is in the main arena with the balcony, needs to be shot at. This then triggers the door with the World Map on it to open up revealing a GAUSS gun. The second switch, is activated by pressing the "USE" key on the first laptop computer on the left (if you are entering the room from the Main Arena) This opens up the glass tube, allowing you to access the GLUON gun. Like in the N64 game GOLDENEYE, I have made the glass re-appear after a short, time, once it has been broken. A few of the laptop computers also explode if you shoot them. These also re-appear after a short time Special Thanks to : Valve for a great game, and id software for a pretty good game engine. Chris and the JUMBOT Version 0.97 for helping to playtest. ======================================================================================================= Play Information Game : Half-Life Level Name : MI6HQ.bsp Files : MI6HQ.bsp, MI6HQ.jrf Number of Players : 2-6 (Because the map is small, it creates a fun, fast moving game!) Single Player : No Deathmatch : Yes Cooperative : No Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None Platform(s) used : AMD K6-2 300, 64MB mem, Matrox G200 - This card is rubbish at running Quake engine games, so this level should run as smoothly as a babies bottom with something like a Voodoo 3, or TNT (2) ======================================================================================================== Construction Base : New level from scratch Editor used : Worldcraft v2.1, with the latest version of the included compile tools Known Bugs : None that I know of, however, if you do find a bug, e-mail me at ljstevens@yahoo.com and I will fix it, and then post up the newly recompiled map ======================================================================================================== Installation To play this level, extract the file "MI6HQ.bsp" into ?:\half-life\valve\maps directory I have also included a WAYPOINT file, for use with the Jumbot version 0.97, If you wish to use the map with the Jumbot, extract the "MI6HQ.bsp" file to the maps directory in the jumbot folder ?:\half-life\jumbot\maps and then install the "MI6HQ.jrf" (Waypoint file for the Jumbot) into ?:\half-life\jumbot\wpfiles ======================================================================================================== Copyright and Permissions If you enjoy playing this level, please send me an e-mail ljstevens@yahoo.com This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name "MI6HQ.BSP" and is supplied in a zip file called MI6HQ.ZIP that also contains this text document and the "MI6HQ.jrf" and nothing else. If the level is to be included on a CD-ROM or other profit- making medium, including but not limited to "Public Domain" collections or archives, the publisher / manufacturer must send me a copy of the product. I reserve the right to refuse permission for this level to be distributed via any CD-ROM or other profit-making medium. (c) Copyright 1999 Lawrence Stevens ljstevens@yahoo.com http://www.soton.ac.uk/~ljs298