Quake done Quick lite -- The Rabbit Run --------------------------------------- (0) Index (1) Introduction (1.1) What's Quake done Quick lite - The Rabbit Run? (2) The Add-On Pak (2.1) Installing the Rabbit Run (3) Statistics (4) Credits and contact info (4.1) Credits (4.2) Utilities used (4.3) Contact info ---------------------------------------------------------------------------- (1) Introduction (1.1) What's Quake done Quick lite - The Rabbit Run? The Rabbit Run is an extension to Quake done Quick lite, which was released back in January 1998, and included runs contributed by 8 different people from the QdQ team. At the time, the run was thought to be close to optimal. Speed-Running Law #1: Never think a run is anywhere near optimal. It can always be done faster than you expect it is possible, even when you take into account Speed-Running Law #1. The technique of bunny-hopping to increase velocity in Quake1 has been known about for about a year; QdQ first published a PlanetQuake article about it (and it's companion technique of zigzagging) on 98/10/11. For an explanation of the technique and other bugs and tricks, you should refer to that article and it's sequel at . However, it has only been over the past few months that the technique has begun to be properly exploited. Out of the 27 levels that make up this new complete run,21 of them were recorded by Ilkka Kurkela, who never seems to cease to amaze with his ability to bunny-hop his way through a level, faster than anyone else. As well as increasing the speed at which the levels could be run, the extra boost from bunny-hopping also made a few new tricks possible; for example, on E3M1 and E4M2. All this means that we were able to save a minute and 12 seconds on the original Quake done Quick lite run, and thus thought it would be a great idea to release this as an extension of QdQLite so people would be able to see exactly where the techniques and tricks saved all the time. The idea for this new "Rabbit Run" came from Ilkka, and without his amazing skills, and the contributions of several others, it wouldn't have been possible. Ilkka previously released episode runs of ep3 and ep4 as reported on the QdQ Improvements page , but three of the runs in those demos have been improved yet further, and are included here. Those episode releases provided the basis to make the complete run and see just how much time could be saved over QdQLite. This is a first-person only release. If you want to enjoy a proper Rabbit movie, then you should hold out a while; we intend to refilm in due course. Be warned that this movie version may well reach new heights of QdQ silliness. (c: (2) The Add-On Pak (2.1) Installing the Rabbit Run The Rabbit Run is designed as an extension to the existing full QdQlite release. In order to watch it as intended you will need to have the full version of QdQlite on your hard disk already, i.e. both the PAK0.PAK and the PAK1.PAK which make up the movie and first-person views of QdQlite respectively. To use the new add-on PAK2.PAK from this download, simply place it alongside the other PAKs in your QdQlite sub-directory and start the release as normal. You can find the QdQlite and QdQliteU downloads on the QdQlite download page at QdQ's home on PlanetQuake. Check out . If you have some of QdQlite already, but not have the full version, then with luck this add-on can still be made to work with what you already have. Although everything _ought_ to work OK, we don't guarantee it, and won't be formally supporting using the add-on in this way, so you're on your own! (c: But in particular you should note that the new PAK2.PAK will not be detected by Quake if a PAK0.PAK and a PAK1.PAK are not in the sub-directory already. Therefore if you have only the PAK0.PAK from the unextended QdQlite movie, you will want to rename the Rabbit Run PAK2.PAK to PAK1.PAK to use it. Please refer to the original QdQlite.txt for any concerns about how to install and run that release on your computer; if QdQlite works for you than extending it with this add-on should be obvious enough. (4) Statistics "Saved" times are compared to the 14:06 "Quake done Quick lite." ============================================================= Level Map Running Filming Time Saved ============================================================= Episode 1 -------------------- The Slipgate Complex E1M1 Ilkka - 0:25 0:03 Castle Of The Damned E1M2 Ilkka - 0:32 0:03 The Necropolis E1M3 Ilkka - 0:36 0:02 The Grisly Grotto E1M4 Ilkka - 0:13 0:02 Gloom Keep E1M5 Optic - 0:16 0:00 The Door To Chthon E1M6 Ilkka - 0:09 0:01 The House Of Chthon E1M7 Ilkka - 0:12 0:00 -------------------- Total: 2:23 0:11 ============================================================= Episode 2 -------------------- The Installation E2M1 Ilkka - 0:08 0:01 The Ogre Citadel E2M2 Carl - 0:39 0:01 The Crypt Of Decay E2M3 Ilkka - 0:20 0:02 The Ebon Fortress E2M4 Optic - 0:51 0:02 The Wizard's Manse E2M5 Ilkka - 0:28 0:02 The Dismal Oubliette E2M6 Evan - 1:20 0:01 -------------------- Total: 3:46 0:09 ============================================================= Episode 3 -------------------- Termination Central E3M1 Ilkka - 0:26 0:14 The Vaults Of Zin E3M2 Peter - 0:14 0:03 The Tomb Of Terror E3M3 Ilkka - 0:24 0:00 Satan's Dark Delight E3M4 Ilkka - 0:30 0:12 The Wind Tunnels E3M5 Ilkka - 0:39 0:02 The Chambers Of Torment E3M6 Ilkka - 0:29 0:00 -------------------- Total: 2:42 0:31 ============================================================= Episode 4 -------------------- The Sewage System E4M1 Ilkka - 0:24 0:03 The Tower Of Despair E4M2 Ilkka - 0:34 0:09 The Elder God Shrine E4M3 Ilkka - 0:48 0:03 The Palace Of Hate E4M4 Ilkka - 0:23 0:03 Hell's Atrium E4M5 Ilkka - 0:12 0:01 The Pain Maze E4M6 Ilkka - 0:22 0:01 Azure Agony E4M7 Ilkka - 0:46 0:02 -------------------- Total: 3:29 0:22 ------------------------------------------------------------- Shub-Niggurath's Pit END Chris - 0:34 0:00 ============================================================= The Rabbit Run Time: 12:54 1:12 ============================================================= (4) Credits and contact info (4.1) Credits Ilkka "Mineral" Kurkela Running, Project Coordination. http://www.saunalahti.fi/~scorpion/ Chris Longden Running, Project Co-ordination, Compiling. http://planetquake.com/sda/ Anthony Bailey Programming, Compiling. http://www.cs.man.ac.uk/~baileya/ Justin "Optic" Fleck Running. Peter Horvath Running. Carl Tholin Running. Evan Wagner Running. http://planetunreal.com/nali/ (4.2) Utilities used The utilities we used included: LMPC by Uwe Girlich for decompiling & recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. His other utility DemCut came in handy too. DemTool by Stefan Schwoon to do 90% of the editing needed to make such a run. Some in-house utilities; QdQstats and DemoRelise (unreleased) to make demos that fit into a continuous run. (5.3) Contact info For QdQ news and future projects check our page at At the time of writing, the next should be: "Quake done 100% Quick lite" (Qd100Qlite), a version of the Qd100Q run on Skill 0 and eventually, "Quake2 done Quick too" (Q2dQ2) For questions and comments (even if you just want to say you liked the demo), email . For general comments to QdQ, email Enjoy the Rabbit Race! And don't worry, a completely wacky movie version should follow! :) Chris Longden and Anthony Bailey. Sunday, 6th Septemeber 1998.