Quake done 100% Quicker ----------------------- (0) Index (1) Introduction (1.1) What's Quake done 100% Quicker? (2) The Movie (2.1) Installation (2.2) Running the movie (2.3) Solving playback problems (3) More details about the demo (3.1) Timing (3.2) How the run was recorded (4) Statistics (5) Credits and contact info (5.1) Credits (5.2) Utilities used (5.3) Contact info ---------------------------------------------------------------------------- (1) Introduction (1.1) What's Quake done 100% Quicker? Quake done 100% Quicker is a run through of Quake on Nightmare skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of Quake. We do not expect every demo to be completely optimised, some maps may still have some room for improvements - the only certainty in speed-running is that you can always do it faster somehow. (-: If you think you can beat any of the demos in Qd100Qr, go ahead and try, and send us your demo if you succeed. Make sure you use QdQStats to start with the same stats we started with, and also check out our improvements page to see if any maps have been run faster after this release. (2) The movie (2.1) Installation First you need to find your main Quake directory. This probably has the name "Quake" and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term "folder" than directory.) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it "qd100qr". In DOS, you can do this by changing to your main Quake directory and then typing "md qd100qr" at the prompt. The qd100qr.zip file should contain 2 files which should be unzipped into the qd100qr directory. These 2 files are: pak0.pak - contains all the data for the demo qd100qr.txt - this text file you are reading (2.2) Running the movie Now to run the movie, start Quake with the command-line option "-game qd100qr". In DOS, you should change to the main Quake directory and then type "quake -game qd100qr" (or "winquake", or "glquake" if appropriate.) On a Mac, you should press the option key whilst starting Quake in order to be able to enter command-line options. The movie is played from a menu interface, so that you can choose to play the whole movie, or individual episodes, or individual levels. You can also read a short FAQ in the menu. Using the menu should be mostly self-explanatory! There are just a few additional things you should know about using it. Whilst playing a demo, you can press F10 to stop and return to the menu. If you are playing a sequence of levels, such as the full run or an episode, then you can press F9 to advance to the next level. F12 quits the game immediately, and with F7 and F8 you can toggle the viewsize during playback. That's all. :-) Is there anything else you need to know? Well, that of course is the question of the millenium... (2.3) Solving playback problems Some versions of Quake have some problems playing back very long demos, or demos that include film shot on every level. We have used every trick and hack we know to try to solve these problems, but it is possible some will have slipped through for your Quake version. You may, for example, experience a "cache_alloc" error. If you do, please tell us, since we are still learning how to prevent these problems. But in any case, any errors shouldn't ruin your enjoyment of the movie. You can use the menu interface to play it one episode at a time, or to play any individual level. (3) More details about the demo (3.1) Timing Just a quick explanation of why we say we completed Quake in 59:31. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level. (3.2) How the run was recorded We recorded each demo separately, on skill 3 (Nightmare), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. We recorded Quake as one big run because Quake was made to be played each episode in a row, and not as separate levels. There are no weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting. (4) Statistics "Saved" times are compared to the predecessor "Quake done 100% Quick" run in 72:45 . ---------------------------------------------------- Level Map Running Time Saved ---------------------------------------------------- Introduction START The Slipgate Complex E1M1 Patrick 1:13 0:05 Castle Of The Damned E1M2 Optic 1:12 0:12 The Necropolis E1M3 Kare 2:02 0:23 The Grisly Grotto E1M4 Optic 2:05 0:33 Ziggurat Vertigo E1M8 Marlo 1:12 0:29 Gloom Keep E1M5 Optic 1:32 0:26 The Door To Chthon E1M6 Peter 0:56 0:27 The House Of Chthon E1M7 Marlo 0:22 0:03 ---------------------------------------------------- Episode 1 - Dimension Of The Doomed 10:34 2:38 ---------------------------------------------------- Introduction START The Installation E2M1 Optic 1:31 0:19 The Ogre Citadel E2M2 Optic 1:24 0:25 The Crypt Of Decay E2M3 Optic 2:19 0:41 The Underearth E2M7 Optic 2:13 0:39 The Ebon Fortress E2M4 Optic 2:22 0:35 The Wizard's Manse E2M5 Optic 2:19 0:21 The Dismal Oubliette E2M6 Optic 3:35 0:32 ---------------------------------------------------- Episode 2 - The Realm Of Black Magic 15:43 3:32 ---------------------------------------------------- Introduction START Termination Central E3M1 Marlo 1:43 0:15 The Vaults Of Zin E3M2 Optic 1:29 0:37 The Tomb Of Terror E3M3 Marlo 1:42 0:14 Satan's Dark Delight E3M4 Marlo 1:35 0:31 The Haunted Halls E3M7 Marlo 1:02 0:15 The Wind Tunnels E3M5 Marlo 1:52 0:20 The Chambers Of Torment E3M6 Marlo 2:08 0:29 ---------------------------------------------------- Episode 3 - The Netherworld 11:31 2:41 ---------------------------------------------------- Introduction START The Sewage System E4M1 Peter 1:09 0:09 The Tower Of Despair E4M2 Peter 1:42 0:36 The Elder God Shrine E4M3 Optic 4:08 0:04 The Palace Of Hate E4M4 Optic 3:06 1:17 Hell's Atrium E4M5 Optic 2:21 0:31 The Nameless City E4M8 Optic 2:43 0:59 The Pain Maze E4M6 Marlo 2:26 0:33 Azure Agony E4M7 Carl 2:09 0:10 ---------------------------------------------------- Episode 4 - The Elder World 19:44 4:19 ---------------------------------------------------- Introduction START Shub-Niggurath's Pit END Chris 1:59 0:04 ---------------------------------------------------- Quake done 100% Quicker 59:31 13:14 ---------------------------------------------------- (5) Credits and contact info (5.1) Credits Runners: Carl Lloyd-Parker Chris Longden Justin "Optic" Fleck Marlo Galinski Patrick O'Shaughnessy Peter Horvath Programmers: Anthony Bailey Ingmar Poerner Nolan Pflug Stefan Schwoon Project Co-ordinator: Justin "Optic" Fleck (5.2) Utilities used The utilities we used included: LMPC by Uwe Girlich for decompiling and recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. His other utility DemCut came in handy too. DemTool by Stefan Schwoon to do 90% of the editing needed to make such a run. Some in-house utilities; QdQstats and DemoRelise (unreleased) to make demos that fit into a continuous run. (5.3) Contact info For QdQ news and future projects check our page at For questions and comments (even if you just want to say you liked the demo), email . For general comments to QdQ, email To contact individual members of the team: Anthony Bailey Chris Longden Carl Lloyd-Parker Justin "Optic" Fleck Peter Horvath Ingmar Poerner Kåre Slettnes Marlo Galinski Nolan Pflug Patrick O'Shaughnessy Stefan Schwoon Enjoy Quake done 100% Quicker!