=================================================================== The DeathCannon, version 1.0 Copyright (c) 1998 by Zarniwoop (Jess Crable) =================================================================== Quick Instructions: Place the file "DCannon.u" in your unreal/system directory. Summon the weapon by typing "summon DCannon.DeathCannon" in the console during a game. =================================================================== This is version 1.0, there will be future versions. The DeathCannon is a very different kind of weapon. First, the model. The model was intended to be used for a much larger cannon. It's been scaled down for this gun. I realize it's not the best model for a player weapon, but it's better than reusing a current weapon model. If anyone ambitious wants to make a model for this gun, let me know- it has to have animations though! Thanks! Tapping or holding the fire button utilizes the gun's "jetpack" feature, lifting you into the air. Controlling yourself may take some getting used to- the more momentum you have the more difficult it is to switch directions (naturally). The "jetpack" has plenty of fuel. The amount is tracked at the top of your screen; it automatically recharges while you aren't firing. For now there's plenty of fuel- this may be limited in future versions. The alternate-fire mode is intended to be taken advantage of from higher altitudes, but you can use it anywhere or anytime. Just be careful. A bomb will be launched from the gun; anyone in the detonation radius will be thrown *severly* fast depending on how close they are to the blast center. Simultaneously, balls of fire will erupt from the center and head to any visible targets. These fireballs will cause very significant damage, and they usually hit the target before they have even landed. Bots will use this weapon, and they'll use the jetpack. More testing will result in them making better use of it. This is a very powerful weapon, and you can even throw yourself and others "outside" of the map you're in, or get stuck in places that you weren't intended to be able to reach. If you use it reasonably intelligently, though, you should be fine. The DeathCannon uses regular FlakCannon ammo for now. If you run out of bombs, your weapon won't switch automatically since you'll still be able to use the "jetpack" mode. If you switch weapons when your bomb count is at 0, hit the "3" key to bring back the DeathCannon. Please report any bugs, problems or suggestions via e-mail to Zarniwoop@planetunreal.com Hit during a game, and type: "summon DCannon.DeathCannon" to get ahold of one! ------------------------------------------------------------------- Files: DCannon.u -> Put this in your Unreal/system directory. =================================================================== Go to www.planetunreal.com/oddities for more small, unique Unreal modifications! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Legal: The DeathCannon modification and modified classes contained within are Copyright (c) 1998, Jess Crable (Zarniwoop). You can use the DeathCannon modification in your own levels or modifications, and don't need permission from the author. You MUST give credit to the author, though, if you do use this modification. Also, do not modify this modification without permission from the author first. Finally, do not include this modification on any CD-ROM without the author's permission. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ..Zarniwoop http://www.planetunreal.com/oddities zarniwoop@planetunreal.com